If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Phineas and Ferb: Across the 2nd Dimension (Nintendo DS)

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Phineas and Ferb: Across the 2nd Dimension (Nintendo DS).
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

I will continue working after a brief absence.

I'm going to be gone for a bit, but I have some good ideas on what to do. The current todo list: Rip the unused models and voice clips, rip the minimaps, decode the several overlay files, try and get in contact with the executive director. --luckydragonwolf#4443, Your local idiot, at your service. (talk) 18:12, 25 June 2022 (UTC)

Other mysteries

Attempting to find the original DisneyConnect website (hopefully it was archived) that the codes apparently worked on. I searched around on YouTube on various Across the 2nd Dimension DS gameplay videos for comments to see if anyone knows about the codes, and...no dice. The two main questions I exactly wanted to figure out: 1) Are there actually other modes besides the Halloween one deep rooted in the game? 2) Is there a way to know what are the codes (online or offline) in the files? (Agent T the turtle is a costume that is rumored to be only available with a code that was lost to time...but we don't know. Hopefully not an online one. Siyahseeker 18:40, 8 December 2023 (UTC) 12/8/2023, Siyahseeker

Heya! I actually kinda forgot about this page until I got an email notifying me of this post. I can at least verify that Agent T's model is within the game files as a Perry costume. Checking for any sort of hints towards a code for unlocking him would be very difficult, as there are 175 overlay9 files to go through. If you want to dig through the game yourself, I recommend dumping the rom using Homebrew and getting Tinke and MKDSCM. A lot of the files have misspelled names, so look out for that. A test map file also appears a TON throughout the files.
As for the modes... Looking within the graphics, there's Perry Day graphics, but I'm unsure if those are unused. There are two bottom screen graphic file sets labelled "cord_redemptin1" and "cord_redemption2", showing Doofenshmirtz and Perry themed bottom screens. Yet again, unsure about their usage. They might have been code exclusives, going by the naming. luckydragonwolf#4443, Your local idiot, at your service. (talk) 22:46, 9 December 2023 (UTC)
Thought I'd attach the photo of Agent T. I could probably rip his model later.
Update! I decided to come back to this and dig a little more, and I've been able to find some code in the overlay files related to connecting to a server, and the only thing that the game used the internet for was redeeming codes for content. While this isn't technically unused, it could help solve something. My working theory is that since this game has so much reused code and leftovers from the original Phineas and Ferb DS game, and it doesn't seem to really be thrown together or sorted very neatly, I don't think they had unique codes for every single costume redemption. Maybe it checks against a checksum, like in Animal Crossing, and the codes could be reusable?
What I'm hoping is that nearby in the files there's stuff pertaining to offline code redemption, since I think that might have been used as an alternative in case a kid couldn't connect their DS to the internet. Maybe then the code that the game spits out (for me it's WP90R5F3FT90C, but i've seen reports of different codes) might have been used as a base to generate offline codes? It's hard to know, though. This is a licensed game from 2011, and as insane as Disney could be then, I'm unsure if they really would go that far.
I dunno if my ramblings here are making much sense, I'm a little sick today. But, essentially, I think the offline code option is our best bet for finding anything out, if my theory that it was an alternative if your DS couldn't use the internet is correct. Perhaps the codes were generated online and then verified offline with a checksum, or maybe it was just the same code every time, and the code your game spits out is just kind of a key to obtain those other codes.
I found the connection code I'm talking about in overlay9_173. Maybe you could make more sense of it than I could?

--luckydragonwolf#4443, Your local idiot, at your service. (talk) 22:46, 28 February 2024 (UTC)