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Talk:The Legend of Zelda: Phantom Hourglass

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Top-Down viewpoint

In a recent Iwata Asks Interview, (http://iwataasks.nintendo.com/interviews/#/3ds/a-link-between-worlds/0/3) Aonuma stated that Link and the Rupees in ALBW are set at an angle so the player can see Link and other characters' faces. Is this true in Phantom Hourglass and Spirit Tracks as well? Can someone use a camera tool to check, please? It won't count as TECHNICALLY unused, but I'd say it's odd enough to include. Robotortoise (talk) 01:44, 23 November 2013 (EST)

I haven't tried using a camera tool, but from what I can tell, the DS games do NOT use the trick. I think it's because there are many cutscenes in full 3D. ALBW, on the other hand, mostly confines itself to top-down view, and it's really obvious that the world is slanted when you wall-merge. WhoIAm (talk) 03:36, 15 January 2015 (EST)
There are some tricks being used though. Walls that are supposed to appear to be straight are angled off. You can take pretty much any Map model and take a look at it, and you'll see that basically every wall that doesn't face the player directly is angled off. --Thre4dinf0 (talk) 01:27, 5 June 2019 (EDT)

Debug Map Select

Yesterday I found the map select file of Phantom Hourglass in the /Map:

/Map/courselist.clb ZCLB (Map Select file) - Map Select List



/Map/vr01.nsbmd (VrBox 3D model)

/Map/vr01.nsbtx (VrBox textures) I do not remember seeing this...

--Dark Linkaël (talk) 09:58, 12 March 2014 (EDT)

Unused Text

According to BRIE on YouTube there is some dialogue that you can only see with by hacking the game (i.e. with 'moon jump' Action Replay codes). I've taken a screenshot of the comment just in-case it disappears. --Hiccup (talk) 12:39, 20 December 2014 (EST)

Confirmed! If you moon jump over the spikes, you can talk to Linebeck. Text is slightly different, he says "How did you get this far, anyway?". I did it on a flashcard, but I'll try to get Desmume shots later. WhoIAm (talk) 03:34, 15 January 2015 (EST)
Also why did you get banned? I'm not familiar with the drama around here. WhoIAm (talk) 03:35, 15 January 2015 (EST)

Unused Warp Symbols

I found 6 different unused (sort of) warp symbols that all lead to the same frog location and all seem to be shaped like letters. english character curiously enough.

the first one i found was one that looked like a P this and the other four take you to the southern warp point in the south eastern sea.

the other four were one tht that looks exactly like an R, another that is an D, one that looks like a backwards P or a 9, the last one is a B but must be drawn very specifically, i wish i could show you how but as of now i have no way of doing that.

i think these might be in reference to a staff member at NoA's innitials. the possible 9 may also mean it is in reference to an age maybe it's a staff member's kid's 9th birthday when ever he coded it or the game came out. B+D could stand for birthday. plus the usual symbol is a basic horshoe which could mean a u whoever kids initials are R.P, R.U.P, U.R.P, P.R, P.U.R, or U.P.R happy late birthday.

in addition there is two other unused ones, both for the same sea but the northern warp point this one looks like a question mark without the dot and with out curves every line should be straight except for a curve before the bottom line, and another one that is just a box just from the top and left. the right side should be the last one you draw.

if anyone has any information about this please reply?

  • all symbols can be used in game without the need of codes.The preceding unsigned comment was added by Shadowninja938 (talk • contribs)

Strange texture in the Temple of Ice

In the Temple of Ice 2F, there is a strange texture in the bottom-right corner of the room. It becomes more apparent as Link moves to the left, and disappears if the camera is too far right.
It looks like a texture glitch, and may be so (I witnessed it on a 3DS) ; anyways, I'm still wondering if there is something out there that triggers it, or if it is a pure rendering glitch.
If the latter is true, discard this. Thanks in advance anyways ! The preceding unsigned comment was added by ISSOtm (talk • contribs)

What Viewer was used to find and see the cut maps?

I haven't been able to find a map viewer online for Phantom Hourglass, what was used for this page?

You can use any NSBMD viewer/converter (e.g. apicula) for the models and loading the maps in game was presumebly done with code or memory hacking (e.g. for the latter: action replay codes)--Hiccup (talk) 09:52, 26 March 2020 (UTC)