Beyond Oasis is the story of Ali, a prince who found a magical Gold Armlet. Throughout his adventure to stop the Silver Armlet's user (including dungeons, breakable weapons, food items, puzzles, boss battles, and sidequests), Ali can summon water, fire, shadow, and plant spirits.
The 1994 prototype of The Story of Thor (Beyond Oasis in America) feels more like an engine test than anything else. While the date in the header is July 1994, it was actually released by scene group PROGRESS on April 30th, 1994. The final version was released in December in Japan.
A nearly complete set of graphics for a Barbarian enemy that doesn't appear in the prototype or final versions of the game were found (shown left). All he's missing are hurt and death animations.
These sprites don't match the more detailed style of the other enemy graphics. They must have been drawn very early in development.
The second idea for a sword-wielding enemy was this knight with shield (shown right), drawn in the same style as the other monsters in the game.
He too is missing hurt and death animations, and ultimately, the only enemies in the final game who have swords are simple soldiers.
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