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On July 24, 2020, development resources for a number of first- and third-party Nintendo games, including A Link to the Past, were leaked. Though fragmentary and seemingly spread out over what would be multiple iterations of the game during its development, the materials provide a great deal of insight into the changes the third game in the Zelda series went through during development.
This image shows a large tree (translated from the Japanese "taiboku") flanked by two smaller trees on either side with a pool of standing water before them. They stand within a forest clearing containing other, smaller trees. All have faces. This scr file is clearly in an unfinished state, but gives an idea of what the designer intended for this area of the early overworld. It appears in the early overworld maps in the upper-left corner, in the place near where the Master Sword is in the final game.
What role this area would've played in that event at this stage in the game (if any at all) is so far not possible to discern. The concept of trees with faces would find its expression in the final game within the Dark World instead of this earlier, abandoned application of the concept.
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