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Talk:Mr. Gimmick

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This is the talk page for Mr. Gimmick.
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Black Hole

So, a couple of YouTube commenters claim that Gimmick will sometimes lock with the message "Black Hole" somewhere in the real final stage. It's mentioned a few times here. Sounds like some kind of anti-cheat or anti-piracy measure, especially since one of the commenters is from Argentina, and it's unlikely he was playing an official version. Any thoughts on how to trigger it?--Skrybe 13:59, 23 December 2012 (EST)

BMF found it, details here. Should be wikified sooner or later --Xk-sig.png Xkeeper (talk) 14:04, 27 December 2012 (EST)
I'm confused why the comments section isn't listed as a source for the playable enemy section. Didn't the commenters find it before BMF54123? BMF just did a code analysis which is fair game for being credited on the notes page. None of BMF's code analysis is on the notes page, so I'm confused why he or she is credited on the main. --Cheddarandchocolate (talk) 23:54, 19 August 2016 (EDT)
Are you talking about the playable enemy or the "BLACK HOLE" section? You've referred to both here, and I'm confused. I'm going to assume you're talking about the latter.
I credited myself because I was the one that discovered, disassembled, and documented the routine, which took a not-insignificant amount of time and effort thanks to the encryption. The only information I could find online prior to this was a couple of vague comments hinting at its existence, with no real proof outside of "I saw this happen when I was a kid", and I'm not even sure that particular video was where I heard about it in the first place. So, no, I won't be crediting it.
Also, I'm not sure what you mean by "none of BMF's code analysis is on the notes page", since...uh...that's exactly where my code analysis is. --BMF54123 (talk) 02:27, 20 August 2016 (EDT)
Sorry I was only referring to the "black hole screen" and I meant "none of BMF's code analysis is on the main page". Sorry, sometimes I have trouble with my English. After hearing your explanation, I agree that your judgment for this situation was called for. Rumor from the grapevine are not valid source. A person who knows what they are doing is. Thank you for your response. Have a nice day. :) --Cheddarandchocolate (talk) 02:52, 20 August 2016 (EDT)

Mr. Gimmick Hidden Text

This is a response to BMF's edit "To do: Rip unused text from the European version, which does use the two-tile "A". To my knowledge the double "A" is only present in the Japanese version. In the European version it was overwritten by the added English. I assume it is a typo. Is the hidden text still in the European version even with the opposing evidence? Is there a hundred percent certainty the text is there or is it an assumption? --Chpexo , 22 June 2013 (EDT)

http://cah4e3.shedevr.org.ru/dumping_2016.php#030516 revealed the Japanese proto version. all unused text from European version are used there. as well as other differences. --Cah4e3 (talk) 15:46, 3 May 2016 (EDT)

Mr. Gimmick

Is there a reason that I missed as to why this page uses the Japanese name? Is it because it was only localized in Scandinavia? --AquaBat (talk) 23:28, 11 April 2015 (EDT)

For the same reason why the Doki! Doki! Yuuenchi page uses the Japanese name, the page is referred by its Japanese name upon BMF54123's wishes from what I recall. Though if you ask me, the title is Gimmick!: Mr. Gimmick and Gimmick!: Yumetaro for the European and Japanese release respectively. I'm actually confused why people call it Gimmick! for and Mr. Gimmick.--Chpexo-sig.pngChpexo 00:55, 11 October 2015 (EDT)
The cover of the original Famicom box says Gimmick! with gimikku underneath in Katakana. The Scandinavian cover art has Mr. Gimmick in multicolored boxes. Humorously enough, I'm interested to know where you got Gimmick!: Mr. Gimmick and Gimmick!: Yumetaro; I've never heard of the games referred to as such, even among enthusiast and collector circles. TriforceOfWisdumb (talk) 23:07, 28 May 2020 (UTC)

Extra Sound

So, the Japanese ant the European/us versions of the game uses different mapper chips, 5B should be the only mapper with extended music channels, which only used in Japanese gimmick. running the European version on emulator I can clearly hear the same extra sounds, but the pcb for this game has only FME-7 chip... so there is a questions, if I do hear it wrong, or emulators do it wrong or on the real hardware there are no extra sounds in the eu version, just like the same as in pirate sui guan pipe 5 hack? Can anybody explain this?--Cah4e3 (talk) 13:59, 16 October 2015 (EDT)

Prototype Discussion please!

cah4e3's Page has Gimmick Prototype ROM image so... please discuss it. Here is the ROM page. -Sky Yoshi (talk) 10:17, 22 May 2016 (EDT)

lol, already mentioned it above, see top section ;)--Cah4e3 (talk) 10:36, 22 May 2016 (EDT)

US Proto

Some guy of nintendo age claimed to have posted a dump of the American prototype version of the game. I can't find a link, perhaps I need to be a member. http://nintendoage.com/forum/messageview.cfm?StartRow=1&catid=22&threadid=92842

Supposedly one patch was fake and hence the guy provided another version. Is there any current information on the matter? --Cheddarandchocolate (talk) 03:33, 19 August 2016 (EDT)

Soundtrack

The article says the European version and US prototype have minor alterations to the music to make up for the missing extra sound chip. As an example, Strange Memories of Death seems to suffer from this change the most. My question should we add the rest for comparison? --Mrkoolnerd (talk) 15:05, 19 November 2016 (EST)

I think so, because we did it with a bunch of other pages too (such as the WarioWare Inc. prototype page) --Anton Cool Guy (talk) 11:07, 6 March 2017 (EST)

メモリアルシリーズサンソフト Vol. 6.

I've been working on adding information regarding the Sony PlayStation version of Gimmick!, which was included on the メモリアルシリーズサンソフト Vol. 6 (Memorial Series Sunsoft Vol. 6) disc. I added the "Version Differences" section, and I wanted to know what else I can do to make the section more complete.

To be honest, the game seems mostly as it appears on the Famicom, and I've played the original Famicom version through many times. The noteworthy elements are the altered soundtrack and cropped sides of the screen. If anyone has delved deeper, I'd definitely like to know what else sets this version apart. TriforceOfWisdumb (talk) 19:18, 1 June 2020 (UTC)

You can actually rip the ROM from the game by doing a RAM dump and searching for binary sequences from the original ROM. However it doesn't boot in PC emulators and the ROM may not be dumped properly/fully this way. --Hiccup (talk) 19:37, 1 June 2020 (UTC)

Electric Sheep

I'm not sure if listing Electric Sheep as a developer for Gimmick! makes sense in the context of the game's development. Although the company does represent the key person behind the game today, it was only formed in June 1992 after Gimmick's release in January that year and therefore did not exist during the time of development. --Marklincadet (talk) 16:20, 7 June 2020 (UTC)

I think you're right. I've removed it. --Hiccup (talk) 17:32, 7 June 2020 (UTC)

Debug Mode

I tested the code on a couple of emulators and hardware, and the debug mode code for the Japanese version doesn't seem to work... Possibly a code for a bad/abnormal dump? --MK5 (talk) 03:15, 8 June 2020 (UTC)

I did a few tests, and it seems that both available codes must be on to activate the Debug functions in the Japanese version. The European release only requires one. I've updated the article to reflect that. --TriforceOfWisdumb (talk) 01:28, 12 June 2020 (UTC)

Playstation Gimmick Rerelease Audio

The 5B audio in the Playstation version of Gimmick! is an octave higher because the emulated expansion sound is clocked higher than it should be. The real NTSC 5B mapper runs at 850KHz, exactly half of that of the NES's 1.79MHz clock. The catch? Since Sunsoft was on a time constraint making the Playstation port, they emulated the YM2149F (which the 5B is a clone of), but forgot to emulate the 2149F/5B's clock divider, resulting in everything at doubled frequencies (the higher octave playback). How this even slipped past the developers is beyond me, but given the rush for the PS version's release, it seems like a massive hackjob to even get 5B sound to work (and given Silius'/Rough World's questionable sound emulation, it definitely is one), let alone the rest of the actual gameplay and graphics.

And since the differences in the PS version are just emulation-based, they shouldn't be mentioned, or super in depth, right? After all, it's just the emulator causing these issues, not the ROM itself (which is just any old Gimmick ROM). --MK5 (talk) 05:45, 13 April 2021 (UTC)

I think it might be worth mentioning on the page about the emulation. So the ROM is byte for byte identical with the normal Japanese ROM (size 393216, crc32 0D65E7C7)? --Hiccup (talk) 13:26, 13 April 2021 (UTC)

Title

The title's incorrect. The European title is "Mr. Gimmick" without an exclamation mark, as seen on the boxart and title screen. I'd move it, but since Mr. Gimmick already exists as a redirect, I'm unable to. Binarystep (talk) 10:49, 25 May 2021 (UTC)

Mini-Yadokama Hidden Behavior

I've played through Gimmick! many times, but I stumbled upon some extra behavior. In the final stage, after going through the pipe, the player will arrive in a green area. There are three sections with conveyor belts. In each one, there are miniature/juvenile versions of the third level's boss, Yadokama (やど力マ).

On the third section, there is a mini-Yadokama on the ceiling. If the player jumps up and down directly above it, it will fall. If the mini-Yadokama is above the water, it will splash into the water and never return. If it lands on the platform, however, it will freeze for a moment before moving left and right indefinitely. (As an additional note, they have no collision, so they cannot be defeated or interacted with.)

I just thought it was interesting, but I don't think it truly belongs on the page. --TriforceOfWisdumb (talk) 23:26, 4 April 2023 (UTC)

Special Edition Differences

There doesn't seem to be anything different with the Special Edition release of Gimmick! as extracting the ROM reveals its identical with the original Japanese Famicom release. Anything that was added to that release mainly refers to the features for that specific release but the actual game was left untouched. --Bro3256 (talk) 15:28, 6 October 2023 (UTC)