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Talk:Sonic the Hedgehog 3/Sonic & Knuckles Leftovers

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Unused Enemies?

The Technosqueek and Blaster sprites don't exist in Sonic 3, you can't rip them to put in the article. Unfortunately. --Porcino (talk) 11:34, 10 May 2017 (EDT)

Uh...yes they do. Go to the unfinished Flying Battery zone and see for yourself. --Hello123 (talk) 3:16, 16 May 2017 (EST)

Level ID 0D

The Sonic Retro hacking guide for Sonic 3 & Knuckles mentions level ID 0D as reserved for the Ending, while the Sonic 3 one says it's a lost level ID. Maybe it was used for the ending only on Sonic 3 & Knuckles? I'm honestly not sure. --RanASTC 03:24, 18 November 2017 (EST)

In Sonic the Hedgehog 3 that zone was never used for anything at all in the normal game. Since the leftovers are so few (Doesn't help that not many people are data mining this game) and sketchy it is nearly impossible to understand what anything is at the moment. Some ring data actually exists for this zone which does not even make sense if it was just intended to be an ending scene. On a slightly unrelated note, I am not even sure we should be calling ID 09 "Lava Reef" as the hacker on Sonic Retro who first came across the rotating lava palette cycles referred to them as "Lost Level 09" cycle 1 & 2 respectively. To add to the confusion, the leftovers seem to contradict what is found in Sonic 3C 0408. --Chainspike (talk) 21:09, 16 December 2017 (EST)
Oof. Well, I guess that would be a wise thing to do. Another thing I've heard somewhere is that, when the decision to split Sonic 3 and Sonic & Knuckles, some levels weren't even started yet. It could be there just wasn't that much data in the level to begin with, even before it got glitched to heck. "Doesn't help that not many people are data mining this game" indeed. There is a person actively working on Sonic 3 stuff, though. --RanASTC 06:41, 9 February 2018 (EST)

Flying Battery Zone Act 2 Laser Boss

I found two action replay codes that allows to spawn the Flying Battery Lazer Boss. Can I add the two codes to the page? The preceding unsigned comment was added by Tresdor34 (talk) • (contribs)

Yeah, sure. --RanASTC 06:41, 9 February 2018 (EST)

S&K Zones Not Crashing

I found some game genie codes that allows to access the Sonic and Knuckles zones without the game crashing. Can I add the codes to the page? --Tresdor34 (talk) 12:01, 24 March 2018 (EDT)

Go right ahead. --From: divingkataetheweirdo (talk) 13:06, 24 March 2018 (EDT)

S&K save-states?

The to-do mentions that there should be save states for the S&K zones. This is not a bad idea, but is there a proper way in which this should be done? Links might get a bit messy if we have 20+ save states for each Zone and Act! --Chainspike (talk) 2:55, 29 April 2019 (EST)

I believe that is a leftover from when the page didn't have any GameShark codes in it and the only known way to access those zones was through save-states. Now that it does have the codes + ones that fix the crashes, it's kinda unnecessary. Also, regarding the behaviour of level ID 0D, is that sequence of events something that always happens like that on console? Or will it be different sometimes depending on what corrupts? I can only check using emulators, but because they're innacurate, they throw me to the SEGA screen instead. --RanAS(talk/contrib) 06:09, 29 April 2019 (EDT)
Okay, thanks for clearing that up. About level ID $0D, behavior seems to differ slightly depending on the emulator or console, but it still seems to corrupt RAM in the same way. If you escape, it takes you to the SEGA screen unlike usual, regardless if you pressed Start + A or Start. If you enter the level select after this, the effects should be visible; because of the corruption you can scroll through using up, down, left, and right. --Chainspike (talk) 14:48, 29 April 2019 (EST)