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Talk:Super Mario World (NES)

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Grouping

Shouldn't this be grouped with the other Mario games? I know it's unlicensed, but it still fits in. --Mariofan5000 (talk) 12:44, 27 September 2013 (EDT)

It's not grouped with the other Mario games because it's unlicensed. Unlicensed games don't go in series templates. -WarioBarker (talk) 13:02, 27 September 2013 (EDT)
Then there should be an unlicensed game series template. How else are people to know of this pages existents without searching too much? --Mariofan5000 (talk) 08:14, 28 September 2013 (EDT)
Category:NES games -> Category:Unlicensed NES games -> Super Mario World (NES) --AquaBat (talk) 08:37, 28 September 2013 (EDT)

Some interesting things

So, I managed to open the Super Mario World NES ROM in YY-CHR to check if I could find something great. Well, there are:

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The first interesting sprite is the brown used block: they should replace the question blocks when Mario/Luigi hit them, but they don't.

The only one!

The next one is... well, a number one. In the original SNES version, there were some timed platforms with a clock that would fall when their time went to zero. Not sure if they are being used in some level, but anyway: that's what I could find at the moment.

You spin me round...

As those unused brown blocks, the turn blocks can't actually turn either. Animations for this still exists, however. Also, there's some strange sprite above one of frames, but I don't know what it does.

When the castle crashers goes to the Mario World...

There are some graphics that appears when you defeat a castle level. Don't know if this could be helpful...

Random stuff.

Just some powerups and objects.

Well, that's it. I won't edit the main article yet, though: we need to see what are really unused and what aren't first (I didn't play the game so deeply, so...). Also, if you think the images needs to be larger or something more, feel free to say. :)

Unfortunately, that's all I could find. A large amount of sprites are compressed or so messed up you can't even distinguish what they are. My guess is if someone could check VRAM using an emulator, maybe those sprites would appear uncompressed there. But... yeah, that's all. The preceding unsigned comment was added by Mr.Finder (talk • contribs)

You know, the used block sprite IS used for the 1-Up game and a level (can't remember) So, it's used.--Metal in sonic 2 (talk) 00:03, 23 February 2016 (EST)

Dry Bones bone throwing?

Does anybody know if any Dry Bones in this bootleg can throw bones like the original SNES version? I re-ripped sprites from the bootleg recently, and found bone-throwing frames, however I couldn't get any of the ones I found to actually make use of those frames at all. It could be that I didn't wait long enough, or that I wasn't checking the right places, but it seems to me as if any animation frames of them throwing bones around are indeed unused in this bootleg port? - Geno2925 (talk) 07:44, 19 February 2024 (UTC)