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Talk:Super Turrican (SNES)

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In-game remnants

While interesting, does any of this supposed cut content still *exist* in the game? If not, it's really somewhat out of the scope of this Wiki, which is to document actual hard evidence of unused content still remaining in commercial releases, and also to document differences between regional versions and leaked prototypes.

Moreover, manuals and magazines can have misprints; Chrono Trigger's manual refers to a "Fleaver" (actually the Slasher), while Secret of Evermore's lists two extra spells for Professor Ruffleberg two that don't exist (one of which actually refers to *MP*, which the game does not feature at all!). In addition, they often use images from considerably earlier in development, of which much of such content can and often is deleted entirely from the final product. While, yes, technically unused, such things were obviously scrapped so early in development that they can't really be considered a factor.

Finally, interviews with developers *certainly* yield some interesting revelations about what was to be, but many of these things of which they tend to speak of never got off the ground to begin with... -YK YK-sig.png 17:24, 5 September 2010 (EDT)

Well, the quote seems to suggest that the unused stuff was fully implemented in the game before the developers were forced to cut the game down to 4 megabits for release, and it's implied that there's a possibility that the 6 megabit version still exists somewhere, so while the cut content doesn't exist in the actual released version of the game, it most likely would have if Seika/Kemco didn't make them cut down the ROM size at the last minute.
While no prototype/beta or other such pre-release version of the game has ever been leaked to the public, I wouldn't discount the idea of such a thing eventually being rediscovered and making its way out there, since it's almost certainly the version of the game that the developers were intending people to have actually played in the first place.
I don't know if that consideration makes this more appropriate for the wiki, but I think it might be worth being here simply because this is stuff that seemingly did get well past the "scrapped early in development" phase before becoming the victim of last-minute publisher meddling. -Devin 07:32, 26 September 2010 (EDT)

Some notes from Myria about the ROM from the Super Turrican: Director's Cut cart

The ROM chip is an EN29LV320, a 4096 KBx8 (32 MBit) flash ROM, but the game
is clearly a 2048 KB LoROM.  The second half of the ROM is empty FFs.
Whether this should be considered a 2048 KB dump or a 4096 KB dump is up in
the air.  The checksum is unfortunately identical in both cases, so it's hard
to know how the creator saw it.

On bootup, the game asks whether to play the original Super Turrican or its
Director's Cut.  The "original" Super Turrican is not identical to its
original version: the SEIKA logo was replaced with a Factor 5 logo, "Licensed
by Nintendo" message on title screen was deleted, etc.  The title screen for
the Director's Cut doesn't have the "DOLBY SURROUND" trademark.

The ROM header states that the game is a 1024 KB LoROM, but it's actually two
1024 KB LoROM games concatenated.  The low 1024 KB is the Director's Cut and
the upper 1024 is the "original" game.

Regarding region: the ROM header says North America, but the game seems
designed to work on PAL consoles as well.  It is a European game, after all.

--Hiccup (talk) 17:04, 31 May 2022 (UTC)