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That's So Raven 2: Supernatural Style

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Title Screen

That's So Raven 2: Supernatural Style

Developer: Artificial Mind and Movement
Publisher: Disney Interactive
Platform: Game Boy Advance
Released in US: August 21, 2005


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Debug Menu

That's so Raven 2 Super Natural Style Debug.png That's so Raven 2 Super Natural Style Basic Debug.png That's so Raven 2 Super Natural Style Extra Debug.png

GameShark codes

F96A20FE 1DFD09E5
0C290150 13B8BB07

enable a debug menu, accessed by pressing Start+Select in-game. The options are pretty self-explanatory.

Build Information

Found at x16D690:

May 23 2005 21:02:17

Debug Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if this can be accessed.

Text for a second debug menu is found at x3C330:

Level
MapX
MapY
Fx Player
Music Player
Obj Viewer
World 01 - Level 01D
World 01 - Level 01C
World 01 - Level 01B
World 01 - Level 01A
World 01 - Level 02D
World 01 - Level 02C1
World 01 - Level 02C
World 01 - Level 02B
World 01 - Level 02A
World 01 - Vision 3
World 01 - Vision 2
World 01 - Vision 1
World 01 - Vision
Visions
Level 02
Level 01
World 02 - Level 01D
World 02 - Level 01C
World 02 - Level 01B
World 02 - Level 01A
World 02 - Level 02D
World 02 - Level 02C
World 02 - Level 02B
World 02 - Level 02A
World 02 - Vision 3
World 02 - Vision 2
World 02 - Vision 1
World 02 - Vision
World 03 - Level 01D
World 03 - Level 01C
World 03 - Level 01B
World 03 - Level 01A1
World 03 - Level 01A
World 03 - Level 02D2
World 03 - Level 02D1
World 03 - Level 02D
World 03 - Level 02C
World 03 - Level 02B1
World 03 - Level 02B
World 03 - Level 02A
World 04 - Level 01E
World 04 - Level 01D
World 04 - Level 01C
World 04 - Level 01B
World 04 - Level 01A
World 04 - Level 02D
World 04 - Level 02C
World 04 - Level 02B
World 04 - Level 02A
World 05 - Level 01G
World 05 - Level 01F
World 05 - Level 01E
World 05 - Level 01D
World 05 - Level 01C
World 05 - Level 01B
World 05 - Level 01A
World 05 - Level 02H
World 05 - Level 02G
World 05 - Level 02F
World 05 - Level 02E
World 05 - Level 02D
World 05 - Level 02C
World 05 - Level 02B
World 05 - Level 02A
Zoo Photo Shoot
Fashion Rehearsal
Asset Viewer
Test Room
Runway
Rehearsals
World 05
World 04
World 03
World 02
World 01
Start Game

Sound Engine credit

Stored at x169438 in the ROM:

GAX Sound Engine 3.05A (Aug 16 2004) © Shin'en Multimedia. Code: B.Wodok

Error strings

Error strings for the sound engine can be found at x169584:

GAX2_INIT
OUT OF MEMORY
GAX2_NEW
PARAMS ARG IS NULL
GAX2_NEW_FX
FXPARAMS ARG IS NULL
WHEN USING DIFFERENT FX_MIXING_RATE, FLAG GAX_FX_REVERB AND GAX_HALFRATE_FX ARE NOT ALLOWED
GAX2_JINGLE
GAX_NO_JINGLE FLAG IS SET
GAX_IRQ
GAX_PLAY HAS NOT FINISHED BEFORE GAX_IRQ. USE LOWER MIXING RATE OR LESS FX CHANNELS OR PUT GAX_PLAY IN VBLANK IRQ
GAX_FX
YOU TRIED TO PLAY A SPEECH FX BUT HAVE NOT USED THE GAX_SPEECH FLAG WITH GAX2_INIT
GAX2_FX
FXPARAMS->FXID IS GAX_DEFAULT
GAX_RESTORE_FX
BUF ARG IS NULL

Text for the Obj Viewer, Music Player, and FX Player is stored at x16F858:

OBJ VIEWER
Obj No:
Anim No:
Anim Mode:
Once
Loop
PingPong

MUSIC PLAYER
Music No:

FX PLAYER
Fx No: