If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Yoshi's Island DS

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Yoshi's Island DS.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Level Select

So, I was messing around with the files and found out that the "Yoshi's Island 2" title screen is actually some sort of level select.

  • Right/Left controls which level you get sent to.
  • R/L controls which baby you have upon entering.
  • Select controls which song plays in the level.
  • A, B, or Start enters the level with the specifications you have selected.

...However, you can't actually see what you have selected, for some reason. X/Y & Up/Down might have a use, or the buttons above might have an additional use. I found out the above controls with trial and error.

You can get this to load if you force the game to select a level that doesn't exist. I did this by changing the "01m0054" line in 13y0710 and starting the Speed Eating minigame. Doing this with levels that have multiple areas (1-1 for example) causes some weird effect where the order of levels you choose with the D-Pad changes - instead of chronological, it's all over the place. Moof (talk) 03:38, 8 April 2018 (EDT)

While on the "level select screen", The placement of the seagull on the bottom screen is different between the Japanese/Korean and American/Europrean versions. Moof (talk) 22:23, 13 June 2018 (EDT)

Revisional Differences

The graphical changes that were done in the Japanese and Korean releases are not there in the 1.1 releases. Neither is the new or changed audio.

Speedrunners have trouble performing a glitch involving unlimited keys on the Wii U version - I remember reading at one time that the Wii U Virtual Console releases were version 1.1, (I can't seem to find it again, but it makes sense.) Said glitch is "supposed to be easy" on the DS versions that they have.

So, it seems to me that the 1.1 releases were just for bug fixes. Or maybe I'm just missing something. Moof (talk) 22:23, 13 June 2018 (EDT)

M Blocks

There's a good amount of data in the M Blocks sprite settings that are never used. Making individual edits via AR codes isn't possible since it's compressed within a separate file that gets loaded via the SDK. I may be able to generate a code that makes ALL M Blocks have the hidden functionality by changing the constructor function, but for now I'll just explain the flags. I made a level editor that allows individual editing and saving to see these, but I'm not sure if that's allowed. Zolarch (talk) 18:17, 27 March 2024 (UTC)

Ah nice, there's a level editor - it should be fine just to mention the changes readers can make using that. --Hiccup (talk) 22:59, 27 March 2024 (UTC)