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Tetrisphere is best described as "what Tetris would look like if it were in first-person view". It also features some really trippy visuals, and the soundtrack...oh boy.
The game contains a lot of debug text, starting at offset 0xC6370 and mixing with the rest of the game's text. Here are just a few samples of them:
*** GAME CRASH CONFIRMED!!! *** ERRRRRRORRR *** WARNING! generatelevel.c -> PlacePiece is going to plot z+1! *** ERROR! generatelevel.c -> PlacePiece did not function to avoid breaking a piece! Killing the player for destroying an evil crystal ERROR! generatelevel.c -> CopyLevelPuzzle. Unkwnown Dest! Setting Quest Background to: %d *** ERROR!! drop.c -> PlacePieceGame was called with a non valid Piece!!! Dragging a used Piece!! Sending some foul blocks! Inializing heart skull animation thing
Most of it is routine stuff, but there are some interesting gems in there. The developers were certainly not in a good mood or this was "kinda" a joke from them.
******** ******** NOT IMPLODING A PIECE BECAUSE IT IS BROKEN! ******** ERROR!!!!!1 DOES NOT EXIST!!!!!!!!!!!!!!! *********** WRONG LEVEL INIT TYPE!!!!!!!! *********** If you see this let ME KNOW!!!!!!!!!!!!!!! *** ERROR!! drop.c -> PlacePieceGame was called with a non valid Piece!!! *** THIS IS MAJOR FUCKING EVIL AND WILL CRASH THE GAME!!!!! TELL SOMEONE!! *** (PREFERABLY SOMEONE SMART LIKE A CODER!) evil piece: (%d) tell bailey ERROR!! I Should NEVER Get Here in drop.c!! I am a MEAN AI! Make XCount 21!! I Have Sent enough black: %d, lets win! PANIC!! LETS DIG TO WIN! HMM, he is getting close to winning, lets send Fuqing negative number!!!! ABORT WIN CUZ ENDANIM FUCK YOU %d What the FUCK BLOWPIECEGONNER!! tell dave ***********************FREAQING DORQ.. LOAD GUI SFX FIRST ***********************FUQIN DORQ.. LOAD GUI SFX FIRST Idiot! Don't use HuffMan! My God, That Musta Hurt! Memory available: %d
Note that "tell dave" likely refers to David Pridie, one of the programmers.
Jun 6 1997.21:45:51
Nov 17 1997.20:23:27
Most likely the date that the game was completed.
The song Flim Flam is not present in the European version. The Brick variation which used this song now uses Extol instead, which is also the song that replaced it on the Audio menu.
Playing the song Prophetic during gameplay
Normally, if you change the music selection to Choose in the Audio menu, the game will not allow the track "Prophetic - Title" to play. However, a glitch in the European version causes the song to play if the player loops through the list by pressing D-Right after the last song. This is the only way the song can be played in-game, though the game will change the song to Azule Lux every time a new level is loaded.
This is most likely caused by the game trying to play the song Extol, as it was the last track in the US version. Since its placement was changed, the game loops the list and plays Prophetic instead.
|The Tetris series|
|Arcade (Sega)||Tetris (System 16, System E) • Flash Point • Bloxeed (System 18, System C)|
|Arcade (others)||Tetris (Vs. System) • Tetris: The Grand Master • Tetris: The Absolute: The Grand Master 2 PLUS|
|NES||Tetris (Tengen, Nintendo) • Hatris • Tetris 2 + Bombliss • Tetris 2|
|Game Boy (Color)||Tetris • Tetris 2 • Tetris Blast • Tetris DX|
|Mac OS Classic||Welltris • Super Tetris • Tetris Elements|
|SNES||Wordtris • Super Tetris 2 + Bombliss • Tetris 2 • Tetris & Dr. Mario • Super Bombliss|
|Virtual Boy||3-D Tetris|
|Nintendo 64||Tetrisphere • Tetris 64 • Magical Tetris Challenge • The New Tetris|
|PlayStation||The Next Tetris (Prototype) • Magical Tetris Challenge|
|Game Boy Advance||Tetris Worlds|
|Windows||Tetris Worlds • Tetris Elements|
|Mac OS X||Tetris Elements|
|Nintendo DS||Tetris DS (THQ, Nintendo)|
|Nintendo 3DS||Tetris: Axis|
|PlayStation Vita||Puyo Puyo Tetris|