We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

That's So Raven 2: Supernatural Style

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

That's So Raven 2: Supernatural Style

Developer: Artificial Mind and Movement
Publisher: Buena Vista Interactive
Platform: Game Boy Advance
Released in US: August 21, 2005


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Debug Menu

That's so Raven 2 Super Natural Style Debug.png That's so Raven 2 Super Natural Style Basic Debug.png That's so Raven 2 Super Natural Style Extra Debug.png

GameShark codes

F96A20FE 1DFD09E5
0C290150 13B8BB07

enable a debug menu, accessed by pressing Start+Select in-game. The options are pretty self-explanatory.

Sound Engine credit

Stored at x169438 in the ROM:

GAX Sound Engine 3.05A (Aug 16 2004) © Shin'en Multimedia. Code: B.Wodok

Error strings

Error strings for the sound engine can be found at x169584:

GAX2_INIT
OUT OF MEMORY
GAX2_NEW
PARAMS ARG IS NULL
GAX2_NEW_FX
FXPARAMS ARG IS NULL
WHEN USING DIFFERENT FX_MIXING_RATE, FLAG GAX_FX_REVERB AND GAX_HALFRATE_FX ARE NOT ALLOWED
GAX2_JINGLE
GAX_NO_JINGLE FLAG IS SET
GAX_IRQ
GAX_PLAY HAS NOT FINISHED BEFORE GAX_IRQ. USE LOWER MIXING RATE OR LESS FX CHANNELS OR PUT GAX_PLAY IN VBLANK IRQ
GAX_FX
YOU TRIED TO PLAY A SPEECH FX BUT HAVE NOT USED THE GAX_SPEECH FLAG WITH GAX2_INIT
GAX2_FX
FXPARAMS->FXID IS GAX_DEFAULT
GAX_RESTORE_FX
BUF ARG IS NULL