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Talk:XCOM 2

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Stuff Worth Looking Into

Packages/Cinematics/Scenes/CIN_Conversation/TP_Gateway1 contains voice acting for a conversation between Bradford, Shen and The Commander(!), all credited to different actors than were used in the final game (Bradford, in particular, sounds a lot closer to the actor in the original game). There is an accompanying map in Maps\Cinematics\CIN_Tentpoles\CIN_TP_Gateway1_VIEWER.umap, but I don't know enough about UDK to grok much of it.

The following folders are probably gold mines:

  • Maps\Test
  • Maps\Cinematics\CIN_Preproduction
  • Maps\Cinematics\CIN_Marketing
  • Packages\Marketing

-TheKins (talk) 06:56, 15 February 2016 (EST)

Rounds

Flechette and Needle rounds have sone thing in common. They're both refereing to underwater ammunition. Flechettes and Needles are used for weapons that are fired underwater. What purpose they serve here is unkown, but I'f thought I'd point that out. Also, Needle Rounds look more like regular ammunition to me. Or maybe even a beta version of AP rounds. --OS-PRIME (talk) 18:48, 12 April 2016 (EDT)

Stilleto Rounds as a concept were used in a WOTC-only Dark Event that you need to choose to counter via guerilla missions, it gives normal ADVENT officer/trooper/etc enemies a chance to inflict a bleeding DOT status on your units, and giving XCOM the ability to do this might've seemed redundant when Venom Rounds already do something similar and would effect most of the same enemy types to begin with. (Maybe bleed would would VS living Andromedons and Chryssilids at least, but that's really niche). I'm going to tentatively add the suggestion to the page since I doubt we'll ever get more specific information on it. --Tom641 (talk) 02:19, 19 May 2022 (UTC)