The earliest public prototype of Skullgirls is dated September 16, 2005, over six years before the game's release. Nearly everything in these prototypes except for character design was discarded in the final game.
Skullgirls restarted development twice: once after original programmer Ryan Tharp was replaced by Zinac, and again after Zinac was replaced by Mike Zaimont (the programmer/designer of the final release). Each time, almost all of the art, programming, and game design was overhauled.
The massive amount of changes make direct comparisons very difficult, as the prototypes share little in common with the final game.
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