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Targ
Targ |
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Developer: Exidy This game has unused code. |
Drive around the Crystal City in your Wummel (actual name) and blast away evil!
Supposedly the first fantasy-themed game, so that's pretty impressive.
Unused Graphics
These are found in the player graphics area. It's a mystery how this could have been used, as it's too big to fit in the playing field.
A yellow version of the Spectral Smuggler enemy. This is tile 91 in the game's "font".
Given that it's lacking its east, south, and west-facing frames, this was probably intended for some kind of score display.
Hidden Text
A detailed list of game variables can be found in ROM chip hrl7a-1, starting at 0x4A2:
ACTIVE=$00B1 ;NUMBER OF ACTIVE ARROWS SMOVE=$00B2 ;SMART MOVE CODE FSHCNT=$00B3 ;FLASH COUNTER FSCRN=$00B4 ;FLASH SCREEN LOCATION CABTM=$00B6 ;CAR BASE TIMER CARCAL=$00B7 ;CAR CALENDAR OBJCTR=$00B8 ;SPECIAL OBJECT COUNTER FIMAG=$00B9 ;FLASHING IMAGE TPOINT=$00BC ;TYPE OF POINT TO BE AWARDED (ARROW-SPEC TARG) PLYRSC=$00BD ;PLAYER SCORE (2 BYTES) PLYN=$00BF ;PLAYER NUMBER NPLYRS=$00C0 ;NUMBER OF PLAYERS (1 OR 2) NCARS=$00C1 ;NUMBER OF CARS PER GAME BCALN=$00C2 ;BULLET CALENDAR NPOINT=$00C3 ;NUMBER OF POINTS PER ARROW SCORE1=$00D0 ;SCORE STORAGE SCOR11=$00D2 ;H.O. SCORE STORAGE ACTIV1=$00D4 ;NUMBER OF ACTIVE ARROWS STORAGE NCARS1=$00D6 ;NUMBER OF CARS LEFT STORAGE NSFIRS=$00D8 ;NUMBER OF TIMES FIRED AT SPECIAL TARGET NPOITS=$00DA ;NUMBER OF POINTS PER ARROW HSCORN=$00DC ;HIGH SCORE NUMBER
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