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Talk:Space Station Silicon Valley (Nintendo 64)

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This game's instruction manual mentions a "control room" that can be unlocked if you beat everything, but I did so and got squat. Dunno if it was just deleted, or a bug prevents it from being unlocked, or there were other tasks I still needed to accomplish... (annoyed the crap out of me!)

It also has boatloads of unused text, including some odd things like fragments of assembly code. 04:09, 14 June 2012 (EDT)

I haven't played the game, but I've read in many places that one of the items in the game was accidentally made uncollectable, so the secret stage can't be accessed. Apparently it's *there*, and can be accessed via cheats, but due to a bug, there's no way to reach it normally. -YK YK-sig.png 04:28, 14 June 2012 (EDT)
That's the situation. Wasn't this game ported to other platforms though? if so, then it's probably worth seeing if the error was fixed there, assuming someone else didn't by now - Andlabs 04:55, 14 June 2012 (EDT)
Yeah, specifically, it's the golden souvenir for the level in which you have to press down the three switches with sheep. No matter what you do, you pass through it. If you use a Gameshark code or something to give yourself all the souvenirs, it does unlock the secret level. Well, mini-game is a better description. The game was released in Europe on the PlayStation as Evo's Space Adventures, but I don't know if it has the bug fixed. --Peardian 16:02, 14 June 2012 (EDT)
I believe the game did have a cheat code to obtain those, which I used in that level. Was that silly asteroids mini-game supposed to be the "control room"? 01:37, 15 June 2012 (EDT)
Why, yes it was. Disappointing, is it not? --Peardian 02:18, 15 June 2012 (EDT)

Japanese Prototype

There is a Japanese language prototype of this game. There may be something there, but I don't know enough about ROM hacking at the moment to look into it very far myself. --Grandta13 (talk) 02:15, 11 June 2015 (EDT)

Possible New Discoveries?

While looking into this game about a year ago, I made some codes and was wondering if anyone with knowledge about this game could use them and verify if these findings are unused discoveries or not. The below codes are for the US version of the game.

Music Modifier (Press L+B to hear a song play in game)
D13E1BC4 4020
80155164 00??
0D unused?
16 unused?
18 unused?
Unused Level (Enter any stage with the code on)
803F2D39 0021

The Unused Level code appears right after the bonus level. After this level is the credits. It's just a blank void, however the player starts out as a Ski Husky. Ultimately, I was wondering if its main page worthy.

I definitely think it's noteworthy! It isn't totally empty, it seems to contain a huge cyan half-pipe model as well as the Husky, and hacking the camera closer reveals rainfall-like water ripples underneath it. 0x22 has a very similar model, but the half-pipe is brown and there's a bear near the spawn point instead. I might add it to the article crediting you Punk7890, if that's okay! --Banjo-Fella (talk) 15:48, 26 November 2021 (UTC)
Sure, feel free.--Punk7890 (talk) 00:20, 27 November 2021 (UTC)
Thanks so much, I've added that with credit to you! By the way here are screenshots of the ripples underneath the levels. I didn't think they'd be worth including in the main page, but they're an interesting oddity.
Space Station Silicon Valley - Unused Level 0x21 Ripples.png Space Station Silicon Valley - Unused Level 0x22 Ripples.png
I wonder if it's just a strange quirk that happens under most levels, or if it suggests that the setup files for 0x21 and 0x22 aren't as empty as they seem. --Banjo-Fella (talk) 16:09, 29 November 2021 (UTC)

Additionally I might have found a unused cheat as well. I'm not sure what it does though.


These are listed as developer strings, but are in-fact the cheat codes:


Should they be removed from the main page? The mapping is fairly straightforward, Up/Down/Left/Right (d-pad), A/B buttons, Z trigger, I/T is left/right trigger, North/East/South/West are the 4 C buttons.

Unused Cheat?
Press D-Pad Down, A, C-Up, L, C-Down, L, D-Pad Left in game.

--Punk7890 (talk) 05:33, 14 October 2017 (EDT)

Scenes 21 and 22 are both empty levels and are unused. They're sandwiched between the final level and credits. The former has a wolf and the latter has a bear. Both have a platform in the distance (the latter is less visible) and an immovable animal. These were likely going to be an ending sequence, as the final release doesn't have a proper one. Additionally, the level codes are all stored in sequential order, so it doesn't look like they were planning another level.
Those music pieces are definitely unused, except for 18. It's used when you fail the Jungle mini-game.FCandChill (talk) 07:39, 7 October 2019 (EDT)

Extreme amounts of unused stuff including characters and art assets

Upon trying to find a good image of the sheep, I have found some interesting discoveries. Specifically, some unused animals in the form of promo material and in game.

Turns out there are some animals that have visible models, just not in game. This music video showcases the game on unused terrain including some unused elements like a timer, some mice with a propeller and big feet (the same animation set of the rabbits) and a Unicycle Bear. Why this music video has gameplay of an old version and build of the game, I have no idea.

The Unibear as IGN calls it in this article never appears in game, except it apparently does. According to a youtube comment it appears in Engine Room, at the very beginning. If at all possible, maybe we could free camera or manage to teleport there as fast as possible, and see what exactly this bear looks like in full, maybe even play as it.

Finally promotional material. Turns out there might have been a playable Aligator/Crocodile, Tiger, and even a purple kangaroo springy thingy thanks to this site that catalogued it all

This is all very useful info for the prerelease page. --From: divingkataetheweirdo (talk) 22:42, 30 April 2018 (EDT)
I edited this to include the afforementioned music video. I didn't put it in before.
The bear can still be observed in another location too. You have to hold down a button before the DMA logo appears and an alternate animation will play with it in it.--FCandChill (talk) 20:56, 2 August 2019 (EDT)
I added a screenshot and code for the bear, and discovered it's possible to load the Frog properly in Big Celebration Parade! Its model doesn't seem to load correctly in any other level. I wonder if it might be possible to load the models for the other invisible unused animals under specific circumstances! --Banjo-Fella (talk) 15:17, 26 November 2021 (UTC)
The Unibear is playable without using a GameShark! While controlling a regular bear, use the code DLeft, DRight, Z, L, DLeft, Z, DRight, DLeft. --Spectaqual (talk) 19:32, 10 August 2022 (UTC)