Lara Croft Tomb Raider: The Angel of Darkness is the sixth and last game in Core Design's original line of Tomb Raider games. As it turns out, Lara didn't get buried alive at the end of the fourth game. She arrives in Paris to find a close friend murdered...and she finds herself caught up in the criminal underworlds of both Paris and Prague in order to solve this mystery.
Deadlines absolutely mauled the developers' original vision, and as is par course for rushed releases, about half of the planned game was cut out—and not very carefully. It's the Sonic '06 of the Tomb Raider franchise.
The Parisian Ghetto level contains a strange oversight: after completing the Serpent Rouge, Lara exits at a high balcony. If the player takes one step back, then crawls forward and to the left, the game will fade out and re-load the Parisian Backstreets. The level can be completed normally but at the end, the cutscene that loads the next level will not trigger, nor will the death zone in the courtyard. This allows Lara to explore the alternate route through the level described above.
Lara can manually open the door leading to the Derelict Apartment Block; however, once inside, there is no collision.
To the left of Janice, there is a low set of road barriers that prevent Lara from going further. The streets continue past the roadblocks, even using unique textures.
But the left is more interesting; there are two bridges over a river, with buildings in the distance- this geometry is never seen at all except during a brief cutscene. These buildings also have "reflected" versions built in- indicating that water was to be implemented. A large square of swimmable water is present. The conclusion is that Lara would have been able to access and swim in this river.
The area is most fleshed-out when accessed from the end of the Rennes' Pawnshop level. To do so, the player must use the debug mode to swim outside the pipe in order to avoid triggering the end cutscene, tap left to re-orient Lara, and then hold forward. Eventually Lara will appear out of the pipe, overlooking the river, which now implements the water texture throughout the entire left side and most of the right. Like before, Lara can swim in this water. But the most interesting part of the setup is the boat in the river; its interiors are fully textured, indicating a larger role at one point.
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