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Talk:The Legend of Zelda: Majora's Mask

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I haven't played this game in so long, that I didn't even remember this place existed. Anyway, can anyone confirm if this is an unused loading point? http://www.youtube.com/watch?v=bVqoGpCVIeM&feature=g-u-u {EspyoT} 14:28, 30 May 2012 (EDT)

Oh, that one's interesting. This gate never opens in the game (there's even a sign telling you this fact), so the loading point is definitely unused, and either way it makes no sense for it to take you right to the same area. -- Sheeza 14:43, 30 May 2012 (EDT)
Actually, this might be it: This is caused by the fact that the interior and exterior of Ikana Castle are the same map. You've hovered over the loading zone of the Ikana Castle interior. Loading zones trigger as long as you are above them with no solid floor between you and them. -- Sheeza 14:49, 30 May 2012 (EDT)

Is this of any interest? It's a weird bottle item that you get if you perform a certain Zora Link glitch while swordless. Using it shows (Zora) Link pull out a bottle from his chest, said bottle looking like it has unspecified brown content filling it, and a message appears, likely saying it can't be used here. {EspyoT} 19:43, 4 June 2012 (EDT)

As someone said in the comments, it almost looks like the gold dust object. When you first get the gold dust, it's actually gold. However, when you use it as an item, it looks much darker and brown, as seen here: http://www.youtube.com/watch?v=IsP0_rrtiDQ&t=6m18s Alternately, it looks as though it could also be swamp water, instead of the normal water object. ~M64m-sig.pngM64m 22:00, 4 June 2012 (EDT)

Iron Knuckle Body

So, Iron Knuckles' armor can be knocked off, revealing a Gerudo body? (Nabooru's, to be specific? Is it different from her final model as well?) Can we get a pic of the body? I'm curious. Could be used to argue that Gerudo exist in MM. - GlitterBerri 20:46, 21 June 2012 (EDT)

Gerudo do exist in MM, as pirates. There's really nothing to discover here, but I can still get a picture if you're curious. Under the chestplate, you can clearly make out red hair above the signature Gerudo chest jewel, all above a bra...thing identical to what Nabooru wears. (In fact, the cloth texture used by Iron Knuckles uses the same pattern as Nabooru's.) It's hard to tell while fighting it, but the chest also has the same structure as Nabooru's chest. --Peardian 21:14, 21 June 2012 (EDT)
Herpadurr, I totally forgot about the pirates. Oh well, still cool! Points towards traditional Gerudo, maybe? Anyway, I'm sure the rumor mill and story theorists will have a blast with even the smallest bit of trivia. I would like a picture, though, if you'd be so kind! - GlitterBerri 21:22, 21 June 2012 (EDT)
You wouldn't believe how many times I've fixed up Iron Knuckle in the past two days. I can probably draw them from memory now. --Peardian 22:33, 21 June 2012 (EDT)
Fuck, that's cool! Thank you! - GlitterBerri 22:42, 21 June 2012 (EDT)
Yep. I was doing a little digging around in the Iron Knuckle/Gerudo rumor mill, and saw a post from a topic on Zelda Universe that mentions that Ocarina of Time 3D apparently removed the face but the person took pictures observing that you can still tell it's Gerudo while fighting it. So I looked at some quick YouTube videos and while it is less noticeable in the original games it does turn out that it is definitely not a new feature and it's been there for all Iron Knuckles in both games, just that the face is always obscured (though in Majora's Mask, the inner armor looks a lot curvier, at least judging from the video). Since I doubt the developers would overlook the Gerudo body twice over while fighting it both in a sequel and a remake, I think it's beyond the point of being unintentional (though the face looking like Nabooru is probably either an in-joke or remnant anyway). As for whether or not it's the exact same body model as Nabooru, I'm actually not sure. I'm sure someone with better observational / hacking skills can shed more light on that. LinkTheLefty 21:13, 21 June 2012 (EDT)
I rip and study every character model I come across in the game. Both Iron Knuckles do in fact have identical bodies, with only the head being different. The body for the OoT version is also curvy. For Majora's Mask, they merely copied over the asset. --Peardian 21:19, 21 June 2012 (EDT)
Thanks very much to both of you for all your work, I've been following this with interest. :) What's the story on the OoT 3D one, sorry? What's under the helmet in that version? - GlitterBerri 21:22, 21 June 2012 (EDT)
I'll go with Peardian's thought that the non-Nabooru Iron Knuckles just contain an early version of Nabooru's head, but while the bodies are identical I still don't think Nintendo would overlook the fact that the destroyed armor exposes them twice - one would think it'd be a neat little intentional detail rather than something done out of sake of convenience. Oh well. Perhaps it's a bit of both? (Actually, now that I think of it, I wonder if that alternate Nabooru design would be sketched in the Hyrule Historia?) As for Ocarina of Time 3D, it's reported that there's no longer anything under the helmet, but the body is still used while damaging it. Not sure if it's any different from Nabooru in that version. LinkTheLefty 21:37, 21 June 2012 (EDT)
I'd be curious to see. According to Shard_, HH doesn't have a sketch of that version of Nabooru, but I'll double check later to be sure, and post if I find anything. Oh, and what do you mean exposes them twice? You should come into IRC sometime, I like Zelda fans. - GlitterBerri 21:41, 21 June 2012 (EDT)
Ah, I mean that if Nintendo didn't intend for the regular Iron Knuckles to be visibly Gerudo, then it's curious why they wouldn't remove the human body part to differentiate from Nabooru not only in the final game and its many versions, but also in Majora's Mask and the re-textured 3DS remake. Seems they had ample opportunity to remove it, which leads me to believe that it's not an unintentional choice. (Also, might I add: cool to see an invitation from the GlitterBerri!) LinkTheLefty 21:56, 21 June 2012 (EDT)
I'm pretty sure it's entirely intentional. They wouldn't have changed it in Majora's Mask if they didn't want them to look that way. --Peardian 22:26, 21 June 2012 (EDT)
My theory is that it probably originally began as a simple modeling mistake given how subtle it is and why its head looks like a slightly altered Nabooru, but the creators decided to run with it anyway. It ends up making one of the game's throwaway lines about there being other "experiments" darker in hindsight. Of course, I can't really back that up... Another thing I noticed is that only the regular enemies lose their armor - Nabooru's only falls off in the cutscene since it doesn't go into the second phase. LinkTheLefty 13:04, 22 June 2012 (EDT)
You can't make a "modeling mistake" like that. It's entirely intentional. --Peardian 17:02, 22 June 2012 (EDT)
I think of an idea and I do not know if she was quoted... It was possible that in early versions of Ocarina of Time, some were simply Gerudos equipped armor. The Iron Knuckles came later to become normal enemies.
I do not know if this is really an old version of Nabooru or some Gerudos. On Hyrule Historia, there is nothing on the concept art for Nabooru. By cons, there is no concept art on Gerudos! My idea seems credible enough... But only Nintendo knows!

--Dark Linkaël 07:22, 22 June 2012 (EDT)

The most likely reason for nabooru's head in the iron knuckle's body might be because(this is just what I know on the games creation so far) Majora's mask was only made in 18 or 16 months by ocarina of time's dungeon creator(along with a small team of workers). He might of accidently kept nabooru's head in the iron knuckle model due to limited time to finish the game. Also, I don't think it is an early version of her head at all. It might have been from the cut scene in Ocarina of time when nabooru comes out of the iron knuckle. I hope this helps out with the discussion. The preceding unsigned comment was added by Daughter of majora (talk • contribs)
Yeah, that is likely why it was left in. After all, who would look inside the head of the model? As for the design of the head, look at the Ocarina of Time article for full info on the different heads. It is definitely not Nabooru's normal head. --Peardian 01:45, 25 August 2013 (EDT)

Zelda's Boots

So I happened to come across this. While I'm not sure of the integrity of the video (or looking up a girl's skirt, pixelated or not, but I digress), nonetheless the person made a good point - the model of Princess Zelda contains boots whereas she did not back in Ocarina of Time. Granted, the boots don't appear to be a particularly great model, but there may have been unused animations that went along with it that suggested a bigger role, or it may have possibly been a leftover from the Ura Zelda or Zelda Gaiden project. Either way, there's no way of seeing it in-game, so I'd wager it's worth a mention. LinkTheLefty 12:41, 22 June 2012 (EDT)

Isn't it possible to see her feet when you learn the Song of Time? The cutscene has some varied angles. {EspyoT} 13:23, 22 June 2012 (EDT)
You might be able to see a hint of it very partially, but it's always completely obscured by the dress (unless the cutscene somehow played out differently in the Japanese version, but I think that'd be noticed before some of the other differences). LinkTheLefty 13:33, 22 June 2012 (EDT)
Is the "roundhouse kick" this person referring to not just her turning around animation when you run up behind her at Hyrule Castle? And can you use the free-roaming debug camera to view cutscenes from different angles to check? - GlitterBerri 14:30, 22 June 2012 (EDT)
That roundhouse kick looked a lot like a glitched animation to me, so I'm not sure if it was a legitimate part of the hack. She still had her arms in roughly the same position as the usual animation. Though judging from the fact that the boots also show no animation themselves in the video, I think they may have been more of a marker used to show where she stands more than anything. Though the possibility exists that something else was planned and there may indeed have been more animations, and the author believes that she was even playable (something about a dummied playable slot). Though as I mentioned earlier I'm honestly not that much of a hacker, so I don't think I can offer deeper insight... LinkTheLefty 16:37, 22 June 2012 (EDT)
There's really nothing to see here. It's just her dress physics kicking in as she jumps to her pose from default. Also, notice how she has no legs. Something like this would be quite obvious if she were to lift her dress in any fashion for something like a kick. I can confirm that the model of her you see in the courtyard does not have feet, but I believe cutscene models of her do. --Peardian 16:58, 22 June 2012 (EDT)
Thanks for clearing that up, Peardian. Check out the MM actor list here for more potential discoveries. I think it's worth examining more closely, considering the odd objects that came out of doing the same for Ocarina of Time. In addition, some of this info can be added to the wiki page, like the early cutscenes. - GlitterBerri 17:03, 22 June 2012 (EDT)
this is probably a better list to use. -- Sheeza 04:16, 23 June 2012 (EDT)
Thanks again, Peardian. Though I wonder, do you mean that the boots are also loaded in Ocarina of Time during cutscenes? Since there should only be the cutscene model in Majora's Mask. I didn't realize there was even a small polygon difference between the two, but I wonder if they even bothered to animate the boots since we'd never normally see them at any rate. LinkTheLefty 17:19, 22 June 2012 (EDT)
You can see the boots when Zelda escapes from the castle in OoT. -- Sheeza 04:23, 23 June 2012 (EDT)
You're right. Nice catch! Guess that solves that. LinkTheLefty 10:59, 23 June 2012 (EDT)

Boss remain oddities

Could this be worth mentioning? {EspyoT} 15:14, 15 January 2013 (EST)

Why? Seems to be just the game glitching because it doesn't know what to do. -- Sheeza 16:19, 15 January 2013 (EST)

Crash Debugger

"Notice how the word congratulations is misspelled. Was that intentional? After all, it is a debugger, so why should everything be perfect?" I believe the reason for that is just another case of bad Engrish. If you notice, the word "Engrish" replaces the "l" in "English" with an "r." This is because Japanese people pronounce the "l" sound as an "r" sound and it is often used interchangeably when doing translations, which often leads to errors when Japanese people try to translate a word into it's English equivalent that possesses an "l." --Goblinaro 08:32, 31 January 2013 (EST)

I agree with you that "Congraturations" is a misspelling by a Japanese developer. A slight clarification of your explanation, however: Japanese people do not have phonemes equivalent to the English sounds "L" and "R", meaning that they have a difficult time distinguishing between the two. The Japanese "R" sounds like a mix between English "L" and "R". --GlitterBerri 15:40, 31 January 2013 (EST)

Anything left in the cutscenes?

Recalling how OOT had a bunch of unused stuff in its cutscene maps, does MM do the same? The page says it's possible to go to these cutscene maps, but no differences have been documented. Are there even any? WhoIAm 01:14, 30 April 2013 (EDT)

The ending scene in Romani Ranch is slightly different from what you'd expect (there's a small box on the roof of the ranch house that you can't see under normal circumstances if I remember correctly). I don't really know much more, perhaps there are other things, but they haven't been found so far. (Keep in mind MM hasn't been digged through nearly as much as OoT.) -- Sheeza 12:39, 30 April 2013 (EDT)

Sun's Song stone from OoT

I know that some of the leftovers from Ocarina of Time are present in Majora's Mask, but there is also the Sun's Song stone, found in the Royal Tomb in Dampe's Graveyard, present within the game. I had found it a few years ago, so I'm unsure how to bring it up again, but using Utility of Time and extracting the objects as .zobj files, it can be found as 0171F000 - 01722430.zobj. I wasn't sure if anyone else wanted to try to find it again just to verify, or if it would even be worth mentioning on the page. Here is a picture of the object, as seen in Utility of Time -- BZM 05:02, 29 June 2013 (EST)

Yes. There's a link at the top of the page, inside the Todo box, that has a huge list of leftover objects like that in Majora's Mask. I've always been meaning to add them to this page but never got around to it. -- Sheeza 05:15, 29 June 2013 (EDT)

Princess Zelda's hidden boots

I distinctly remember a YouTube video with Zelda in Clocktown doing a backfilp, (I think it was an unused test animation) and it showed Zelda wearing...boots. Now, editing N64 games isn't my thing, so can someone look into this? (I'm assuming looking at the model through a model viewer would do the trick. And if it turns out she does, this should be added to the Ocarina of Time page as well.) And while we're at the subject of Zelda....in the game she only appears in a flashback, in black and white. Now, this is just a filter the game applies, so isn't Zelda just ported from OOT? Meaning she has color textures? Which are unused...err, unseen.

The boots have been discussed a page up and I guess are unused in MM (but can be seen in OOT). And for the color textures, do you have evidence that the game in fact applies the filter and the models stored in the ROM use color textures? WhoIAm 03:11, 31 July 2013 (EDT)
Well crap. Evidence. I was basing it off the video I had seen, and it had shown Zelda in full color, but I STILL can't seem to find it....but I figure that if you dumped the textures when running that scene, or just view the models in Majora's Mask somehow, you could tell if it was. I can't for the life of me figure out how to view MM models. :/ Seriously. The OOT viewers won't work on MM. If you can figure out how to do it, that'd be cool. If not, I guess it'll remain in my mind, but nowhere else. N64 game formatting is bizarre. Robotortoise 04:08, 31 July 2013 (EDT)
I think I know what video you're talking about, by the way. Unfortunately, it may be gone from YouTube, as it was probably associated with the canceled fan-made URA Project. LinkTheLefty 11:45, 31 July 2013 (EDT)
Setting SREG80 in the MM Debug ROM's memory viewer/editor controls screen filters, which you can set to 7 to enable the black-and-white filter. Also, the cutscene in question is the Song of Time one, right? If it wasn't just a filter, Link and Epona both would have to have black-and-white models as well, which would very likely mean duplicate model data, as it's not so easy to substitute textures alone on the N64 (at least not on actor models, or for more than their eyes and mouths anyway, in the Zelda games). --Xdaniel 12:35, 31 July 2013 (EDT)
Wait,so I'm not going crazy? Yessss! Nah, but that's good it actually was a filter. It also seems to have that fading effect Majora's Mask likes to use. So, I guess this means Zelda's colors and boots go unused. Can you snap some pics of the model, Xdaniel? Robotortoise 22:22, 31 July 2013 (EDT)

Link's Mask

Could it be a remnant of this? Might be putting 2 + 2 and getting 5 here but still - http://www.jaytheham.com/zcw/File:MM_Link_6.jpg --Kakarookee 19:43, 24 August 2013 (EDT)

I remember seeing a magazine screenshot of a Link mask. Now its on the page though, fuck me it scared the shit out of me. inb4bendrowned MightyKombat (talk) 06:50, 26 August 2013 (EDT)

Link's Mask

I haven't played Majoras Mask in a while But i did find some text. Perhaps a left over, for when you WOULD turn into adult link. You wouldn't be able to play the same games? "Adult's shouldn't mess with kids games!"The preceding unsigned comment was added by Mad Hatter (talk • contribs)

No, that's used if you talk to Jim, the leader of The Bombers, wearing either the Zora or the Goron masks. -Einstein95 (talk) 22:18, 31 October 2013 (EDT)

Text Oddities

So, I was combing through and comparing the English and Japanese text dumps:

Hylian Loach

All the text related to the Hylian Loach.


ちょっと トクした

It's a Hylian Loach in a bottle!

An illusory fish that
few have caught...
And it came in a bottle!
What a find!



You got the Hylian Loach!

An illusory fish that
few have caught...


Hylian Loach
Use with Ⓒ.
An illusory fish that few have caught.

Stolen Items

The Japanese dump has text for buying your shield back from the Curiosity Shop after it's stolen by Takkuri the bird. Apparently you can do this in the English version, too, but there's no equivalent text in the English script. Why not?

盗まれた 勇者の盾を
道を 歩く時は 飛んでくる
トリに 気をつけよう・・・

You bought back the Hero's Shield
Sword that was stolen from you!

From now on, be more aware of
birds when you're strolling down
the road...

Location Markers

When you enter a map, white text displays on the screen with the name of the location. However...

  • There's no equivalent to the "Termina Field" entry text in the JP script.
  • There's no equivalent to the "離れ山のほこら" (Lone Peak Shrine) entry text in the ENG script.
    • Lone Peak Shrine is mentioned once in English: "Lone Peak Shrine ahead. Watch your step! It's a long way down!"
  • There's no equivalent to the "牛小屋" (Cow Barn) entry text in the ENG script.
  • There's no equivalent to the "ゾーラの店" (Zora Shop) entry text in the ENG script.

Does Lone Peak Shrine exist in the game? What does it say when you enter the Cow Barn/Zora Shop/Lone Peak Shrine in English? What does it say when you enter Termina Field in Japanese?

Gold Skultullas

There's no equivalent text in English for targeting Gold Skultullas. Is this possible in either version?

は 全部倒さないと元に戻らないの

What?! You don't even know about Gold Skultullas?
Unless each of these fearsome cursed spiders is
defeated, victims of the curse will never return to normal.

The Seahorse

There's no equivalent English text for this trade message regarding the seahorse.


しかも ビン入りで
早く 住んでいたトンガリ岩に

You traded for the Seahorse.

And it came in a bottle!
You should hurry and return it
to its home at Pinnacle Rock.


There doesn't appear to be an equivalent message in the ENG script.

ロマニーは お休み中

Romani is on holiday.


Dumb puns that I find funny and no one else will.

  • The JP name for the Curiosity Shop is "マニ屋" (Mani Ya). This is a joke on the word "mania", which in Japanese means "maniac", a good descriptor for the person that runs the place.
  • The JP name for the Bremen Mask is "ブレー面" (Buree Men). "無礼" (burei) means "rude". In the JP version of MM, most of the masks' names contain the polite prefix "O". (For example, "ロマニーのお面" (Romani no O-Men).) The Bremen Mask lacks this affix, therefore it is rude.
  • The JP name for the Mask of Scents is "ブーさんのお面" (Buu-san no O-men). 豚 (buta) means "pig" in JP. The name is a play on "プーさん" (Puu-san), which is Japanese nickname for Winnie the Pooh.

--GlitterBerri 06:30, 25 August 2013 (EDT)

Termina Field's location marker is タルミナ平原 in JPN v1.0, haven't checked v1.1. Not sure about anything else you mentioned, I really should finish MM someday... --Xdaniel 07:14, 25 August 2013 (EDT)
Ah, thanks for checking that one! I checked the text dump I was using again and realized that they accidentally included that location marker with the message above it, hence me thinking it was missing. The rest are still a mystery, though! And yes, you should. :) I could use your help! --GlitterBerri 07:17, 25 August 2013 (EDT)
The Zora Shop and the barn thing are missing because both of them don't display any message when you enter them. The Lone Peak Shrine is that one room where you get the Lens of Truth, and that one displays no message, either. (Interestingly, these seem to be the only exceptions: most other rooms and shops do display a message. Is this perhaps an oversight?)
As for the Gold Skulltulas, you couldn't target them in Ocarina of Time, yet they had an (unused) Navi message. It's safe to assume they simply adapted it to MM and didn't notice they can't be targeted in this game either.
The Romani one is particularly strange. Where would that even fit in? -- Sheeza 07:57, 25 August 2013 (EDT)
Thank you very much for confirming those, Sheeza! Can I also ask you to look into what it says when you buy back your Hero's Shield from the Curiosity Shop after getting it stolen from Takkuri the bird? Also, looking at Zelda Wiki, it seems that the seahorse doesn't come in a bottle in the final game. I guess that's a remnant of an old way to get a new bottle. (Ditto to the Hylian Loach, since it came in a bottle too.) Wonder which bottle-getting method it was replaced with?
Oh, too bad.
You don't have an empty bottle to
keep the sea horse in!
--GlitterBerri 16:36, 25 August 2013 (EDT)
As far as I know, Takkuri never steals your shield, he only ever steals the sword and bottles. This would explain why there's no equivalent text in the English version. -- Sheeza (talk) 15:45, 26 August 2013 (EDT)
Tael showed up in the IRC chat last night and checked out some stuff for me as well.
  • The Zora Shop and the Cow Barn don't display any location text in the Japanese version, either. I'm assuming the same of the Lone Peak Shrine.
  • Takkuri doesn't seem to steal your shield in the English version, at least.
  • Gold Skulltullas and their tokens can't be targeted in MM, either.
  • There doesn't seem to be any obvious place that the "Romani is on holiday" text could've been used around Romani Ranch.
I've added all this stuff to the main page!
-GlitterBerri (talk) 17:05, 26 August 2013 (EDT)
I can confirm the Takkuri true. I've never seen or heard Takkuri stealing the shield. Only the Bow, Bottles, sword and Great fairy sword. --PPLToast (talk) 17:18, 26 August 2013 (EDT)

fkualol's channel

contains LOTS of goodies. I had no idea the save screen from Ocarina of Time was still present in this game... -- Sheeza (talk) 12:29, 27 August 2013 (EDT)

Link to channel. Problem is, this guy does a lot of hacks and model imports, so it's hard to tell what's actually still in the game and what's been tampered with sometimes. --GlitterBerri (talk) 20:42, 27 August 2013 (EDT)
I have a bunch of stuff on my channel.
http://youtu.be/zLttMhauVDw Mini-map placeholders. Seen in various screenshots. Doubt they are used
http://youtu.be/YecyLS8PtI4 First 20 seconds. I don't think this cutscene is used but I'd like someone to confirm it.
http://youtu.be/l2omsw_DyPk OoT video but the forward-jump is still present in MM.
http://youtu.be/l4MGtJk9ZWg OoT save screen. Present in later versions but lacks the graphics.
http://youtu.be/RG8optDhV1s Unused actor. Need someone to confirm just in case.
http://youtu.be/DJfao-F9K8E Shields you can buy, probably if it was stolen from the Takkuri. The japanese text for selecting them needs to be translated.
http://youtu.be/5zv8cVg4_WU Intro cutscene but without the black overlay. Should this be added?
http://youtu.be/53QkMI3e81M Deku Link might have shot deku nuts instead of bubbles at one time
801EF4CC 00XX Equip Tunic MM (J) - MM doesn't use tunics.
02 Goron Tunic
03 Zora Tunic
There's also the camera used for holding the boomerang still in the game, but I haven't made a code for that yet/
--The preceding unsigned comment was added by fkualol (talk • contribs)
I added the minimap placeholders, the forward jump, the OoT save screen, and the shields in the shop.
Still needing confirmation/input from others:
*Collaborative evidence here:
"Deku Scrub Mask: Link has the chance to turn himself into what's perhaps the most annoying creature from Ocarina of Time. Just like the Deku guys from the predecessor, Link can now hop through the dungeons and shoot seeds out his snout to defend himself. But that's not all. Not only can the Deku walk on water, they can also grab a hold of certain flowers and use them to glide through the air, enabling Link to reach high up areas that he previously couldn't get to (not even with the help of a chicken)."
I couldn't get your equip tunic code to work. I used it in the Lost Woods clearing at the beginning of Mujura no Kamen and didn't see any difference. Am I doing something wrong?
Which Japanese text are you referring to regarding the shields? There's some unused text in MM (JP) regarding Takkuri stealing your Hero's Shield that I'd translated previously, and your video confirms it. Is there more in addition to this?
I'm interested in the Boomerang camera!
Oh, and what do you mean that the OoT save screen is "present in later versions but lacks the graphics"?
-GlitterBerri (talk) 23:18, 14 November 2013 (EST)
Link's model in MM is different. The colour won't change but the effect is still present.
>Which Japanese text are you referring to regarding the shields?
The text at 0:24 in the video. I don't see it anywhere on the MM page.
For the save menu I can't remember if it shows glitchy textures when you activate it or if the menu doesn't actually show up, but you can still press A to save the game.
I'll make a code for the boomerang camera at a later date. Dunno when. --Fkualol (talk) 00:04, 15 November 2013 (EST)
Is it possible that the tunic effects are actually used with Goron and Zora Link, respectively? It could make sense, since they already have the code for it - Goron Link can walk through lava, and Zora Link can breathe under water. -Gamma (talk) 08:58, 15 November 2013 (EST)
The heat timer still counts down when you transform into Goron Link and the tunic byte doesn't change when you transform into Zora Link, although it could be using the same function for breathing underwater.-Fkualol (talk) 17:42, 15 November 2013 (EST)
Here's the boomerang camera code that I almost forgot about 80755CE7 001B for the Japanese 1.0 version. It replaces the Zora fins' camera. -Fkualol (talk) 07:46, 10 December 2013 (EST)

Unused Scene Setups?

According to Zelda's Secret Ocarina, MM has a bunch of unused scene setups. Has anyone documented the ones that the codes are provided for, if they're genuine? --GlitterBerri (talk) 23:37, 10 October 2013 (EDT)

Lol, that's so old. None of these are unused. -- Sheeza (talk) 05:13, 11 October 2013 (EDT)
The internet never forgets... sometimes I wish it did, tho. Anyway, as far as I can remember, that was just some kind of exit modifier that sometimes disabled/enabled cutscene mode (or "BETA MODE" as I put it then) or left the setting alone when it should change, or something. Nothing still worth noting today, I'd say. --Xdaniel (talk) 08:42, 11 October 2013 (EDT)
Just wondering if any of them had object placements or other differences not seen in the normal version of those areas, like OoT. Also, I'm still eagerly awaiting the day someone gets around to sorting through this stuff on the page's To Do! --GlitterBerri (talk) 08:44, 11 October 2013 (EDT)
Hmm, its surprising no one has bothered to look at that To Do yet since it could hold some interesting things. If I had some spare time I might look into it but I don't have that much spare time at the moment. It also looks like it could be involved since it looks like you have to poke/mod files to get what you want although that could actually be fun and interesting in its own right. Eh, no guarantees of success but if someone doesn't look at this by say late December then I'll give it a crack. --Cuber456 (talk)
Thanks, Cuber456, that would be great! --GlitterBerri (talk) 21:46, 30 October 2013 (EDT)

Unused Songs + More

Good King Moggle Mog XII made a post in an MM hacking thread on The GCN which is apparently a repost of an earlier post found on a site called Stone Tower. It's only viewable to members, so I pasted the contents here.

It contains a big list of codes for songs, objects, animations, and more, including some that we haven't documented that are unknown, potentially unused, or leftover from Ocarina of Time. Anyone care to take a look?

--GlitterBerri (talk) 21:46, 30 October 2013 (EDT)

It's on my todo list (literally). --Hiccup (talk) 05:13, 31 October 2013 (EDT)
Most of it seems like "beta quest" rubbish. But I have got some possibly unused backgrounds (sorry for the jpgs):

MM-bg 10.jpg MM-bg 13.jpg --Hiccup (talk) 07:05, 31 October 2013 (EDT)


Using the code 803FFDCC 0002 and entering a new area will cause Link to float down from the sky and alight gently on the ground as though he has just warped in from a boss room in Ocarina of Time.

What would lead you to believe this is unused? Don't you float down from the sky when beating a boss in Majora's Mask? Think of the Deku Princess room, for example! -- Sheeza (talk) 05:37, 3 November 2013 (EST)

Bad memory, and someone marking it as "beta" in the list I was using. :) Please remove it if I'm wrong! No need to make a talk page entry about it, if you're confident! --GlitterBerri (talk) 05:39, 3 November 2013 (EST)


The Boss Keys are never present in Link's inventory.

They are, when you are inside a dungeon. The map subscreen lists whether you acquired the Compass, Map and Big Key. The Japanese text is still not used, of course, but this inaccuracy should be sorted out. -- Sheeza (talk) 08:05, 3 November 2013 (EST)

Thanks a lot for tiding up the page, Sheeza! Sorry about the inaccuracies. I'll try to be more careful in the future, and put things I'm not 100% sure about on the talk page rather than editing them into the article. :) --GlitterBerri (talk) 17:45, 3 November 2013 (EST)

OoT Note Templates

These are used on the wall in Termina Field, are they not? http://i.imgur.com/YMyNjxc.png 801D17CF 0000 for MM (J) will give you a higher chance to show one of the songs on the wall. --Fkualol (talk) 02:39, 8 November 2013 (EST)

In the words of Shard_, are the graphics on the wall and the song templates pulling from the same data source? --GlitterBerri (talk) 05:20, 8 November 2013 (EST)
Yes. I also made a code for the Japanese version of MM that automatically triggers a song when you have it out and none of those OoT songs are displayed.
D01FB9E1 0020
801D2CD8 00xx
Press L to activate it.Values 01-0F are MM songs. 10-18 are used for different events, I think. --Fkualol (talk) 05:53, 8 November 2013 (EST)
10, 11, 12 and 13 are used for the Milk Bar thing where you play the Ballad of the Windfish as different characters.
I have no idea about the others, and what the heck is Zelda's Lullaby doing there? -- Sheeza (talk) 11:49, 8 November 2013 (EST)
I can't use multiple-line codes on my current emulator setup, but the others may be from the jam sessions in Zora's Hall and the Ballad of the Windfish. You can find the notes for the jam sessions here under "Notes", and the notes for the Ballad of the Wind Fish here under "Notes" as well. Could one of you cross-reference and see if that helps identify the ones you don't recognize? --GlitterBerri (talk) 18:22, 8 November 2013 (EST)
You could just use the second line of the code, but it'll keep playing the song over and over until you turn it off. Anyway, 10 is Ballad of The Windfish for the ocarina, 11 is for the drums, 12 for the guitar, and 13 is for the deku pipes. If you use 14 and play L L R D D R L D it will play the trigger sound, which is 15. I'm guessing that's from the jam session but Link only plays the last-half of that, right? 16 is Zelda's Lullaby but I have no idea why it's there. Also 17 is the Scarecrow's Song and 18 seems to be a trigger for the wall in Termina, and maybe other places. --Fkualol (talk) 05:22, 9 November 2013 (EST)

Sparkly Damage Effect

punk7890 posted some hacking notes of his on The GCN forums. They included this picture with this note:

"Weird sparkly things in MM? It is in most enemy data (damage type) if not all. I don't know much about MM so this could be in game already."

I don't remember MM very well either, but I don't recognize it and the people in TCRF's IRC didn't either. Can Sheeza or someone enlighten us as to whether it's used?

--GlitterBerri (talk) 22:01, 14 November 2013 (EST)

It reminds me of the effect that the Light Arrows have in OoT. Could it be a leftover? -Gamma (talk) 22:06, 14 November 2013 (EST)
There are Light Arrows in MM (you get them in Stone Tower Temple), but the Light Arrows have this effect.
According to punk7890, there are three sparkle effects:
--GlitterBerri (talk) 23:26, 14 November 2013 (EST)
Isn't that used when you stun an enemy with Zora Link's magic barrier? -- Sheeza (talk) 11:59, 15 November 2013 (EST)

Passing of Days

Another dim remembrance from the ZSO days:

Majora's Mask records the days of the week that pass, with Day 1 being Sunday, Day 2 being Monday, Day 3 being Tuesday, and the New Day being Wednesday. The day can also be set in the debug menu to Thursday, Friday, and Saturday.

Does anyone remember how to reenable this or have more information about it?

--GlitterBerri (talk) 00:53, 15 November 2013 (EST)

Nevermind, figured it out. --GlitterBerri (talk) 17:37, 25 November 2013 (EST)

That todo object list

Oh the irony. When I should be studying, I'm procrastinating by looking at the link in the todo list on the main page :/ . Well I took a quick gander at the page today (not necessarily an in-depth look mind you). There are three sublists that automatically stand out:

There might be other objects/sublists in the main list that are worthy to look at but for now I'm keeping it simple. Using some version of Utility of Time, I was able to extract object data from the ROM and then attempted to use Z64anim to look at the models. So I guess it should be officially stated; a lot of the unused data is just leftover data from OoT. Literally the first bullet point in the list above is nothing but leftovers. Also, that first sublist says Zelda is unused in MM. I'm pretty sure that in the US version of the game, she makes an appearance in one cut scene. I don't seem to have much of a problem loading the models(imperfectly) and animations of this sublist in Z64anim. While interesting in its own right, for right now, I want more than some leftovers. With the second sublist, I can't load anything, except the brown bird. With Z64anim, nothing shows up and Utility of Time freaks out. With the last sublist, I can load some of the things and some of the things are also leftovers. At first, the white bird was interesting to me. It has one animation of which it flaps its wings (probably flying). Although it might just be a seagull :/. I don't remember if the Great Bay (or elsewhere) has seagulls in its environment.

For a day's work, that's all I got. There is still stuff to probe here. It is a matter of what are the most effective ways of doing so. I might (or might not) be able to find another model viewer. Perhaps it might be possible to switch around files or switch actors around and rebuild the ROM. Can't know until I look into it which won't be for a while. --Cuber456 (talk)

Re Zelda, it depends on which kind of Zelda is meant here. Adult Zelda isn't used in MM, nope, only young Zelda is. About the seagulls, I think they show up when Mikau is floating on the water surface (before you get the Zora Mask). -- Sheeza (talk) 02:59, 16 November 2013 (EST)

There are other zelda64 editors/viewers and generic 64 model viewer that you could try out. What about swapping models and viewing the results in-game or you could try placing the actors in an area?--Hiccup (talk) 07:46, 16 November 2013 (EST)

Oh I should have clarified. The Zelda mentioned in the list was young Zelda. For some reason, I remember reading that she didn't appear in the Japanese version. I don't know if that is true or not but perhaps the lister got confused? Also, you could be right about the seagulls. That wouldn't be hard to check.
I was wondering because Zelda is present twice in the list, and I doubt that both are the same Zelda. Maybe there are some differences? -- Sheeza (talk) 06:43, 17 November 2013 (EST)
hmmmm... yeah that is a bit of an oddity. I haven't checked the "used" Zelda at all and compared it to the "unused" one. Now this has got me curious :/. One thing I did notice is that the "unused" Zelda did have animations that were used in OoT that weren't used in MM (if I correctly recall). Perhaps that is the difference but I have yet to check. --Cuber456 (talk)
Yeah I am currently not familiar with too many editors/viewers for the game. I found a basic list of programs but there could be more. If I swap models, I need to have a way to rebuild the game. Utility of time might be able to do that but I'm not sure. At the moment, the most important thing is to do is figure out what tools exist out there and what they can do but, like I said before, it will be a while before I can really dive into this. --Cuber456 (talk)

Silly Camera

Playing the game in an emulator with less-accurate video plugins reveals that for the introduction scene, where it gives the back-story through text on a black screen, the camera is actually jumping around to different views of the forest scene for each bit of text. One of the first views even shows a close-up of Link's face, who stands next to Epona, but most of the shots are of the grass and trees. Is something like this worth covering? If so, I could get an animation of it. --Peardian (talk) 10:28, 2 January 2014 (EST)

Woah, that is interesting. I'd really like to know what it looks like. -- Sheeza (talk) 13:37, 2 January 2014 (EST)
I made a video of it a long time ago http://youtu.be/5zv8cVg4_WU and is mentioned further up on this page. As the decription of the video says, the camera positioning is from the post-first cycle cutscene. -- Fkualol (talk) 16:35, 2 January 2014 (EST)
Ah, lol. Still pretty interesting, though. -- Sheeza (talk) 17:00, 2 January 2014 (EST)

Bank Closed Animation

Using a couple of glitches you can see this http://www.youtube.com/watch?v=Gkyx2F7BV5k PPLToast (talk) 00:41, 17 January 2014 (EST)

Secret Rupee in Stock Pot Inn

Dunno if it's worth mentioning, but there are some secret rupees there. Video. {EspyoT} 08:01, 24 January 2014 (EST)

Duplicate sand animation?

A friend of mine claims that the Leevers at the entrance to Great Bay, on Termina Field, sometimes spawn their dust particles high in mid-air when they unearth. You can just barely see it if you use the Fierce Deity Link glitch, as the camera pans out more with him. It happens a lot more often every first time you enter the area, so if it doesn't happen, leave and come back. Can anybody confirm that the particles are really misplaced (Mupen64's free camera mode should help), and maybe add it to the article, if it's noteworthy? Or maybe on the Bugs namespace, or something...? {EspyoT} 19:31, 28 January 2014 (EST)

If nobody gets to this by the time I reach that point in mapping the game, I'll be able to tell if there are magical sky particles. Of course, that could be a year or so... --Peardian (talk) 20:12, 28 January 2014 (EST)
I thought it was just an emulation bug? Or does it happen on the console too? -- Sheeza (talk) 18:28, 29 January 2014 (EST)
Definitely not an emulator bug. He recorded some footage from his console, but hasn't uploaded it anywhere yet. I'll post a link to the video here when he does.
There we go. Thoughts? {EspyoT} 19:10, 5 February 2014 (EST)

Adult link text?

I'm not sure if this has been mentioned before, but I'll begin: when the Adult Link mask was scrapped, the ID was changed to Fierce Deity. Now, when I went to the Treasure Chest Shop in East Clock Town, the receptionist says "Oh, is the kid collecting masks?" as Fierce Deity. Maybe she was saying a very early line that had to do with Adult Link? The preceding unsigned comment was added by Zsdrfty (talk • contribs)

Does she not use that line at any other time? The Bomber kid guarding the Bombers' Hideout has a unique line for Fierce Deity Link as well, at least in the Japanese version. I forget if I added it to the article yet, but I certainly meant to! Might be worth investigating the other Clock Town inhabitants with Fierce Deity Link as well. Please read the help pages to learn how to sign your comments! :) --GlitterBerri (talk) 01:26, 4 March 2014 (EST)
Sorry, I added the wrong amount of tildes. Anyway, I didn't see much yet, but it seems the pointers for the Bomber's speech are gone, and the owl statues treat Fierce Deity's sword as a regular sword. Would that be worth mentioning? Zsdrfty (talk) 19:14, 4 March 2014 (EST)
Well, as it turns out, that line is used. However, it puts the chest on the leftmost section of the shop instead of the middle, and it can still be accessed because of the way the room is laid out. I'm starting to consider adding an "oddities" section for this kind of stuff...16:13, 15 March 2014 (EDT)

Sword beam

Playing on a real console as Fierce Deity Link, I noticed that the sword beam does hurt enemies. I haven't done much testing, but it already seems that the leevers near Great Bay get hurt by them. Also, the sword beam graphic seems to be the unused one from Ocarina, but colored blue. Bonus thought: those sand effects floating above leevers can be seen with a goron roll. So, Fierce Deity isn't needed for that. 17:30, 16 March 2014 (EDT)

Weird Waypoint

The two images show a trajectory that particularly think that is not used.
Seem to be used by the actor 007C with Object 0001, but he did not appear.
The maps are from southern swamp, near the Termina Field.

Actor 015A
Variable 1860

Actor 007C
Variable 0002

The actor 015A appears near 007C and the actor is also not known.
http://s29.postimg.org/f9h7x7qsn/007_C.png http://s29.postimg.org/rmpgqdr3b/007_C_2.png

In the same map where is the potion shop, there is another waypoint, was made to show an animation of a witch out of the chimney of the house to the entrance of wood of mystery. http://s28.postimg.org/z7hiclqp9/Untitled_2.png

There is another waypoint I'm with questions on this same map. This is on top of the trajectory of the boat and flies behind the trees. Like a magic bean platform.--Porcino (talk) 11:48, 11 May 2014 (EDT)

The waypoint of the witch coming out of the chimney is accessible. It happens when you go to that area on the second day without saving her sister in the woods. If you go into the woods afterwards, she can be seen wandering around. Not sure about the others, though.--Spiritix (talk) 03:31, 12 May 2014 (EDT)

Unused Objects

I separated two files of *.zdata of Japanese Majora's Mask, there are many objects related to the development of Ocarina of Time. But I was not able to view them. https://mega.co.nz/#!qR0CGZoT!GZz_H7Iuy28w03M6l9SRpClU0Qz_m_8SJg6iIzdCI6c --Porcino (talk) 18:38, 12 July 2014 (EDT)

Change the filetype to *.zobj and open them with Utility of Time or Hylian Toolbox. --NewSuperMoiWii (talk) 09:07, 17 August 2014 (EDT)
I could see the objects in Hylian Toolbox, thank you! I do not see the textures. I tried the UOT in several versions but nothing appears. I could see several objects early in OoT. Offset 010AF000 - 01141630 MM (J) --Porcino (talk) 07:30, 18 August 2014 (EDT)

Unused Mirror Shield charging sound?

In this video, a glitch allows you to "shoot" sounds. One of those sounds is the one that appears in the Spirit Temple Boss in Ocarina of Time, when you charge the shield with fire or ice. --NewSuperMoiWii (talk) 09:01, 17 August 2014 (EDT)

Yep. There are a few more sounds in that video that strike me as unfamiliar as well.
I wonder if you can access them with the Debug ROM's Audio Debug? Sadly, that one doesn't seem to be documented so far. -- Sheeza (talk) 11:04, 17 August 2014 (EDT)
Oh, I'm gonna explore the Debug ROM then --[[User:NewSuperMoiWii|NewSuperMoiWii] (talk) 15:45, 17 August 2014 (EDT)

Blacked out part of intro observation

I was watching the video of the Intro where the black overlay is turned off in the very beginning to reveal an odd camera setup. One of the Youtube comments noticed it looks a lot like the camera setup for when the player first travels back in time and enters Clock Town. Is this worth noting? --Spiritix (talk) 15:50, 30 November 2014 (EST)

Green bumper object

I have a game shark (that actually functions!) for my N64, so I tried loading in the unused green-spotted bumper. I discovered that as Deku Link, bubbles shot at it will deflect (quite accurately as well) and the bumper will vibrate. I don't have regular Link, so I can't test it with arrows, but that by itself seems to be rather noteworthy. Are there any other interactions it has? 20:58, 4 February 2015 (EST)

Weird damaging collision?

This wall] can hurt you if you sidehope into it from the air. The comments sections has some theories as to what it might be. Worth adding? {EspyoT} 09:02, 14 May 2015 (EDT)

I looked at the collision settings, oddly enough has no damage key activated. Probably is a glitch. --Porcino (talk) 11:23, 17 May 2015 (EDT)

Different Face for Gorman for Bombers Notebook in Prerelease

I was browsing an archive of Nintendo's website when I came across an image that seemed to have a different icon for Gorman's face when registering him in the Bombers Notebook. I'm not sure where this should be added.

Prerelease Japanese Release
MMBombersGormanPrerelease.jpg MMBombersGorman.png

Source: https://web.archive.org/web/20141012180507/http://www.nintendo.co.jp/n01/n64/software/nus_p_nzsj/normal/game/game3.html --Grandta13 (talk) 01:33, 31 May 2015 (EDT)

Good find! There's a very incomplete prerelease page for Majora's Mask in the works here where you can add at the bottom of the page or wherever you like for the moment. Feel free to work on it, if you have an interest in this sort of thing, it desperately needs some love! I'm busy with an OoT one. Also, join us in the Zelda chat if you like stuff like this! --GlitterBerri (talk) 01:38, 31 May 2015 (EDT)
Here's a link to the home page: http://www.nintendo.co.jp/n01/n64/software/nus_p_nzsj/normal/index.html
I spotted that one difference, but there may be more there that I didn't notice. --Grandta13 (talk) 13:50, 31 May 2015 (EDT)
I can't believe the n64 site for that is still up! --Fireflamesniper (talk) 18:51, 12 October 2015 (EDT)

Unused Romani text

If I'm getting this right, there is an unused line of dialogue that is meant to play if you're inside the barn when the alien invasion starts. {EspyoT} 18:37, 14 May 2016 (EDT)

Deku Nuts

I read somewhere that Majora's Mask contains code for receiving 5 Deku Nuts, but it's unused and a leftover from Ocarina of Time. There are no Business Scrubs that sell you Deku Nuts, the only shop that sells Deku Nuts (the Trading Post) only sells 10 of 'em, the one chest that contains Deku Nuts (in the prologue) also contains 10 and enemies that drop Deku Nuts (i. e. Deku Baba and Mini Baba) drop one.

Can anyone confirm? -- Sheeza (talk) 20:28, 26 August 2016 (EDT)

I can affirm that there unused dropped items in Ocarina of Time with different amounts, MM should have more of these leftovers.

https://docs.google.com/spreadsheets/d/1G_J3QpeP5OeSzSbknQqywI2LANdoNphyvS9e6a3ng_s/edit?usp=sharing I couldn't finish the research, is currently abandoned. :( --Porcino (talk) 22:28, 26 August 2016 (EDT)

Moon Trials Unused Establishing Shots

While messing around in the Majora's Mask Debug Rom, I came across some cut-scenes that aren't usually shown in normal game-play for the Deku, Goron, and Zora Link trials. I found these by warping to said trial rooms through the debug map. A video of the establishing shots can be found here (apologies in advance for poor video quality). I could post this on the Unused Scenes page, but I have no idea what the file name for the scenes are, or how to find them (heck, these scenes might actually be view-able by entering the trials in some sort of unintended manner outside of the debug menu). Anyways, I'm probably going to hold off on putting this on the page until there is more info about it. If anyone else is willing to post it or investigate this some more, feel free to do so. --MartinMayonnaise64 (talk) 03:27, 13 April 2019 (EDT)

Accessible Inventory Debug Menu in Final Game

Seems like the inventory editor debug menu is still present in the final game. Needs more exploration?


Hidden Debug Menu

Any info on the hidden debug menu still accessible in the game? https://www.youtube.com/watch?v=CCubcEgnD6A --Zelrio (talk) 03:30, 5 January 2021 (UTC)