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Talk:Undertale/Unused Text
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This is the talk page for Undertale/Unused Text.
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Slowdancing text analysis
here are guesses of what the variables mean [obj_playmovement Step] mainmove: how many frames are the player moving frantic: is the player just randomly moving, and possibly confused [obj_playmovement Alarm 10] unfrantic: how many times have the player moved intensely every 15 frames [obj_mettaton_dress2 Collision event] touch: how many times have the player collided with Mettaton don't take this as 100% correct, refer to obj_playmovement if mainmove == 100 (Hmmm? Getting creative?) if mainmove == 300 (Dance with me, darling.) if mainmove == 500 if unfrantic > 15 (Show the audience your passion!) if touch > 300 (So close... How passionate...) if frantic > 100 (... do you need some help?) if frantic > 200 (... what ARE you doing?) (Oh! The audience can feel your passion!) if mainmove == 700 if unfrantic > 20 (Look at you, leaping around the stage...) if touch > 400 (Can't keep your hands off, huh?) if frantic > 120 (Is that how humans dance?) if frantic > 300 (Humans are stranger than I thought.) (Don't stop now!) if mainmove == 900 if unfrantic > 25 (Moving so far...) if touch > 500 (Who can blame you?) if frantic > 140 (Hmmm, I'll have to get used to it...) if frantic > 400 (Even better than I thought...) (Oh! They're really getting into it.) if mainmove == 1100 (So that's what it's like.) if mainmove == 1300 (Dancing with... A human.) if mainmove == 1500 (What a shame...)
-Dobby233Liu (talk) 03:21, 5 April 2022 (UTC)
Has this been discussed?
Didn't see it mentioned anywhere else, don't know if this has already been challenged by other information or something. — The preceding unsigned comment was added by Lilbrudder (talk • contribs)
- Good find, gonna look for more of those. --Dobby233Liu (talk) 03:53, 1 August 2022 (UTC)