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Talk:Spelunky (2013, Windows)

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Cut Game Modes

In Derek Yuu's book about the game's design and development he talks about game modes that were scrapped in various points of Spelunky HD's development. I'm not sure what the best way to summarize or quote this information on tcrf would be though. Does this information even qualify without anything to show for it other than words from the developer? As far as I'm aware it's the only mention of cut/unused content in the game. --Heran Bago (talk) 14:03, 18 May 2016 (EDT)

I think that would go in a separate Prerelease page - I've gone ahead and created one with some entries of my own, and added a to-do mentioning the book. --Pipplepip (talk) 13:22, 13 July 2016 (EDT)


Is the Sloth code worth mentioning? --Heran Bago (talk) 14:03, 18 May 2016 (EDT)

Yeah, seems that would fit nicely under 'revisional differences'. --Pipplepip (talk) 13:30, 13 July 2016 (EDT)

Flooded Mines code

At 47:31 in this interview, programmer Andy Hull says that fragments of the scrapped Flooded Mines concept exist in the code.

I wanted to do the Flooded Mines, like in the first area, you would just load up, like an underwater—like it would just be underwater all of a sudden. And there's like, fish swimming around. And you'd have to—you know, we used the same formations, but everything would be different, because it's suddenly—you can get up to higher places really easily and things. And like, it's in the code, there's like, you know, code bits and fragments of the Flooded Mines. It was one of those things where, Derek was never too keen on the idea, and I was just working on it in the background. "Maybe if I show him it and it's like done, it'll be awesome." And then I ran out of time, and it was kind of buggy, and there were, you know, issues that needed to be solved with it from a technical standpoint, too. And it just like never materialized. And I'm always like, "ah, the Flooded Mines." That's like the one that got away.

Mouser (talk) 23:18, 28 January 2020 (EST)