Talk:Mega Man: Powered Up
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Non-Megaman Characters in Old Style
So, in the interest of research and experimentation, I did a little diddling in PPSSPP, Cheat Engine, and the game. After a bit of work, I finally managed to cobbled together some "play as X" codes and, believe it or not, managed to get the other characters into Old Style mode. However... things didn't, uh, quite work as I'd hoped.
To my understanding, Old Style loads its own damage data table which consists of only the Mega Man 1 weaponry: Cutter, Arm, Fire, Bomb, Ice, and Thunder. Any attacks which are not any of those – such as the Time Arrow, Oil Dropper, Mega Kick, or, even Mega Man C's Charged Shots – will connect... but, no damage will be dealt. Enemies can't be destroyed and even bosses don't display invulnerability frames, in this event. It's pretty funny, kind of disappointing, but pretty surprising, too. It's a bit more clever than what Capcom did in Mega Man: The Wily Wars, in any case.
In addition, when playing as any non-Megaman character, weapons actually do work as expected. The "original six" can even damage and destroy enemies and bosses! Despite that, it doesn't seem like it's possible to progress, in Old Style mode. As best as I can figure it, since other characters can never gain new weapons, the weapons menu never grows, and I think that each "boss defeated" bit is tied to a weapon slot, in Old Style mode. Therefore, they can never conventionally be set, unless playing as Megaman (normal, S, or C). That's a clever bit of programming, there... or, more likely, a brilliant fluke, I have to say.
Here are the codes, for anyone interested. Maybe, someone can refine these into something more "useful?"
(These codes are ONLY for the US version of the game.) "CWCheat" codes for starting as any character: _L 0x0026C400 0x0000000? -- Sets active character _L 0x002E8955 0x0000000? -- Sets character in menus and dialogue. (Use these together or you get a soft-lock at the stage select.) _L 0x002E895B 0x0000000? -- I'm… not sure what this does, actually. But, it seemed important. (It doesn't seem to do anything, though…) ? Variables: 0 = Megaman 1 = Cutman 2 = Gutsman 3 = Iceman 4 = Bombman 5 = Fireman 6 = Elecman 7 = Timeman 8 = Oilman 9 = Megaman S A = Megaman C B = Rock/Mega C = Roll D = Protoman (Values of E or higher result in soft locks, as far as I'm aware.)
By the way... Only use these when starting a new game. Using them on a pre-existing game or changing the numbers while in the middle of the game/after a death will cause a soft-lock. (Admittedly, though, swapping before you get to a boss, in New Style, can lead to some funny, misplaced dialogue.)
~ Joseph Lithius (Info|Chat|Edits) 05:40, 26 November 2017 (EST)
Capcom Ends Mega Man Powered Up Online Service After 16 Years
Come November 30th, 2022… "Mega Man Web" will be no more.
Just figured I'd mention it here.