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Talk:Sonic Adventure DX: Director's Cut (Windows, 2011)

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Leftovers (2004 version)

So, I was going through the PVMs in the 2004 version, and I noticed leftovers from the Gamecube version (in AL_TEX_ODEKAKE_MENU_EN.pvm); most precisely, they left most of the menu where you drop off, rename, etc, your Chao, including GBA and Gamecube icons, and, most importantly, Chao-related menus from Sonic Adventure 2: Battle, in AL_STG_KINDER_AD_TEX.pvm.

That brings me to some questions :

  • -Am I the first one to discover/report these?
  • -Does that makes the 2004 version worthy of its own page?
  • -Has anyone checked the 2011 version for these files?

I'll upload the unused textures themselves when I get a bit more time.

NormalNavi - Level 1 ROM Lurker 08:52, 29 May 2013 (EDT)

I like to think that unused content in a game with as many ports as this should go on a page for the first version in which the unused content appears. MainMemory 09:08, 29 May 2013 (EDT)
I'd personally add them to a 2004 page, and if they're still in the 2011 version, I'd add them to that article as well, mentioning that they're a carryover from that port. // Foxhack 11:51, 29 May 2013 (EDT)
But then shouldn't we do the same for all the stuff on the main article for Sonic Adventure that's also unused in all the ports? MainMemory 11:55, 29 May 2013 (EDT)
Ha, damn, are you saying that the unused stuff from the DC version is still in the PC versions? I thought he meant the Gamecube stuff only, not stuff from way earlier. O_o // Foxhack 12:55, 29 May 2013 (EDT)
He was talking about GC leftovers in the PC versions yes, but I'm just saying we should be consistent with which pages we put stuff on. MainMemory 13:00, 29 May 2013 (EDT)
Foxhack, if you wonder, yes, the TGS pictures are still in the 2004 version too. NormalNavi - Level 1 ROM Lurker 10:20, 2 June 2013 (EDT)
I Have Already Added The Leftovers --CHEEZSONICZONEN64X 20:18, 16 July 2013 (EDT)
I Used Fusion's Chao Editor To Find Them --CHEEZSONICZONEN64X 20:18, 16 July 2013 (EDT)