Has this ever been released for the PC? Because if not, there's some possibly interesting #ifdef statements in those source fragments at 0x1F3000:
/* PC background is a full screen and must be drawn first. */
drawBackground (FALSE, 0, 0, SM);
...and a bit later...
// .......... 32X background gets drawn after, to limit the # of lines that need to be drawn
DrawScrollPlane(1, &CopyOfCamera1, camDX, lineCountForBackGround);
--Xdaniel 19:05, 8 July 2011 (EDT)
- I noted that too, but I'm not sure if Sega planned a PC release. It never was released on the PC. --From: divingkataetheweirdo 19:23, 8 July 2011 (EDT)