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Talk:Mario Paint

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Since they aren't really unused, should we keep the trophies here? The preceding unsigned comment was added by Kookylookyman (talk) • (contribs) 15:18, 3 April 2013 (EDT)

Technically, since they do require completing the minigame multiple times, up to 15, I think it goes under that special little exception to the rule, kind of like the DuckTales "Bad Ending". --AquaBat 15:30, 3 April 2013 (EDT)

Prototype information

Here's a nice source showing the specs and the differences. (Hope this helps) Pikachu4170 (talk) 16:00, 19 May 2014 (EDT)

Things of Interest

So, it's come to my attention recently that Mario Paint has a couple of fun things that are buried in the code.

  • The first thing is a dummied-out feature: Multiple notes occupying the same space! The game has routines for handling this, both in sound and in graphics... but this is impossible to utilize without external programs or patch codes. Why was this disabled? Who can say...
  • The other thing is something that was probably never meant to be utilized: Advanced tempo controls. Basically, the game is locked into allowing you to slide the slider from 02 to 21 (33 Dec.) as far as tempo goes. However, using patch codes, you can actually go all the way down to 00, resulting in impossibly-slow music... or FF (255 Dec.) which plays music so fast, the sound engine can barely keep up!

I don't know if these things are worth noting on the main page, but I figured I'd bring them up here and see what y'all thought.
~ Doc Lithius (Info|Chat|Edits) 10:44, 7 May 2015 (EDT)

The first one is pretty interesting! That's definitely legitimate unused behavior right there. I'm guessing Nintendo took it out because it's kinda difficult to manipulate individual notes when they're stacked like that, and Mario Paint was all about simplicity and ease of use.
The second one, though, isn't really all that interesting. It's like Mario's running speed in Super Mario Bros.: it's normally capped at a specific value, but nothing's stopping you from poking an unusually high value in there and making him rocket across the screen. Doesn't mean they ever MEANT for him to do that, though. --BMF54123 (talk) 11:06, 7 May 2015 (EDT)
Since this is getting attention, I should point out, I indirectly found this behavior out from a guy named Brad "rainwarrior" Smith who created the mariopants Mario Paint music editor. He's the one who found the undocumented stacked notes behavior and implemented it into his editor (which can read and write ZSNES/SNES9X emulator save states natively).
~ Doc Lithius (Info|Chat|Edits) 14:49, 7 May 2015 (EDT)

Mario Paint's Unused Music

It has recently come to my attention that this article is lacking a little on the "unused music" side, as hinted towards by the "to-do" box at the top of the article. Last night, I began to rip the unused music/sound effects from the game in hopes of potentially getting them up on the article, so I ask; are contributions still needed? If so, I have most (if not all) of the unused music and sound effects, ripped cleanly and converted to .WAV. If anybody is willing to help with putting these up on the article (as I've never edited a Wiki page, meaning I'm trusting somebody with more experience to help out so I don't break anything, whether it be HTML or the rules), I can put up the WAVs on Mediafire for download. If somebody else is already on the job, feel free to discount my topic! Thank you!

-- STARSHIPMARIO 11/26/2016 (1:03 AM)

The "to-do"s on articles can sit for years without being touched, so it's pretty safe to assume that anything that has yet to be done on the wiki isn't presently being worked on by others. (If it is, the person in question will probably notify you via your talk page so you can combine your efforts. :) If you're really worried, you can use the "history" tab at the top of a page to check the last time an article or section was edited. Regarding uploading files and editing pages, we have a comprehensive set of help pages where you can look up how to do anything you're not sure on. If you want real-time help with something you couldn't figure out by using the help pages, try clicking the Chat (Web client) link on the lefthand sidebar and asking in there. Looking forward to your edits! --GlitterBerri (talk) 00:16, 27 November 2016 (EST)

Data Over Flow error

I'm not 100% clear on if this counts as something TCRF documents, but it doesn't seem to be documented anywhere on the internet before today, so I thought it was of interest:

If you attempt to save but Mario Paint can't compress your art enough to fit it in 32kb of save RAM, then there's a special error message and animation for this case. --Patashu (talk) 09:46, 18 December 2020 (UTC)