The complete development files for Alien Breed 3D II were officially released on the cover disc of issue 95 of Amiga Format magazine, in February 1997. While supposedly a release of the source code for that game, in fact the original game's code and assets are also in there (as the sequel was clearly built on top of it), and if anything, there are actually more unused files from the original Alien Breed 3D than the follow-up game included. This includes various old code and builds from demos, as well as lots of graphics for unused enemies. It also includes the original game's cut theme music. Alien Breed 3D (and its sequel) was mostly the work of one man - programmer Andy Clitheroe. As such the development files comprise of a dump of a directory from his hard drive.
Pictured here is an early title screen. The red alien pictured actually exists as an enemy in the development files. Parts of this image are visible in the review of the game in the September 1995 issue of CU Amiga magazine, which is clearly an unfinished build as it includes early weapon graphics. It suggests that this image was the title screen for the game until late in development.
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