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Talk:The Stanley Parable

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How to explore The Stanley Parable

As you may be aware, if you use sv_cheats 1 in console, it kicks you into the "serious" room. While hilarious in its own right, it makes it a pain in the ass to explore, as you can't noclip around. To use cheats, just copy "server.dll" from The Stanely Parable Demo folder to the final revision's "SteamApps\common\The Stanley Parable\thestanleyparable\bin\" and replace the existing "server.dll" file.

So as a summary:

Set -console as a launch command. Copy "server.dll" to "SteamApps\common\The Stanley Parable\thestanleyparable\bin\". Verify The Stanely Parable's game files in Steam if you ever want to reset the files back to normal. Have fun, and good luck!

Oh, and uh, P.S. Should we make a separate page for the demo? It's kind of its own game, and it has a different unused developer note in the same place as the original. Robotortoise (talk) 01:54, 3 November 2013 (EDT)

Or just follow the instructions here: [1] -Einstein95 (talk) 03:55, 21 November 2013 (EST)
Is that more stable? Because my way involves the game crashing almost every five seconds. Either that's some sort of meta joke, or an over-reliance on the stacking of scripts....I don't know.The preceding unsigned comment was added by Robotortoise (talk • contribs)
I've found it to be stable, and crashes if you get too near another room (ie. causing the narrator to start saying things). -Einstein95 (talk) 17:11, 21 November 2013 (EST)
Oh. So it IS a script issue. Robotortoise (talk) 17:13, 21 November 2013 (EST)
Hmm. The game dev doesn't even know what causes the noclip crash. Fun! ಠ_ಠ Robotortoise (talk) 00:25, 31 July 2014 (EDT)

Skybox

The game is EXTREMELY unstable as soon as you go OOB. Anyone know how to make it less prone to crashing? Portal 2 doesn't do this when you noclip around. Robotortoise (talk) 22:43, 3 November 2013 (EST)

Oh, and here's what one of the game's creators, /u/GranPC, said: https://www.reddit.com/r/stanleyparable/comments/1t59e9/noclipping/ Robotortoise (talk) 17:24, 29 January 2015 (EST)

Name

The Stanley Parable used to be an HL2 mod some years back. Should we name this article The Stanley Parable (2013), in accordance to the 2013 game release, to distinguish it from the mod? {EspyoT} 19:56, 8 November 2013 (EST)

YES. // Foxhack 10:17, 21 November 2013 (EST)
Actually, I'd say no. According to the rules and guidelines, we can't have pages for mods, so it's not really necessary to have a name to distinguish it from a page we're not supposed to have. Pgj1997 (talk) 17:49, 21 December 2013 (EST)
I don't see anything about mods in that page. It lists "Fan games and hacks", and The Stanley Parable mod is neither. It relies on existing Half-Life 2 / common Source Engine assets, yes, but it still uses its own maps, scripting, textures, and audio content. // Foxhack 22:01, 21 December 2013 (EST)
A "mod" means the same thing as a "hack". Pgj1997 (talk) 14:20, 22 December 2013 (EST)
When it comes to PC gaming, a mod can be something that simply uses the game's main executable to play a game. It doesn't have to use the game's original assets, all it needs (at the very least) is a valid executable from a legally registered game. The Stanley Parable's original release was a total conversion of the original game, so it's neither a fan game nor a hack. // Foxhack 19:20, 22 December 2013 (EST)
It's a large hack, completely different from half-life 2. And it was sold later on, so it is exempt from these rules. --Hiccup (talk) 05:34, 23 February 2014 (EST)
Okay, it is a mod, as a mod is short for modification, as they are modifications of the game, no matter the extent. Previous ruling on mods deemed them to be not covered by TCRF. -Einstein95 (talk) 05:40, 23 February 2014 (EST)
There are too many non-admins making "official" decisions here and it needs to stop. :|
We can make exceptions for mods/hacks that eventually turned into commercial games. How different is the HL2 mod from the 2013 release? --BMF54123 (talk) 06:04, 23 February 2014 (EST)
It's a completely different game.--Hiccup (talk) 06:13, 23 February 2014 (EST)
I'd hardly call something which is essentially a remake a "completely different game". The changes are in the graphics, level design, music, narration and a greater amount of endings. A "completely different game" would be keeping only the name while making something like a MLP:FiM turn-based RPG. -Einstein95 (talk) 06:59, 23 February 2014 (EST)
I guess I shouldn't have corrected myself, when I was correct in the first place (see page history). --Hiccup (talk) 08:48, 23 February 2014 (EST)
... Why are people still arguing about this? :( The original mod release and the commercial release are two different games, despite sharing the name and concept, so this should have the year in the name to prevent confusing it with the original release. I thought that was the point of the year in the name thing. It's common sense. Even if we can't have the original game on the site (which we should since it's technically allowed) the year should be appended to the name for the reasons I mentioned. Gah. // Foxhack 11:17, 23 February 2014 (EST)
I believe this should be named The Stanley Parable (2013) *Or (HD Remix)* to prevent confusion with the original mod, also, isn't The HD Remix technically a HUGE modification of Portal 2 when you think about stuff like there being leftovers such as the cubes and stuff? | Wandering Beta Fan (talk) 09:19, 1 November 2015 (EST)

How to get the demo running on a Mac

The Steam page for The Stanley Parable Demo claims that it works on Windows and Mac OS X, but it only runs on Windows. Here's how to run it on a Mac.

  1. Copy the "/bin/" and "/thestanleyparable/bin/" folders from the full game over the demo's respective folders.
  2. Copy the files "stanley", "The Stanley Parable" and "icon.icns" from the full game into the demo's folder.
  3. Launch the game in Steam and watch the magic happen!

--AttackedbyGlitch (talk) 15:52, 4 April 2014 (EDT)

The Secret Files

All of the "secret" content (the serious room, baby game etc.) is stored in an encrypted archive in the platform folder, named dump0.tmp. You can find a tool to open this archive here. -TheKins (talk)

I actually documented the "gosecret" application when it came to the Facepunch reference, where it's really a reskinned L4D2 easel. --BreakingBenny (talk) 14:00, 12 September 2014 (EDT)

Link please?

"Somebody said on the Steam Community forums about avoiding the Serious Room "sv_cheats" problem, one person says the binaries contain jokes about reverse-engineering!" Where's this post on the Steam Community fourm? I couldn't find anything by looking at the bin files with a hex editor, but then again, I just skimmed through... Robotortoise (talk) 17:24, 29 January 2015 (EST)


PlaytestFinale_(1/2).wav

When going through the hole in the portal map, the console mentions these files, however, they don't play as they aren't present, I believe they might be related to the Unused Narration files for the games ending, as those files are named "PlaytestFinale 1_00, PlaytestFinale 2_00 and PlaytestFinale 2_01. --Wandering Beta Fan (talk) 16:08, 25 October 2015 (EDT)

How can the paint gun/SMG be equipped?

The article mentions strange behavior when the paint gun or SMG is equipped, but it doesn't seem possible to equip them. The game crashes if you try to equip a weapon using give in the console or by spawning one and walking over it. Is there some other method that can equip a weapon without crashing? --Workgroups (talk) 03:04, 23 March 2017 (EDT)

Unused Half Life 2 Textures?

I think I found a bunch of unused HL2 textures (mostly blood spatters and gunshot holes) in this directory: The Stanley Parable\thestanleyparable\materials\decals I'm pretty sure that a lot, if not most, of the textures here are HL2 textures. However, I hesitate to add it to the page because I'm not terribly familiar with the inner workings of HL2, and I don't want to add incorrect info. --Spoovoor (talk) 23:51, 29 December 2021 (UTC)