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Talk:Roblox (Windows, Mac OS X)

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Really quick heads up on the unused textures from the 2007 leak

All of these textures already existed on the site, uploaded around 2009 via ROBLOX, and they were here before the leak was released, so please don't recite sections saying they are from the leak itself.

User:NinjaboySC (talk) 19:25, 4 December 2017 (EST)

Debug Mode

Are you sure pressing just F1 brings up the menu? Or is that for some people because I did Ctrl + F1 and the debug mode popped up. Shall I change it to Ctrl + F1? The Kid (talk) 19:05, 12 August 2014 (EDT)

Ta-da unused sound

This sound used to be used in early 2011 as the sound that plays when you get a new place badge. (does this count?)

--Khang06 (talk) 18:10, 21 August 2014 (EDT)

If it's not used anymore, it doesn't count The Kid (talk) 18:52, 21 August 2014 (EDT)

Unused Meshes

Quite some time ago, I discovered a hefty amount of Meshes that aren't used anywhere in the game as far as I know. I inserted them inside this place. http://www.roblox.com/Strange-Mesh-Collection-place?id=140496935 --Derpycookie11 (talk) 14:30, 21 March 2015 (EDT)

I think the early 2.0 model is the only one worth adding. A tree and a chessboard piece don't seem very interesting to me. --Udoxas (talk) 15:15, 24 April 2015 (EDT)
But that doesn't seem interesting to YOU. If it's unused, it's worth adding to the page. Smoke (talk) 16:35, 24 April 2015 (EDT)
I know I'm not interested in it, but I think the other 2 meshes were created by users (when custom meshes were a thing) and those were one of the few that wasn't deleted. I think the early 2.0 model is the only one that actually went unused. Udoxas (talk) 23:20, 25 April 2015 (EDT)
So should I add them all to the list, or only the unused 2.0 Mesh? --Derpycookie11 (talk) 19:15, 16 July 2015 (EDT)
I guess the 2.0 mesh. Smoke (talk) 19:17, 16 July 2015 (EDT)

Unused options?

There is an unused command/option dialog that you can access by launching a roblox game, right clicking on the icon on the task bar, and pressing "ROBLOX Game Client." What you are greeted with is an unused popup that looks like this --Frying1Pans (talk) 12:28, 28 June 2015 (EDT)

That's just what happens when you run RobloxPlayerBeta.exe without any parameters. --Khang06 (talk) 18:03, 20 November 2015 (EST)

Add this to the page

http://blog.roblox.com/2007/05/more-character-visuals/ It's the blog with the early 2.0 and it's texture --Frying1Pans (talk) 17:36, 21 February 2016 (EST)

Unobtainable Limited U's

There are a few Limited U items you can't get, which most of the time are just clones of pre-existing items. For example, there's a duplicate of the Leopard Fedora that nobody has. Are those worth adding to the page? --Udoxas (talk) 00:16, 20 January 2017 (EST)

Multiple Versions

I've gathered a bunch of ROBLOX versions I've found on my computer (most are pretty recent). If anyone wants to take a look at them, here's the download link. I may have more on a separate computer but I need to find the hard drive. Smoke (talk) 17:10, 2 September 2017 (EDT)

Cool. Is there some way to host a server to use these versions? --XenonNSMB (talk) 17:14, 2 September 2017 (EDT)
No idea. Smoke (talk) 17:14, 2 September 2017 (EDT)

2006 Client

I found the 2006 Client for the game --「ペーパークリップ?!Paperclip 09:50, 12 September 2019 (EDT)

Download.png Download Modified 2008 ROBLOX Client
File: Roblox_2006_client.zip (11.33 MB) (info)
Current version: 0.3.809.0


That's the ROBLOX client from 2008. It's version is 0.3.809.0. The earliest 2007 client we have is 0.3.488.0. The most obvious part of this is that the object dialog does not exist and has been replaced with the Insert Object box, which was introduced in '08. Sorry to inform you of this. --Bloxis (talk) 04:05, 1 January 2020 (EST)

Regarding content that still exists on Roblox's servers

Should these even be documented as unused content? Here's some things I'd like to note about them:

  • Most of the data was never stored in the client's files. If they were, they should be considered removed content.
  • Even if the data isn't explicitly used by the Roblox client on its own, the nature of the client as a sandbox means that unless the data cannot be pulled from Roblox's servers and loaded by the client (Studio or Player) without hacking, it's technically not unused.

Video (talk) 17:04, 18 February 2020 (EST)

I'd say it's important to keep those for a few reasons.
  • Just because it's accessible by users doesn't mean it's being used for Roblox's original, official intent. Could've been planned for an on-site item which any user could wear, or part of one of their official games on the platform.
  • Branching from that, a lot of these assets aren't supposed to be found by users. It is technically possible that if the user stumbled across an item's ID out of the millions of IDs on the platform, they could technically load it up in the engine, but they weren't supposed to find these assets. There were some pretty decent steps to documenting it all with a recent community project to scan through millions of Roblox's IDs from 2006-2015 to find official assets, but that took nearly a year to get everything scanned from that field.
  • Lastly, in terms of sponsored assets, used or not, a user isn't supposed to add them to their own games unless they've got permission from the owner of that IP. There are unused assets such as items for the Croods, Lego Star Wars, and Lunchables, but the user was never supposed to see them, and if they do, they're not supposed to use them.
The assets may be a bit different from the sort of unused things seen on other games featured on TCRF, but in regards to Roblox specifically, it would be considered unused by most of the people on the platform which know about those assets. I'd say maybe a sub-page noting the difference between the unused content in the engine's files, and the unused content on the servers, would be a good way to handle this situation?
Spectaqual (talk) 02:19, 14 October 2020 (UTC)

Regarding the unused tree mesh

https://www.youtube.com/watch?v=6XkkVZKHKJg The tree mesh is visible on an official video from John Shedletsky, although it's missing its texture. Should this be documented? Also to note that according to the comments section, John Shedletsky states he actually modeled the tree mesh by himself a long time ago. --Blox9000 (talk) 22:04, 7 October 2020 (UTC)

"Test" menu in Mac Roblox client?

When I launched the Mac Roblox client directly, just before it tries to open Roblox's main games page, there is a menu item in the menu bar labeled "Test". However, it disappears too quickly for me to click on it (or get a screenshot of it), and launching the client while disconnected from the internet doesn't show the menu item at all. Obviously, it doesn't appear when playing a Roblox game normally. Any ideas on how that elusive menu item could be clicked? (maybe hacking the client to force the menu item to appear at all times?) PS: I think this menu item is exclusive to the Mac client since Windows doesn't have a menu bar. steven12398 (talk) 01:15, 23 November 2020 (UTC)

Grabbing Image assets at original resolution

When downloading Image assets off Roblox, it's important to use the correct method. The previews on the site are always resized to 420x420 regardless of what the original size is, and recently uploaded assets have occasionally been left with broken previews, with garbled graphics and images unrelated to the actual asset.

There's two different ways to download the image at original resolution. The first would be to go into Roblox Studio, place all of your Image assets onto regular parts as decals, and going to File > Advanced > Export as Obj. This will export the current Workspace, including your texture assets as .png images.

The second method would be to use Roblox's assetdelivery API. There's always the unfortunate possibility that Roblox could change this API in a way which would prevent us from downloading Roblox-made assets, but it's incredibly useful for not only recovering Image assets, but many other Roblox assets as well, such as accessories, meshes, and open source games. It also allows you to choose which version you wish to download, and while there's usually only one version, there may be older versions of an asset which were overwritten.

https://www.roblox.com/library/3267470325/Handle1Tex

https://assetdelivery.roblox.com/v1/asset/?id=3267470325&version=2

This is the image asset for the Beaming with Pride face, which should serve as a good example here. Right clicking and saving the image preview would give you the incorrect 420x420 preview, but using the assetdelivery API, we can download the latest version, add the .png extension, and get the full 512x592 texture. Downloading version 1 shows that the AssetID was originally a copy of the Fall Shoulder Owl Pal texture.

--Spectaqual (talk) 02:37, 28 December 2020 (UTC)

Do we really need a page for mid 2007?

All of the cut features that were in the mid 07 build have already been documented on main pages. So do we need a prototype page for it?

Starting on the section moving

Right now the main page is currently a 'disorganized mess' as the to-do calls it, and well I agree! I'll start with opening new sub-pages about Unused Website Features and Unused Meshes. I have plenty of free time, i just need plenty of patience time to make the page right. Those who want to put the images on the sub-pages are welcome to do so. --Marcus (talk) 23:44, 17 July 2021 (UTC)

Annnd. done

No cap, it took like 5 minutes. Maybe a bit too over-exxag on that one. Well, job is done. Adios. --Marcus (talk) 00:05, 18 July 2021 (UTC)

About specific Roblox games.

So I was wondering about specific Roblox games hosted on the platform as they can technically speaking have unused content and other things, including the semi-popular example of Robot 64, which has prototype versions and a debug room that has been there since the earliest versions. Another example of unused content in a Roblox game is... I can't believe I'm about to say this... but Rainbow Friends. Both games have unused enemy's and other random junk, so should we document those things? Logix (talk) 19:20, 1 September 2023 (UTC)

It's a better idea to treat non-official Roblox games as completely different games as they are made by people that have no power in the company. If you would want to document Roblox-made games then you can always make a new sub-page. ThijsDeGamer (talk) 13:40, 19 September 2023 (UTC)