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Tecmo NBA Basketball
| Tecmo NBA Basketball |
|---|
|
Developer:
Sculptured Software
|
Revisional Differences
NES-BK Rev 1
Revision 1 fixes several errors in player stats. These fixes carried over to the later revision as well.
Morlon Wiley
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Isiah Thomas
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Orlando Woolridge
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Brian Shaw
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Kenny Anderson
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Sam Bowie
Weight.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Sean Higgins
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Jeff Turner
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Jeff Ruland
Number, height, weight.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Tom Chambers
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Jim Les
Number.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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Shawn Kemp
Height, weight.
| NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
|---|---|
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NES-N7
After the licence to use Michael Jordan's likeness ran out, a version with a new ID was released that replaced him with a generic faceless character.
| NES-BK (Rev 0 & 1) | NES-N7 |
|---|---|
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Uncompiled Source
Revision 1 of the game contains small portions of the source code at the following addresses.
0x17FE3:
.0000 07
.dw irq_vector.9
0x1B8FA:
.db >show_big_name ;22
.db >init_defense ;23
.db >reset_state ;24
0x55EC0:
p7
.dw .p8
.dw .p9
.dw .p10
.dw .p11
.dw .p12
.p1
.db "ROD STRICKLAND"
STATS2 PG|((14/2)<<3),$01,$63,175,455,687,333,138
.p2
.db "PAUL PRESSEY"
STATS2 OG|((03/2)<<3),$08,$65,203,373,683,142,27
.p3
.db "SEAN ELLIOTT"
STATS2 WF|((16/2)<<3),$32,$68,210,494,861,304,163
.p4
.d
0x56F90:
2 WF|((17/2)<<3),$22,$67,210,454,770,200,171
.p10
.db "WAYMAN TISDALE"
STATS2 PF|((17/2)<<3),$23,$69,260,500,763,000,
0x57F00:
********************************************* * * Running speed = 0.0 to 3.0, where hi nibble is whole number * and lo nibble is fractional part * Maximum Jump = 10 feet to 12 feet. This is based on the height *
0x5D6A0:
sta dividend+3
lda \1
sta divisor
lda \1+1
sta divisor+1
lda #\2
jsr divide_32x16
STATS1 .db \0
.db \1
.db \2
.db \3
.dw \4
.dw \5
.dw \6
.dw \7
.dw \8
.dw \9
.dw \:
.dw \;
.dw \<
STATS2 .db \0
.db \1
.db \2
.db \3>>2
.db \4>>2
.db \5>>2
.db \6>>2
; .dw \7
; .dw \8
; .dw \9
; .dw \:
; .dw \;
COMMAND .db \0
.dw \1
.dw \2
COMMAND2 .db \0
.db \1
.db \2
.dw \3
SHADE_ON lda
Games > Games by content > Games with revisional differences
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Acclaim Entertainment > Games developed by Acclaim Studios Salt Lake City > Games developed by Sculptured Software
Games > Games by platform > NES games
Games > Games by publisher > Games published by Koei Tecmo > Games published by Tecmo
Games > Games by release date > Games released in 1992
Games > Games by series > NBA series


























