We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Tank Command (Amstrad CPC)
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| Tank Command |
|---|
|
Developer:
Magic Logic
|
Be a tank, destroy a tank.
Source Code Fragments
The disk version of the game contains two small fragments of code.
Track 2, Sector 46:
ld a,4
ld (track),a
ld a,65
ld (sector),a
ld de,&0b00
ld (lddar),de
ld de,&0100
ld (filsiz),de
call ldlp1
ld de,odata
ld a,56
call boot2
ld de,ogame
ld a,55
call boot2
jp ogame
ret
;de is address to load to
.boot2 ld (lddar),de
ld iy,filetab
add a,a
add a,a ;*4 (s,t,l1,l2)
ld d,0
ld e,a
ad
Track 2, Sector 48:
defb 26,19,20,34,42 ;"left"
.msg4
defb 18,23,33,25,42 ;"disk "
defb 19,32,32,29,32 ;"error"
defb 42,42,42,42,42 ;
.msg5
defb 27,29,34,29,32 ;"motor"
defb 42,34,29,29,42 ;"too"
defb 42,22,29,34,42 ;"hot"
.msg6
defb 42,42,42,42,42
defb 42,28,29,42,42 ;" no"
defb 19,28,19,27,39 ;"enemy"
.msg7 defb 42,42,42,42,42 ;" "
defb 42,42,42,42,42 ;" "
defb 42,42,42,42,42 ;" "
.msg8 defb 42,22,23
