Tang Tang is a pretty average Solomon's Key clone clone.
Debug Menu Text
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Is this thing thing still a thing thing in the final game game?
Beginning at 0x18F22C is some text which strongly suggests a debug menu.
< SPLITE TEST > < FONT TEST > < BACK TEST > < SOUND TEST > 0123456789ABCDEF
Additional Menu Options
These menu options may be part of the debug menu above, or just a more fully-featured "Configure" menu than was ultimately included in the game. They can be found at 0x18F18C:
NORMAL EASY HARD HARDEST TYPE 1 TYPE 2 ON OFF ON NORMAL GAME NORMAL REVERSE CHALLENGER COMES 1P 2P HI TIME CREDITS
At 0x192EC0 is text suggesting that a multiplayer mode was in development at some point.
PUSH 1P OR 2P START BUTTON 1 PLAYER SELECT 2 PLAYER SELECT 1 PLAYER SELECT OR START 2 PLAYER SELECT OR START WAIT
As is standard for games using Shin'en's music engines, there are credits to Manfred Linzner for each track and Bernard Wodok for the engine itself.
|0x17AA1E||"J_warning" © Manfred Linzner|
|0x17B020||"title" © Manfred Linzner|
|0x17B801||"ingame 1" © Manfred Linzner|
|0x17BD31||"ingame 2" © Manfred Linzner|
|0x17C2CB||"ingame 3" © Manfred Linzner|
|0x17C8D3||"ingame 4" © Manfred Linzner|
|0x17CEE8||"ingame 5" © Manfred Linzner|
|0x17D1D4||"clear" © Manfred Linzner|
|0x17D417||"game over" © Manfred Linzner|
|0x17DB8E||"credits" © Manfred Linzner|
|0x18AFD4||GAX Sound Engine v2.01a (Jun 6 2001) © Shin'en Multimedia. Code: B.Wodok|
While the game is designed to support EEPROM saving, the retail cartridge seems to have omitted the hardware, likely as a cost-cutting measure by the publisher, à la Pinball Challenge Deluxe. Contemporary reviews hammered the game for this un-feature, but playing the game on a flash cart or emulator with saving support will restore it to its intended general all right-ness.