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Talk:SaGa Frontier

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Translations Needed

Using a graphics extraction program, I pulled all these graphics straight from the SaGa Frontier CD. They were mixed in with the RegionMap text, and seem to be names for the unused slots. Could anyone provide me with some translations of these? -YK 23:01, 24 May 2010 (EDT)







ディスペア - Despair, ボロ - Boro (or whatever this is meant to be), トリニティ基地 - Trinity Base, ニルヴァーナ - Nirvana, マーグメル - Margmel, タルタロス - Tartaros --Xdaniel 04:04, 25 May 2010 (EDT)

Boro is the Japanese version of "Junk" region --Eriol 09:07, 5 September 2010 (EDT)

Debug Room: The pink text is "Sample", in hiragana (さんぷる). --Aoi 17:33, 9 September 2010 (EDT)

"Rei Hime": As the image is blurred enough that I can't be sure of the kanji below the name (not to mention it's been years since I played Saga Frontier, and none of my old tools for rooting through PSX files seem to work, these days (otherwise, I'd try to see if I could find the textures for that message below, too))... is the second kanji "姫"? If so, is she referred to as a princess in the game? (That's the kanji for "hime," which basically means "princess," and a suffix, so the name would be "Rei-hime" as a result.) --Aoi 01:11, 13 September 2010 (EDT)

Yeah, she's referred to as "Princess Rei", though not "Rei Hime". Her name is actually some kind of Japanese pun which didn't translate well, as I understand it. Her name translated to something like "Zero Queen", and given she was the first "Princess" in Facinaturu, it kinda works. Yeah, Japanese and English aren't wholly compatible, unfortunately. -YK YK-sig.png 01:38, 13 September 2010 (EDT)

Statue Message

Do you know what's up with this?


This is at the base of the three goddess statues near the end of Blue's quest. I always knew there was writing there, but I couldn't read it on my TV set. With emulation, though, and a PC monitor, I could finally make out all but the last two lines:


Sounds like somebody paying homage to friends, but that's an awfully weird place to put it... in the entrance to "Hell", under a recently-destroyed town, in an area with a lot of dead bodies lying around. I can't seem to find any information about it, either. --Fo-sig.gifFlying Omelette 16:14, 31 May 2010 (EDT)

Hmm. I never even noticed that. I'd say it's interesting and obscure enough to warrant mention in the article, in the "Assorted Oddities" section. -YK YK-sig.png 18:35, 31 May 2010 (EDT)
You'd probably have to find the texture itself and see if you can make out any of it or if it was downsized before being put into the game and hence information lost. Now that I think about it, I think some emulators let you dump all textures currently used. --Tauwasser 16:22, 31 May 2010 (EDT)
Minaba is most likely Hideo Minaba, an artist/art director for Squaresoft. I'm wondering if he got married to someone named Masako and this was someone's way of commemorating the event. I almost have to wonder if they didn't actually intend for you to be able to read this on a standard TV, because it seems really weird to have such a blatantly meta message in that part of the game. --Fo-sig.gifFlying Omelette 22:33, 31 May 2010 (EDT)


Just a reminder, there is also good information of unused saga frontier content from this site (translation of lost text, debug menu, region map in demo version, etc) --Eriol 07:34, 6 September 2010 (EDT)

Unused area

hey guys, it would be very nice if someone could upload all screenshot from unused map. Use the code 8001300C XXXX and use the binary from this site to access the deleted area. Luminous and Omble have some deleted areas which are very interesting, looks like the developer originally planned that player could access Omble directly through that small cave. If you use walkthrough wall it will only bring you to blank screen with Omble music playing though.

I'm dangerously familiar with SaGa Frontier, so I'll give this a look. I always suspected there were other unused maps, but had no way to access them. Very, very interesting find... -YK YK-sig.png 23:33, 8 September 2010 (EDT)
Well, after making a handful of attempts with that code, it just keeps sending me to scrambled screens. That text file makes no mention of how to *use* the code, so I suppose I'm simply doing it wrong, but I don't know. -YK YK-sig.png 23:51, 8 September 2010 (EDT)
Ahh, never mind. Loading save games seems to work... Now to begin mapping these various unused areas... most fascinating... -YK YK-sig.png 23:54, 8 September 2010 (EDT)

Well, I ripped four maps; I'll do more later. What *is* the walk-through-walls code, anyhow? That'd be extremely helpful for mapping out some of the trickier areas (such as that Despair prison area I attempted to map out before; it has huge chunks missing). -YK YK-sig.png 00:36, 9 September 2010 (EDT)

Hi YK, please use this code:

800C3CD0 0F51 800C3CD2 0803 800C3D50 0F8A 800C3D52 0803 800C0AD2 2400 800C0AE4 2400

unfortunately, not all wall could be passed though. also, how did you rip all these map into one big picture? did you rip the IMG file in the ISO? (MIMF folder)--Eriol 09:02, 9 September 2010 (EDT)

Thanks, this should help considerably. As for how I ripped the maps... the old fashioned way. I took a bunch of screenshots, then pieced them together. I'll get the rest of the unused maps a bit later... -YK YK-sig.png 13:37, 9 September 2010 (EDT)

Translation difference?

Hey just wondering, should we add information from gamesfaqs regarding translation differences from JP-> US?

Translation differences seem to be outside the scope of this wiki. Only changes related to graphics/music/gameplay seem to be what we document here. -YK YK-sig.png 14:15, 9 September 2010 (EDT)
They fall under version differences. See Link's Awakening. --Xk-sig.png Xkeeper (talk) 01:39, 13 September 2010 (EDT)
Yes, but that's text differences from different English releases. This is referring to dialogue changes from Japanese (as in, like kanji, kana, etc) to English, which I don't believe we've ever dealt with (unless the text was unique to the Japanese version and there was no equivalent text in the English version). And I'm just not so sure it's a good idea to *deal* with that, especially given the relative incompatibility between the two languages and cultures that tends to *necessitate* such changes. And that's not even getting into nitpicky things like name changes... It's just a can of worms I'm not entirely convinced we should open. Maybe on sub-pages, like ones we have for "Notes" or "Prototype", but it doesn't seem like "main article"-worthy content. -YK YK-sig.png 01:52, 13 September 2010 (EDT)
2nd Div seems has different translation because the japanese version mentioned about the deleted quest... I will grab some screenshot later.--Eriol 07:50, 13 September 2010 (EDT)
That would go under the "Lost Eighth Chapter" section, which is for documenting all remaining evidence to its existence left in the game. -YK YK-sig.png 15:33, 13 September 2010 (EDT)

Asellus' deleted scenes video

Hey guys, here are some video of deleted scenes I have uploaded to mediafire. I grabbed them by using cravingexplorer because you couldn't download niconico videos normally. I would be grateful if someone could upload them to youtube, my upload speed is terribly slow. More videos to come.

More videos to upload: Asellus' event in Bio Lab, and her escape from facinaturu throgh Kurenai. --Eriol 21:46, 9 September 2010 (EDT)


Under the "Unaccessible Mystic Boosts" section, Gargantu is listed as a monster which can never be fought in the game with a Mystic in this party. However, it's possible in one situation:

In Riki's scenario, during the event where Riki and co. travel to Baccarat and have to chase the mouse around to get the ring, it's possible to fight Gargantu if Riki chases the mouse into the room where he's found. It's completely possible to have either Dr. Nusakan or Mesarthim - both the Mystics that Riki can recruit - before this event, making them the only two Mystics that can feasibly absorb Gargantu.

Interesting... I wasn't aware it could be fought at any other point outside of Emelia's chapter. I'll remove it from the article, since it isn't technically unused. -YK YK-sig.png 23:21, 9 September 2010 (EDT)

Unused Despair script

Is that YouTube video some legit unused dialogue, or did someone hack it in from scratch? Judging by the meta nature of it, I'm assuming the latter, which means it doesn't belong on the page. However, if it *is* legitimate, it'd probably be better to include a Gameshark code and some screenshots, rather than a YouTube video breaking up a section. -YK YK-sig.png 00:38, 11 September 2010 (EDT)

the scene is a legit unused dialogue, it was activated by modifying some binary (which is yet to be revealed) --Eriol 08:07, 11 September 2010

some gamefaqs stuff


not sure if it's of any use, figured I'd dump it here and let you decide --Xk-sig.png Xkeeper (talk) 04:55, 28 September 2010 (EDT)

Surprisingly little there, although I grabbed what little of use they'd mentioned. Amusing how one person thought the page "wasn't substantial". Makes me wonder what sort of unused content he *would* find interesting. -YK YK-sig.png 13:41, 28 September 2010 (EDT)
Not to mention that the reason what he expected to be here isn't here is because it's blatantly rampant speculation. "Old building graphics that were later redrawn?" Redrawn into what? What does that even mean?? -Fo-sig.gifFlying Omelette 19:10, 28 September 2010 (EDT)
I'm guessing he means they were older versions of maps that *did* get used. Which I suppose is technically possible in *some* cases, such as that "hub" hallway in Luminous... But I don't see anything particular that many of the other maps *could* have been replaced with. Also, someone else mentioned something about maps such as the graveyard which have parts not seen in-game "being drawn before pan effects were included" or somesuch. Well, I'd say that's kind of irrelevant, given that whatever the intent, part of those maps can't be seen normally. Can't be seen normally = Not used = Valid content for TCRF. -YK YK-sig.png 19:28, 28 September 2010 (EDT)


There is mention of unused music, yet there's no OGGs of said music. Someone needs to fix this! --Don't try pressing it, now. Techokami (talk) 20:41, 7 October 2010 (EDT)

All right. I'll do so later tonight. -YK YK-sig.png 20:43, 7 October 2010 (EDT)

Unused Skills

I was looking through the unused skills page when several thoughts jumped out at me. Perhaps someone with a better understanding of the game's inner workings can make sense of this. It's been a couple years so my memory's hazy. The listed Regeneration skill may be what fires every turn after the Regeneration Rune has been cast on a character in combat. Meanwhile, the FireySpirit skill may actually be used by the Magma Slimes in Riki's quest. In looking up their skill set they attack using MagmaTouch which may use FireySpirit as a dependent sub-skill which handles the actual LP reduction. Abaxa 23:19, 6 January 2011 (EST)

Well, MagmaTouch isn't the only skill that drains LP (DeathGrip and LifeSteal both do, as well, among others), so I'm not sure on that. As for Regeneration... it could be that, or it could be the effect of certain regenerating enemies. Gelatins, for instance, seem to regenerate HP every turn regardless of whether they're in a light or dark area. Whatever the case, though, the skills are still classified rather oddly, and as such, are worth noting on this page. -YK YK-sig.png 00:06, 7 January 2011 (EST)
Oh, I wasn't saying they shouldn't be listed on the wiki. Sorry for any confusion. I was mostly just curious if anyone knew more details so the page could be fleshed out with more then 'we don't know what this does.'

RE: Unused Skills

^On Vimes's page, scroll down past the garbled text to find his stuff.

Gelatins regenerate HP everywhere because they have the mech skill SelfRepair. I don't remember if they have Photosynthesis as well. I'll make a thread about this on gamefaqs. Vimes 15:02, 8 January 2011 (EST)

Hmm, some very interesting stuff there Vimes. I pulled the hex ability data for Death Grip, Magma Touch, Firey Spirit, and Life Steal but it doesn't do much to answer my questions. The only thing I can see based on the data available is that all 4 share the anti-air attribute. All but Firey Spirit are programmed to target 'Single enemy of caster, provided nothing's in the way' while Firey Spirit targets the caster. Without more information on how enemies are programmed to actually use these abilities I can't really say anything definitive. --Abaxa 16:35, 7 January 2011 (EST)
My only guess on FireySpirit is that it's either the effect used to remove an LP when a character is KO'ed, or it's some sort of debug skill used by the programmers to test LP loss. -YK YK-sig.png 17:28, 7 January 2011 (EST)
If you look at the item data, and then at ability digits, you'll see that Cure items use one of the dodge skills. Every ability does something when used, which you can test by putting an ability on an item and using it in battle. The dodge abilities don't actually dodge. They are effects for other abilities, like the area damage of HyperionBazooka and the aforementioned Cure items. How they trigger dodges is not known. I made a topic on this at the gamefaqs saga frontier board. We will help with anything we can.--Vimes 15:02, 8 January 2011 (EST)
Well, I'm no hacker, and wouldn't know what to look for in a game's code anyhow, so if something has no obvious effect, well... I just basically sum it up by saying "I have no idea what this does". If you've figured out their purposes and can elaborate, that'd be great. That said, I have a good working knowledge of SaGa Frontier, being one of the first people to write a full FAQ for it (back when it was "the worstest game evar" and the butt of every joke on popular gaming websites jumping on the bandwagon), but it seems that the gutting and examining of the game's code only started a few years ago... and I've never been a part of the GameFAQs "community", anyhow, despite having a few FAQs there. -YK YK-sig.png 16:36, 8 January 2011 (EST)
Vimes again. Check this out: http://www.gamefaqs.com/boards/198537-saga-frontier/57731912 Zaraktheus has some info for you guys. Vimes 19:18, 12 January 2011 (EST)
Interesting stuff, indeed. Give my thanks to the one who compiled that excellent list of item/skill effects, and I'll get to work adding it all to the article in a little bit. -YK YK-sig.png 19:23, 12 January 2011 (EST)
All right, added all that, and removed a couple images that people in that thread mentioned weren't unused. Keep me posted on any other stuffs I should know about for this page. -YK YK-sig.png 23:28, 12 January 2011 (EST)

C code in SaGa Frontier?



It's found in random spots of SCUS_942.30. It's obviously unused, as it isn't compiled, so maybe it's leftovers from earlier versions that were commented out, but left in the game due to a crappy compiler.

Vimes 17:31, 19 July 2012 (EDT)

That's not code. Those are printf strings and a version control string. It may indicate that there's some debugging stuff left over in the game; disassemble the binary and see what accesses the strings? - Andlabs 17:37, 19 July 2012 (EDT)
I don't know MIPS R3000A, and I don't know anyone who does and cares about SaGa Frontier.Vimes 20:34, 19 July 2012 (EDT)
Those are in every PlayStation game, at least all the ones I've looked at. If they ever get printed, the easiest way to see them is in pscx's console output. Thefanman 21:57, 19 July 2012 (EDT)
I'll pass that on. In any case, I made a partial dump to plain text.


Also, I made a few topics about this at byuu.org and at GameFAQs.



Vimes 23:39, 19 July 2012 (EDT)

"Strange picture"

Sweet dreams, kiddies.

This unsettling image isn't technically unused; it flashes briefly on the screen shortly after Asellus wakes up at the start of her chapter. So briefly, in fact, that while most players will notice it, about the only reaction it gets is "What the hell was that?", when in fact it's actually quite interesting. Asellus' story is that she was run over and killed by a carriage, and revived by a transfusion of mystic blood. This image is, in fact, the last memory Asellus had before her death and rebirth.

This was deleted, but if it is really only visible for a single frame I have no real problem with it being here. We aren't strictly unused content, odds and ends like this can count too. --Xk-sig.png Xkeeper (talk) 14:43, 30 January 2013 (EST)

If you say so. Unless somebody pipes in, I'll restore it. Related: is the gargoyle statue from Castlevania: Symphony of the Night really worth a mention? I've seen it 3 or 4 times in my one playthrough.
Yes, it is. Again, we don't strictly cover unused stuff here; sometimes odd things that are rarely seen during normal gameplay are worth mentioning. --BMF54123 15:04, 30 January 2013 (EST)
Bonus points if you can list the specific odds of it showing up. --Xk-sig.png Xkeeper (talk) 15:42, 30 January 2013 (EST)

Here's the best video of the picture in action I could find. It really doesn't look like it's worth including, any more than a character that only appears in one cutscene is.

Red Propeller ship not unused

Go to Facinaturu and talk to the guy in the upper left house. He says he can get you out of Facinaturu. If you say yes he tells you he has a ship hidden in a cave in the bottom left house. When you go through the cave its that ship & he'll take you to Koorang.

About the Standard Yorkland song

This tune seems to be a remix of the Island at the End of the Earth theme from Romancing SaGa 3.

Also, according to a comment on this video, there was a screw up on the coding that caused "Dear My Hear" to play all the time on the map rather than only on Lute's ending. Of course, there's no way to corroborate this claim, but methinks it does makes enough sense to be considered a valid explanation. --Sakit 21:25, 29 November 2014.

Saga frontier japanese trailer

hi folks, should we add a section of Saga frontier japanese trailer? Although it is short, it has some screenshots of areas that never used in the final game and a never-used Riki's sprite


Eriol (talk) 13:14, 25 April 2019 (EDT)

Remaster announced.

A remaster has been announced. The trailer confirms the Fuse scenario will be included, as well as some events that include the Asellus Bio Research Lab scene. --Agiletek (talk) 23:50, 28 November 2020 (UTC)