Talk:Rhythm Heaven Megamix
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Who else has figured out this game's filesystem?
Hey all, I'm a noob-ish hacker, but I've been able to decompress, edit, and recompress this game's zlib files. Through this, I can accomplish very basic worldmap texture hacks (via ohana3ds).
My question is... is there anyone else out there who's found a way to view/extract the data found within the .sar and .spb files? After looking at them with hxd, I can see that they contain references to other files, but I can't mess with them besides that.
Any help anyone can give me would be great.
-ultramario1998
Japanese Debug File
I translated the Debug file (not with an app, by myself) and I'm just going to leave the original Japanese version here just in case anyone wants to use it for anything.
各種設定 CCadビューア g3dビューア サンプル:レイアウト サンプル:メッセージ サンプル:セルアニメ サンプル:エフェクト サンプル:ローカル通信(Pia) サンプル:マルチ共通システム サンプル:ダウンロードプレイ サンプル:データ通信(RDT) サンプル:AAC再生 サンプル:拡張セーブデータ AGBエアーバッターL AGBパチパチ三人衆S AGBパチパチ三人衆L AGBパチパチ三人衆A AGBしろいおばけS AGBしろいおばけL AGBリズム脱毛S AGBリズム脱毛L AGBホッピングロードL AGBマーチャL AGBナイトウォークL AGBクイズL AGBウサギとびL AGBこっそりラットL AGBリズムお習字L AGBスペースダンスL AGBスペースダンスA AGBタップダンズL AGBタップダンズA AGB忍者S AGB忍者L NTRエアボーダーL NTRウラオモテL NTRブルーバーズL NTRボックスショーL NTRカメラマンL NTRコーラスメンS NTRコーラスメンL NTRケロケロダンスL NTRケロケロダンスA NTRアイドルL NTRアイドルA NTR犬忍者L NTRピンポンS NTRピンポンL NTRピンポンA NTRロボット工場S NTRロボット工場L NTRシューティングS NTRシューティングL NTRショートライブL NTRしゅぎょうL RVL組み立てL RVLバドミントンS RVLバドミントンL RVLバドミントン02 RVLバッティングショーL RVL鳥の大群S RVL鳥の大群L RVL鳥の大群02 RVL図書ガールズS RVL図書ガールズL RVLWデートS RVLWデートL RVLWデート02 RVLさかな釣りL RVL小さないきものS RVL小さないきものL RVL小さないきものA RVLくしざしS RVLくしざしL RVLホールインワンL RVLホールインワンA RVLコロコロ探検隊S RVLコロコロ探検隊L RVLレスラー会見L RVLカラテ家00(GBA版ショート) RVLカラテ家01(GBA版ロング) RVLカラテ家02(DS版ロング) RVLカラテ家03(Wii版) RVLカラテ家04(父) RVLはたらくまんじゅうA RVLはたらくまんじゅうL RVLマッスル人形S RVLマッスル人形L RVLマッスル人形A RVLだいスキRAPL RVLボッサレシーブL RVLボッサレシーブ01 RVLボッサレシーブ02 RVLロボット工場L RVLロケットゼロL RVL重役会議S RVL重役会議L RVL悪霊退散L RVLシーソーL RVLしわけS RVLしわけL RVLさる時計00 RVLさる時計L RVLさる時計02 CTR失恋ベアー CTR空中ブランコリンL CTR空中ブランコリンA CTRカメレオン CTRザ・コマンダー CTRカニカニリズム CTRドットいあい斬りL CTRドットいあい斬りA CTRフルーツバスケットS CTRフルーツバスケットL CTRハチ CTR通訳者S CTR通訳者L CTRパラパラパラダイス CTRパジャマズL CTR階段キャッチS CTR階段キャッチL CTR階段キャッチA CTRごっつぁん兄弟 CTRダンスホールL CTRダンスホール01 CTRモンスターテニス00 CTRモンスターテニス01 CTRモンスターテニス02 CTRモンスターテニス03 CTRモンスターテニスマルチ00 CTRモンスターテニスマルチ01 CTRモンスターテニスマルチ02 CTRモンスターテニスマルチ03 CTRてってってパンパンL CTRマキネコS CTRマキネコL リミックスLED(緑) リミックスTED(ファイナル) リミックス00(ハチハチ) リミックス01(マシン) リミックス02(オレンジ) リミックス03(ドーナッツ) リミックス04(チョッキン) リミックス05(鳥) リミックス06(レフト) リミックス07(ライト) リミックスLED(旧バージョン) リミックス実験10 リミックス実験11 AGBクイズ(初級) AGBクイズ(中級) AGBクイズ(上級) AGBバイキンはかせ(初級) AGBバイキンはかせ(中級) AGBバイキンはかせ(上級) AGBバイキンはかせ(エンドレス) NTRコイントス(初級) NTRコイントス(中級) NTRコイントス(上級) NTRコイントス(エンドレス) CTRチキンレース(初級) CTRチキンレース(中級) CTRチキンレース(上級) CTRチキンレース(エンドレス) RVLしらはドール(初級) RVLしらはドール(中級) RVLしらはドール(上級) RVLしらはドール(エンドレス) エラーシーン タイトル画面 ゲーム選択画面 キッサ店 ショップ ミュージアム 記念バッジ おもいで マスコット スライドショー オープニングデモ LEDデモ MEDデモ TEDデモ ナレーション(ファイル選択直後) ナレーション(手ほどき後) ナレーション(オープニングデモ後) ナレーション(LED後) ナレーション(MED後) ナレーション(TED前) 手ほどき ヤギ 宝島 宝島ゲーム選択 宝島デバッグ すれちがいテスト ダーツ マッスル人形対戦 DLP子機メニュー すれちがい拡張セーブデータ プレイレポート
Debug file translation
It seems most of this text is in katakana, meaning it has a rather direct translation to English. Here's what I could muster up using Google Translate. My notes are in [brackets].
[This segment seems to be testing debug data.] Various Settings CCad Viewer [noteː I guess this has to do with the graphics] g3d Viewer [noteː and this with the 3D?] Sample: Layout Sample: Message Sample: Cel Animation Sample: Effects Sample: Local Communication (Pia) [noteː Pia is Private Internet Access, I think. It basically means 3DS systems connecting to each other] Sample: Multiplayer System [noteː this must be referring to the Challenge Train] Sample: Download Play Sample: Data Communication (RDT) [noteː connecting online. RDT stands for Real Data Transfer] Sample: AAC playback (noteː AAC is the 3DS sound format) Sample: Extended Save Data [noteː I'm guessing this is StreetPass save data?] [Now it's going through a rundown of all the minigames. L means the original, S means story, A means sequel.] [In-house, all of Nintendo's systems have code names, which are used here. The Game Boy Advance is shortened AGB (Advance Game Boy), the DS is NTR (Nitro), the Wii is RVL (Revolution), and the 3DS is CTR (most likely Citrus).] AGB Air Batter L AGB The Clappy Trio S AGB The Clappy Trio L AGB The Clappy Trio A AGB Sneaky Spirits S AGB Sneaky Spirits L AGB Rhythm Epilation S AGB Rhythm Epilation L AGB Hopping Road L AGB Marcher L AGB Night Walk L AGB Quiz L AGB Rabbit Jump L AGB Stealth Rat L AGB Power Calligraphy L AGB Space Dance L AGB Space Dance A AGB Tap Trial L AGB Tap Trial A AGB Ninja S [note: there is no story mode of Ninja] AGB Ninja L NTR Airboarder L NTR Lockstep L NTR Blue Birds L NTR The Dazzles L NTR Glee Club S NTR Glee Club L NTR Frog Hop L NTR Frog Hop A NTR Fan Club L NTR Fan Club A NTR Dog Ninja L NTR Rhythm Rally S NTR Rhythm Rally L NTR Rhythm Rally A NTR Fillbots L NTR Fillbots A NTR Shoot-'em-Up S NTR Shoot-'em-Up L NTR Big Rock Finish L NTR Munchy Monk L [Some of the Wii games have numbers like 01 or 02 next to them. I don't know what they mean, but they seem to be used for when tutorial stages are different than the main game, like Air Rally and Double Date. Just keep that in mind.] [Also, all the Karate Man games are based on the Wii version, so they all show up here.] [Overall, it seems like they were planning for far more games from Fever to return than the other two games.] RVL Built to Scale L RVL Air Rally S RVL Air Rally L RVL Air Rally 02 RVL Exhibition Match L RVL Flock Step S [note: there is no story mode of Flock Step] RVL Flock Step L RVL Flock Step 02 RVL Cheer Readers S [note: there is no story mode of Cheer Readers] RVL Cheer Readers L RVL Double Date S [note: there is no story mode of Double Date] RVL Double Date L RVL Double Date 02 RVL Catch of the Day L RVL Micro-Row S RVL Micro-Row L RVL Micro-Row A [note: Micro-Row 2 doesn't show up] RVL Fork Lifter S [note: there is no story mode of Fork Lifter] RVL Fork Lifter L RVL Hole in One L RVL Hole in One A RVL Flipper-Flop S RVL Flipper-Flop L RVL Ringside L RVL Karate Man 00 (GBA version short) RVL Karate Man 01 (GBA version long) RVL Karate Man 02 (DS version long) [noteː why the redundant "long"?] RVL Karate Man 03 (Wii version) RVL Karate Man 04 (Father) RVL Working Dough L RVL Working Dough A RVL Figure Fighter S RVL Figure Fighter L RVL Figure Fighter A RVL Love Rap L RVL Bossa Nova L RVL Bossa Nova 01 RVL Bossa Nova 02 RVL Screwbot Factory L RVL Launch Party L RVL Board Meeting S [note: there is no story mode of Board Meeting] RVL Board Meeting L RVL Samurai Slice L RVL See-Saw L RVL Packing Pests S [note: there is no story mode of Packing Pests] RVL Packing Pests L RVL Monkey Watch 00 RVL Monkey Watch L RVL Monkey Watch 02 CTR Heartbroken Bear CTR Swinging Through the Air L [note: the game with a monkey in a circus] CTR Swinging Through the Air A CTR Chameleon CTR The Commander [note: doesn't seem to exist] CTR Kanikani Rhythm [Note: doesn't seem to exist; kani means "crab"] CTR Dot Samurai Sword L [note: the new 8-bit Samurai Slice game] CTR Dot Samurai Sword A CTR Fruit Basket S CTR Fruit Basket L CTR Bee [note: doesn't seem to exist; it can't be the Bee Remix since that's listed further down] CTR Interpreter S CTR Interpreter L CTR Para-Para-Paradise [note: doesn't seem to exist] CTR Pajamas L CTR Stairway Catch S CTR Stairway Catch L CTR Gottsuan Brothers [note: the sumo wrestler game] CTR Dance Hall L CTR Dance Hall 01 CTR Monster Tennis 00 [note: Monster Tennis doesn't seem to exist, at all, but it has a LOT of unused files.] CTR Monster Tennis 01 CTR Monster Tennis 02 CTR Monster Tennis 03 CTR Monster Tennis Multi 00 CTR Monster Tennis Multi 01 CTR Monster Tennis Multi 02 CTR Monster Tennis Multi 03 CTR Te-te-te Pan-pan L [note: the game with the clapping cats] CTR Makineko S [note: the game with the wolf lumberjack] CTR Makineko L [The Remixes have their own category. You can generally tell what they are by their name, though.] Remix LED (green) [Forest] Remix TED (final) [Mama] Remix 00 (Hachihachi) [Bee] Remix 01 (Machine) Remix 02 (Orange) Remix 03 (Donuts) Remix 04 (Trendy) Remix 05 (Bird) Remix 06 (Left) Remix 07 (Right) Remix LED (old version) [seems to be a leftover] Remix Experiment 10 [testing?][SomeOne Else: Could Have Been For Mainly,Testing A Remix. Might Have To Do With Remix 10(WII)s Music Being In The Files.] Remix Experiment 11 [testing?] [Here's the Gatekeeper/Endless Games. Quiz is also on here, for some reason.] AGB Quiz (Beginner) AGB Quiz (Intermediate) AGB Quiz (Expert) AGB Doctor Bacteria (Beginner) AGB Doctor Bacteria (Intermediate) AGB Doctor Bacteria (Expert) AGB Doctor Bacteria (Endless) NTR Coin Toss (Beginner) NTR Coin Toss (Intermediate) NTR Coin Toss (Expert̠) NTR Coin Toss (Endless) CTR Chicken Race (Beginner) CTR Chicken Race (Intermediate) CTR Chicken Race (Expert) CTR Chicken Race (Endless) RVL Clap Trap (Beginner) RVL Clap Trap (Intermediate) RVL Clap Trap (Expert) RVL Clap Trap (Endless) [Now we're at the screens besides the Rhythm Games.] Error Screen Title Screen Game Selection Screen Coffee Shop Store Museum Achievements Memories [noteː cutscenes] Mascots [noteː character profiles] Slideshow [noteː results screen slideshow] Opening Demo LED Demo MED Demo TED Demo [noteː LED and TED match up to the Forest and Mama Remixes, MED is the condition after you clear all the towers.] Narration (immediately after file select) Narration (after Rhythm Test) Narration (after the opening demo) Narration (after LED) Narration (after MED) Narration (after TED) Rhythm Test Goat Treasure Island [noteː Same spelling as the novel in Japanese. Maybe it's a shout-out?] Treasure Island game selection Treasure Island debug Wireless connection test Darts [noteː ?] Figure Fighter Multiplayer DLP cordless headset configuration StreetPass extended save data Play Report [i.e., send play info to Nintendo]
...That should be it. You can leave out my notes in the [brackets] if you'd like to put it on the main page, though the (parenthesis) are all there in the main text too. I just wanted to post it here and make sure everything's alright with it. — The preceding unsigned comment was added by DryKirby (talk • contribs)
- I don't think it would be ideal to add a machine translation to the page. -Ehm (talk) 17:56, 29 February 2016 (EST)
Fillbots 2
While there is a minigame in RHM called Fillbots 2, it's not the same Fillbots 2 as was seen in the DS Rhythm Heaven. For one thing, as noted on the page already, it lacks the second factory image and the small bots. Should this be noted on the page? -M2pt5 (talk) 13:50, 30 June 2016 (EDT)
About one of the Goat's "unused" themes...
I believe the Goat's GROUP_WSD_YAGI_GOLD_2 music IS used in-game, as when you get a Golden Fever, (not the Bronze or Silver Fevers), the music loops and becomes higher pitched.
The GROUP_WSD_YAGI_GOLD_3 music is still unused, to my knowledge. — The preceding unsigned comment was added by Otaku-2 (talk • contribs)
- Yeah, you were right. Kinda strange, though. I've gotten many Golden Fevers, but never one with the extended song. The page has been edited to remove this inaccuracy. -optiMiskit 21:33, 10 September 2016 (PST)
Unused Practice Themes
In a folder called "RHM" that I downloaded from https://hcs64.com's forums site in the "3DS - Music" section, there are unused practice themes for some of the rhythm games in the "group" folder. Here are the unused ones that I noticed.
GROUP_WSD_TUTORIAL_AGB_PACHI_PACHI (The Clappy Trio 2)
GROUP_WSD_TUTORIAL_AGB_KARATE (Karate Man Returns!)
I couldn't play them in foobar 2000, so you'll need to use a hex editor to make these work properly by their proper parameters.
Any help from anyone would be great so that these can be extracted from the .bcgrp files and put on the site.
-JacintaB20
20 November 2020
Unused Karate Man cue
Supposedly there is an unused cue for the "Hit 4" from Karate Man 2 in Fever. I have the image, I'm putting it on the unused graphics subpage right now, but there is supposedly a sound effect to go with it. Can anyone confirm this and upload it? --Dasragnerok (talk) 17:55, 10 March 2021 (UTC)
Bugs Page?
The game has some bugs, such as in Bossa Nova if it is played in Challenge Mode Courses, and in the Final Remix near the end of the Clap Trap segment before Jungle Gymnast. Can anyone find and add all of this game's bugs and make a Bugs page for the game here? --JacintaB20 (talk) 17:55, 5 April 2021 (UTC)
About the Tangotronic banner
I am pretty sure that you can actually see Tangotronic's Japanese banner at the end of the practice in the Japanese version since it zooms out, as shown here. Should it be removed from the page? GreenToxic (talk) 00:49, 22 June 2023 (UTC)