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Talk:Mega Man II

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This is the talk page for Mega Man II.
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Sprite Stuff

MMIITile.png

A few of the tiles in the Time Warp section area actually used, but in only one part of the stage. --Metalman 10:50, 28 August 2010 (EDT)

They're so ill-fitting that it looks like a programming error. --Fo-sig.gifFlying Omelette 15:25, 28 August 2010 (EDT)

I swear they had no idea what they were doing. This game is the turd of the Megaman series... --SGR 21:30, 28 August 2010 (EDT)

The anniversary art-book talks about this game a bit. Apparently it was done by a different company than the one that did the other Game Boy games, and yeah, they didn't have a goddamn clue what the hell they were doing. Not a happy experience for anyone involved! TheKins 04:44, 29 August 2010 (EDT)
I often wondered why this game didn't reuse the (awesome) music from the NES Mega Man 2, as the adaptations of 1 and 3 for the Gameboy did. I also remember beating it several hours after I first bought it. The Mega Man games may not be the hardest games in the world, but c'mon. --Fo-sig.gifFlying Omelette 06:35, 29 August 2010 (EDT)

The small version of the ending Megaman sprite is in fact used. It is used when you enter Dr.Wily's castle after beating Airman, Crashman, Metalman, and Woodman. Geno2925 11:51, 18 June 2013 (EDT)

Has anyone ever considered adding the "Impossible Battles" to each respective Mega Man Game Boy game? Superjustinbros 19:49, 19 July 2013 (EDT)

About that Crash Man sprite, the in-game Crash Man DOES have three walking frames, but they are animated incorrectly. However, this sprite, luckily, is not the used "third frame". Also, should the incorrect animation be put under oddities? - Geno2925 (talk) 14:15, 7 January 2015 (EST)