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Talk:The Legend of Zelda: The Wind Waker/Unused Rooms/Page Three

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Msmoke - Smoke Test Map Room Crash Elaboration

I'm fuzzy on the details here but I do remember having this conversation on JUL with other editors on the subject. That whole page (and maybe even more) talks about why the room crashes to a degree.

This is what I do remember for an unmodified (original) TWW ISO. If you try to load that room using the only available spawn point from the map select then the room straight up crashes. There are two anomalies with the Stage.arc:

One is mentioned by the thread and the other isn't to what I can see. For one, after you decompress the ARC, 6 files are produced. Five of them are folders (which is normal). The last one is just named BDL and is a model file. It's pretty irregular for models to be dumped along side of folders. Usually such models are inside one of the extracted folders so the game could screwing up on that. The model itself may also be bad. When I got Msmoke running, this file was edited out so who knows.

The other anomaly is that the model (found in one of the extracted folders) used for the door in the working version was swapped with another version of the door (old was BDL, new was BMD). Not sure if the old BDL was bad but that seems to be the hint from the thread.

So doing that was apparently good enough to load room00 in game. However, actually trying to open the door to room01 would crash the game again. After others kept digging, it was found that event_list.dat provided in the ARC was bad or incomplete. It was replaced with another event_list.dat from some other room and Msmoke was able to fully load at that point. This part is talked about in the thread.

There are a few things going on and I know that this is a bit of a long ramble but hopefully that sheds a little light on the issues with Msmoke. --Cuber456 (talk) 22:28, 10 September 2015 (EDT)