This game has a prototype article
This game has a prerelease article
Tempo is a cutesy 2D musical platformer crafted by the masterminds behind the Bonk games. Unfortunately, not only was it released on the ill-fated 32X, the US version also had horrendous cover art.
The debug menu remains in the final, but was dummied-out. It can be accessed by modifying the address $07D578:4E71 or by using Game Genie code RHLT-R6X2 in the Gens emulator (it won't work on real hardware).
To toggle it on/off, hold A + B + C and press Right. To change between CG mode (patterns) and CL mode (colors), hold Start and press any direction on the D-Pad.
To change the select mode, hold A and press a direction. When in "cell edit" mode, press B to overwrite a pixel with the current color (selected in CL mode).
Depending on your final score, the show's host will give you a prize which will determine the image you see during the credits. There are six distinct images, one for each prize. Unfortunately, even when playing in Hard Mode (with 10× bonuses), skimming through the levels flawlessly and having a perfect performance at Bonus Levels, half the endings are still inaccessible due to some obscenely-high score requirements. It is possible (but extremely hard) to get them normally without any cheats by abusing continues and grinding in the last level for about six hours.
An early prototype had enemies giving more points when defeated, so it seems the programmers forgot to lower the score requirements as development progressed.
Here are the approximate score requirements needed to trigger the ending prizes:
|121,000 or Less||Pants|
|122,000 - 273,000||Pan|
|274,000 - 449,000||Guitar|
|450,000 - 666,000||Plane|
|667,000 - 1,004,000||Car|
|1,005,000 or More||House|
The Tempo series
|Game Gear||Tempo Jr. (Prototypes)|
|Sega Saturn||Super Tempo|