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Talk:Samurai Shodown Anthology (PlayStation 2)

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Word on the street is that Samurai Shodown V Special actually is still in here, but disabled for one reason or another, so in the event that anyone has the means, check it out. I've read about it being found in the PSP version, but any attempts to make it functional have not been so fruitful. Andrew Rae 22:28, 5 May 2011 (EDT)

So why wasn't SS5Special included anyway? The most likely reason could be disc space but its still kind of irksome. MightyKombat 06:32, 17 April 2012 (EDT)

Probably because SNK Playmore has no idea what the hell they're doing. Don't get me started on SNK Arcade Classics... and er, I doubt it was due to disc space. V Special was originally censored when it was released for the AES, so they probably didn't want to get in trouble again. // Foxhack 14:54, 17 April 2012 (EDT)
I haven't tried this collection but are all the other games uncensored or no? MightyKombat 06:28, 18 April 2012 (EDT)
I don't think they're censored - at least I don't remember them being censored. I was planning on taking screenshots of the movelists, though, so I'll check. :) // Foxhack 11:28, 18 April 2012 (EDT)
Okay, I grabbed the disc, stuck it on my PC, and only found data files for Samurai Shodown 1 through 5 in DATA\EMU\U_SAMx.AFS and DATA\SOUND\SAMx_SND.AFS (where x is 1 through 5). All the datafiles for Samurai Shodown VI are located in the \S6\ folder. The game actually shuts down the main menu and loads an ELF file from this folder to start the game. I guess they just copied and pasted the old release with everything unlocked or something. // Foxhack 17:28, 18 April 2012 (EDT)
I see. So there was no folder that said something like "U_SAM5SP" or whathaveyou. Maybe that's why people who find it in teh data can't quite get it to run? MightyKombat 08:14, 19 April 2012 (EDT)
I have no idea. I don't own the PSP version. Heck, maybe the files are in there, but if they are, it's not obvious to me. // Foxhack 11:17, 19 April 2012 (EDT)
Definitely feels a bit halfassed of SNK not to at least try to get SS5 Special on there, or at least explain why they couldn't. I'm a bit cagey about the censor issue too. MightyKombat 12:18, 19 April 2012 (EDT)
SNK and halfassed go together like water and wet. Don't get me started on SNK Arcade Classics... // Foxhack 12:35, 19 April 2012 (EDT)
I've got a copy of World Heroes Anthology here as wlel, though I've never played it that much. MightyKombat 10:36, 20 April 2012 (EDT)
That one seems fine. The game didn't really have much to censor anyway. :) I got the Japanese version of Samsho Anthology and made a couple of finds in regards to the way the game stores its data and music. I need to playtest it on my PS2 to see if there's any other stuff that needs to be documented. // Foxhack 13:35, 20 April 2012 (EDT)

Got it. Did you ever find anything interesting for both versions of the King of Fighters Orochi collection? MightyKombat 15:44, 21 April 2012 (EDT)
The Japanese one (aka the good one) uses the same data structure as all the other games. It makes sense considering they're mostly by the same dev team. I haven't really bothered to take much of a look into the US one (aka the crap one) because I get pissed off just from looking at the intro. They use the good collection's cover artwork there. Argh. :p I did manage to take title screen captures of -all- the games' title screens (and some menu stuff) in case they're needed. I'm going to be dissecting all the games (as far as I can manage with my meager skills) as my own personal Wiki project in the near future... I just need to figure out how to use PS2 image viewing and ripping tools. // Foxhack 16:15, 21 April 2012 (EDT)
Yeah, they do seem different. Sure the US one by Terminal Reality has 2 extra games but was there something stopping them basing them off of the AES home versions like the other collections? Plus some of the other weird bugs and lacking features was unfortunate. MightyKombat 04:05, 22 April 2012 (EDT)