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Talk:Tetrisphere
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This is the talk page for Tetrisphere.
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Found more text
I found these, but I don't really know what they are for. This one looks like a compile date maybe:
Jun 6 1997.21:45:51
And this is interesting (0xCCB90)
RSP SW Version: 2.0H, 02-12-97.SGI U64 GFX SW TEAM: S Anderson, S Carr, H Cheng, K Luster, R Moore, N Pooley, A Srinivasan
It lists some of the people from the credits.
- That second one is from the RSP microcode, AFAIK. Similar text appears in a number of games. --BMF54123 17:20, 29 July 2013 (EDT)
- First one's likely a build date, considering the game came out a few months later. And yeah, the second one is just microcode credits text that appears in many (if not most) N64 games, in particular those that use Nintendo's standard Ucodes; ex. F3DZEX in Zelda OoT/MM, F3DEX in Star Fox 64, or RSP SW (Fast3D) in Super Mario 64. Many games use those (and F3DEX2), just in slightly different revisions/variants. --Xdaniel 17:30, 29 July 2013 (EDT)
- So are they both worth putting in the article then? --Peardian 22:48, 29 July 2013 (EDT)
- The first one, sure. The second one, not really. We actually added a rule regarding common SDK and compiler strings a while ago, because otherwise we'd have pages for every single N64 game, all with virtually the same information. --BMF54123 23:10, 29 July 2013 (EDT)
- So are they both worth putting in the article then? --Peardian 22:48, 29 July 2013 (EDT)
- First one's likely a build date, considering the game came out a few months later. And yeah, the second one is just microcode credits text that appears in many (if not most) N64 games, in particular those that use Nintendo's standard Ucodes; ex. F3DZEX in Zelda OoT/MM, F3DEX in Star Fox 64, or RSP SW (Fast3D) in Super Mario 64. Many games use those (and F3DEX2), just in slightly different revisions/variants. --Xdaniel 17:30, 29 July 2013 (EDT)