Great Greed is another one of those Japanese things where everything's named after food for some reason, except instead of heavily-muscled men twitching their eyebrows at each other for hours on end, it's a Game Boy RPG with very loose environmentalist themes. It's surprisingly decent despite that, and even has some nice features like autosaving that its contemporaries might have done well to emulate.
In the Japanese version, there are two small shacks along the mountain road between Caviar and Won Ton. Upon entering one, Gum Drop asks if the player wants to rest. Choosing "yes" - which most players will do, since this comes during a lengthy area with tough and frequent encounters - triggers a scene in which Gum Drop and the player character share the shack's single bed "to keep from freezing", which results in the player character literally battling against his "naughty delusion" (エッチなもうそう).
The Naughty Delusion is a pretty easy fight for this point in the game: 350 HP, 0 MP, 305 PWR, 190 DEF, 150 SPD, only uses basic attacks but will ambush quickly if the player doesn't attack first, and gives 100 EXP and 0 gold on defeat. Beating it results in full HP and MP recovery. (Note that the "defeated" art shows it turning into a fox.) Losing, however, triggers another scene where the player character runs around the mountains to "cool his head", causing him to not recover at all from lack of sleep.
Unsurprisingly, all of this was removed from the English version, which completely overwrites the shacks with standard inns. Interestingly, though, the Naughty Delusion was not removed from the game - despite being unused, it was renamed "FOXEY" and actually given two unique new portraits! Perhaps it was originally just going to be censored a bit, but ultimately got axed entirely.
This enemy was also removed from the monster encyclopedia in the English version (it was originally the very first entry). This leaves 113 entries total instead of the original 114.
Read morePrevious • Archive • Next