The Cat in the Hat (PlayStation 2, Xbox, Windows)/Unused Dialogue
This is a sub-page of The Cat in the Hat (PlayStation 2, Xbox, Windows).
There's a significant amount of unused voice clips that can be found in the files for the Windows version of this game. These range from references to various early concepts, including unused intros, scrapped levels, early enemies, and reworked mechanics, to alternate takes of used dialogue and a bizarre mic test.
Alternate Intro
A series of voice clips reveal that the game would have originally started with the Fish explaining the game's plot and the Cat interjecting with some occasional comments.
Filename | Audio | Transcript |
---|---|---|
Fish_Alt_Intro_Line | Fish: So, we're having a quiet day at home, when this irresponsible lunatic of a cat shows up! | |
Icut_C02 | Cat: Hey, I resent that! I am a very responsible lunatic. | |
Icut_F03 | Fish: And with him, this cat brings a magic crate with a whole bizarre world inside! | |
Icut_C04 | Cat: ♫He's got a whole world in his crate!♫ | |
Icut_F05 | Fish: Now the kids are fascinated by this world of chaos! | |
Icut_C06 | Cat: Hey! Have you taken a look outside your own world recently? | |
Icut_F07 | Fish: And then, the not-very-nice neighbour Mr. Quinn turns up... | |
Icut_C08 | Cat: Yeah, I'll agree with ya there. He ain't nice! | |
Icut_F09 | Fish: And he convinces Conrad to open the crate! | |
Icut_C10 | Cat: Which wasn't really the smartest thing he coulda done. | |
Icut_F11 | Fish: Now the world from the crate has taken over the house! | |
Icut_C12 | Cat: Uh, yea. Oops. | |
Icut_F13 | Fish: And Quinn's stolen the Crablock from the crate! | |
Icut_C14 | Cat: And unfortunately, I had to leave for an urgent meeting in Australia. | |
Icut_F15 | Fish: So, the cat decided he would heroically step forward, collect up all the magical energy loose around the house, stop Quinn, and save the day! | |
Icut_C16 | Cat: Oh, well...If you put it like that. I suppose a cat's gotta do what a cat's gotta do. | |
Icut_F17 | Fish: And I follow him around dispensing advice, because otherwise the incompetent idiot wouldn't stand a chance! | |
Icut_C18 | Cat: Oh, come on, cut me some slack here, will ya!? | |
Icut_C19 | Fish: Hey, you got us into this mess, now get us out!!! |
The Cat
Be prepared to hear an awful lot of Mike Myers, or more accurately, an awfully good impression of him.
Opening Cutscene
Several outtakes of the opening intro, featuring the Cat explaining the game's plot, can be found in the Windows version.
Most of this audio, named Cat_G002, is used, but the first nine seconds are different from the final game.
A raw take, named Cat_G002_Entire_Read, with two alternate readings of the intro. Chris Edgerly, the Cat's voice actor, breaks character a little bit at the beginning.
The Cat saying "Ta da!", the file being named Cat_G001. It's possible that this was meant to play when the title screen appeared.
Level Entry
There are alternate takes for the Cat's dialogue for entering two of the levels, specifically Musical Madness and Trouble Bath.
Level Name | Filenames | Unused | Used | Transcript |
---|---|---|---|---|
Musical Madness | Cat_LI03_ALT/Cat_LI03 | (A) Let us make beautiful music together. (B) Ah, mon cherie...let us make beautiful music together! | ||
Trouble Bath | Cat_LI09_ALT/Cat_LI09 | (A) I'll never understand this human obsession with baths. Cats are self-cleaning. (B) I'll never understand this human obsession with baths. When you're a cat, there's nowhere you can't lick! |
In addition to these, there are three other level introductions stored alongside the Cat's dialogue for entering the secret world, Mystical Mirror. This might imply that there were three other secret levels planned at one point. There's no other evidence for this as of yet, however.
Filename | Audio | Transcript |
---|---|---|
Cat_SL01 | Ooh, a strange new world. Time to seek out new life, and bubble-blow it away! Mwahahaha! | |
Cat_SL02 | Smashing, baby! A top secret lair of evil! ...Oh! Wrong film, wrong- Cut. We'll do it again? | |
Cat_SL03 | Hmmm...smells like this place ain't been cleaned in a while. |
General Gameplay
As it turns out, the Cat was somehow going to talk a lot more than in the final game.
Death
The Cat spends his nine lives in many more ways within the files for the Windows version. Note that some similarly-named files are occasionally used for teleporting.
Filename | Audio | Transcript |
---|---|---|
Cat_D001 | That coulda gone better! | |
Cat_D003 | Go to your happy place... go to your happy place... | |
Cat_D004 | Awkward. | |
Cat_D005 | Game over, man! Game over! | |
Cat_D007 | Well, partner, that's another fine mess you've got me into. | |
Cat_D010 | Oh my gosh, it's full of stars... | |
Cat_D011 | Mommy! | |
Cat_D013 | We came, we saw, we got our tushy kicked. | |
Cat_D018 | Ah, come on! We can do better then that! | |
Cat_D019 | That wasn't my finest hour. |
There's also an alternate take for one used death sound:
Filenames | Unused | Used | Transcript |
---|---|---|---|
Cat_D023_ALT/Cat_D023 | *cries in agony* |
Quitting
The Cat was originally going to be a bit more creative in admonishing you for quitting the game.
Filename | Audio | Transcript |
---|---|---|
Cat_Q005 | I'm gonna miss ya. I promised myself I wouldn't cry! | |
Cat_Q006 | Quitter. | |
Cat_Q007 | If at first you don't succeed, give up, huh? | |
Cat_Q008 | Wh-whattya mean we're over!? What'd I do wrong? | |
Cat_Q009 | Aw, come on! It ain't that hard! | |
Cat_Q010 | You're gonna have to carry on without me. | |
Cat_Q011 | We were just getting started! | |
Cat_Q012 | Uh huh. When the going gets tough, run away. | |
Cat_Q013 | Don't go! I promise I'll get this cleaned up! | |
Cat_Q014 | Aw man, you can't quit now! |
Reactions
There's a series of unused reactions for the Cat that have various purposes, including pain reactions, gaining health, capturing an enemy, or other miscellaneous criterion.
Filename | Audio | Transcript |
---|---|---|
Cat_SE17 | Ah! | |
Cat_SE18 | Ow-o-o-o! | |
Cat_SE19 | Huh? | |
Cat_SE20 | Wha? What? | |
Cat_SE21 | Now that's what I'm talkin' about. | |
Cat_SE22 | Don't try this at home. | |
Cat_SE23 | Ah, much better! | |
Cat_SE25 | You're mine! | |
Cat_SE26 | Up and away! | |
Cat_SE27 | Yeeees! | |
Cat_SE28 | Gotcha! | |
Cat_SE29 | Got it! | |
Cat_SE30 | Uh huh! Uh huh! Uh huh uh huh uh huh! | |
Cat_SE33 | Ahhh... | |
Cat_SE39 | Man, I am good! |
Talking to the Fish
In the final game, the Cat cycles through twenty-five comebacks after the player finishes talking to the Fish, but a total of twenty-nine exist in the files of the Windows version.
Filename | Audio | Transcript |
---|---|---|
Cat_FR27 | What do you do when you ain't got me to patronize? | |
Cat_FR28 | I know some day your Dad's gonna find ya. "Oops! Wrong fish!" | |
Cat_FR29 | Finally! Some decent advice! | |
Cat_FR30 | Ya know, you do a lot of talking for someone with no lips. |
Talking with Quinn
The Cat's final line of dialogue in the final boss fight, Quinn in Toyland, has an alternate take in the Windows version of the game.
Filenames | Unused | Used | Transcript |
---|---|---|---|
Cat_BS03/Cat_BS03A | (A) Cat - 3. Strange man from next door - zero. Result - The suave, sophisticated, and incredibly handsome Cat wins! Woohoo! (B) Cat - 3. Strange man from next door - nil. Result - The suave, sophisticated, and incredibly handsome Cat wins! Woohoo! |
Miscellaneous Dialogue
A series of idle dialogue where the Cat complains about being bored go unused.
Filename | Audio | Transcript |
---|---|---|
Cat_FE01 | Ah, come on, I'm growin' old here! | |
Cat_FE02 | Oh, why are we waiting!? | |
Cat_FE03 | Hello? Is there anybody there? | |
Cat_FE04 | Cat to player. Come in, player. | |
Cat_FE09 | Look, I've got an appointment with my therapist in an hour... | |
Cat_FE10 | Hey look, my contract made no mention of just standing around. | |
Cat_FE15 | I'm getting a feeling of deja-vu here. | |
Cat_FE16 | Something tells me I've been here before... |
The Cat had a good bit more to say for any given situation.
Filename | Audio | Transcript |
---|---|---|
Cat_GI16 | Y'know, I think I'm getting lumps on my lumps. | |
Cat_GI17 | And now, face the might of karate cat! | |
Cat_GI18 | All for one and one for all! | |
Cat_GI19 | Oh, rush to the head, it's all gone black, ah, ahah! Oh, that's better. | |
Cat_I001 | *hack* *hack* *cough* Hairball. | |
Cat_I002 | *burp* I knew that milk would come back to haunt me. | |
Cat_I003 | I'll just entertain myself until you do something. | |
Cat_I004 | Can we get on with this? I have a life, you know. | |
Cat_I005 | But I'm boooored. | |
Cat_I006 | Hey! I want my lawyer. | |
Cat_I007 | This ain't the cat you're looking for. | |
Cat_I008 | Have you gone to sleep out there? | |
Cat_I009 | Suddenly I feel so alone... | |
Cat_I010 | You ever get the feeling that you're trapped in some computer game? | |
Cat_I011 | Helloooooo? Anybody out there? | |
Cat_I012 | I'll just take a quick cat nap. | |
Cat_I013 | You haven't forgotten about your old friend Cat, have you? | |
Cat_I014 | I like this spot...but not that much. | |
Cat_I015 | Ready when you are, pal! | |
Cat_I016 | I'm all rested up now, thanks. | |
Cat_I017 | Yoohooooo. | |
Cat_I018 | OK, OK, nothing else to see here, let's move along. | |
Cat_I019 | You can't leave me hangin' like this! |
An extended reel of idle dialogue called Cat_Whistling_Bored_Talking. While some parts of this clip are used in-game, the rest of it isn't, including an off-the-cuff reference to comedian Buddy Hackett.
Finally, there's two other lines of dialogue with no clear purpose.
Filename | Audio | Transcript | Notes |
---|---|---|---|
Cat_Fun | It's fun to have fun, but you've got to know how! | The Cat reciting a line from one of the movie's songs, "Fun Fun Fun". It's not clear where this would've been used. | |
Cat_GI02 | Hey, watch me dance now...haha! | This may have been an alternate sound test, as the dialogue that plays for changing the volume is stored right next to this. |
Credits
In the console versions of the game, the Cat talks over the credits, just in case you hadn't heard enough of him up to this point. Although he remains silent in the Windows version, both of his monologues show up in its files.
In the Xbox version's monologue, the Cat comments on many of the people mentioned in the credits, name-dropping specific people after about a minute. Only the very last line in this monologue isn't used, where he calls Andrea "button girl". As a side note, many of the Cat's shoutouts appear to refer to some of the actual people behind the game:
- Jonathan probably refers to Jonathan Eubanks, credited as the executive producer.
- Nick probably refers to Nick Torchia, credited as the production coordinator and for "game concept".
- Steve probably refers to Stephen Townsend, credited as the producer.
- Nathan probably refers to Nathan Whitman, credited as the assistant producer.
- Tom refers to Tom Keegan, credited as the casting and voice director.
- Andrea refers to Andrea Toyias, credited as the dialogue editor and recording engineer.
It's not entirely clear who Dave is.
The Fish
As the game's built-in instruction manual, the Fish also has a lot to say that goes unused.
Alternate Intro
There appears to be another early concept for an intro sequence within the Fish's dialogue, where he explains the game's set-up even more succinctly than in the final game. Note how he blames the Things here for opening the magic crate rather than Conrad like in the other opening.
Filename | Audio | Transcript |
---|---|---|
Fish_H21 | You bring a magic crate into the house, the hairless monkeys open it, and the magic gets everywhere! Now you need to collect it and put it back where it belongs! The more magic you collect, the more bizarre worlds you'll open. It's a very dirty job, and someone's gotta do it, and it's gonna be you! |
Advice
Much of the Fish's advice throughout the game was rerecorded or changed. These changes were usually just clarifications, but some reveal earlier versions of core game mechanics.
Filenames | Unused | Used | Transcript for Unused Dialogue | Transcript for Used Dialogue | Notes |
---|---|---|---|---|---|
Fish_H12/Fish_H12_HEARTS | So, you wanna live forever, Cat? Collect slices of cake or even full cakes to increase your waistline, er, I mean, cat lives. Collect any small cats, than you will gain extra lives. Now get a move on, Cat! | So, you wanna live forever, Cat? Collect slices of cake or even full cakes to increase your waistline, er, I mean, cat lives. Collect any small hearts, than you will gain extra lives. Now get a move on, Cat! | In what was presumably a mistake, this line originally suggested you had to collect a smaller cat in order to gain an extra life rather than a heart. | ||
Fish_H13/Fish_H41 | Now, a new introduction to your vocabulary: the switch. Those you find on the ground must be slammed, while others must be fired at with something you've caught in your umbrella. | Now, a new introduction to your vocabulary: the switch. Those you find on the ground must be slammed, while others must be hit by firing at them with something you've caught with your umbrella. Switches will often start platforms moving, or even make them appear out of thin air! | This line was rewritten to elaborate what the switches would do upon activation. | ||
Fish_H18/Fish_H31 | While gooballs are relatively stable, Goobangs are anything but! If you get too close to them, they'll explode! I know you might enjoy that, but if you get blown up, there'll be no one left to clean up the mess. | Coming up, there's a Goobang. These are like gooballs, except if you touch them, they'll explode. So jump over them, shoot them with captured creatures or gooballs, or set them off as part of some chain reaction. It's not that I care, I just need you to clean up this big mess you've made! | This line was rewritten to make the function(s) of the Goobangs more clear. | ||
Fish_H19/Fish_H48 | These are special switches. If you slam down on them, you'll become encased in a floating bubble. You can move around in it, but if you touch anything, it will burst. Use the shield button to move the bubble faster, and jump to pop it. | These are special switches. If you slam down on them, you'll become encased in a floating bubble. You can move around in it, but if you touch any spiky walls, floors, ceilings, or any creatures, it will burst. You can increase the speed of the balloon, or you can burst it if you decide you want to get out early. | This line was rewritten to make what bursts the bubble more clear. | ||
Fish_H20/Fish_H51 | If you see a hanging hoop, you can jump up, grab it, and be carried along to wherever it leads. Try it, but don't expect me to come running if it all goes wrong. I must have left my legs in the other fish bowl! | If you see a hanging hoop, you can jump up, grab it, and be carried along to wherever it leads. If you move in the direction the hoop is traveling, then you'll speed up, and if you move the other way, it'll slow down. Try it, but don't expect me to come running if it all goes wrong. I must have left my legs in the other fish bowl! | Some information was added telling the player how they can change the speed of the hoop. | ||
Fish_H57_ALT/Fish_H57 | Those giant crabs are really mean! Their claws can do some serious damage! | Those giant crabs are really mean! Their claws can really do some damage! | Two alternate takes on the same idea. | ||
Fish_H107/Fish_H29 | Your umbrella can also be used to form a shield which will protect you from all forms of damage. But, you can't move while you're using it. | You can form a shield from your umbrella to protect you from incoming fire. You can't move while you're under the shield, and it will not protect you from goo explosions or creatures running into you. | The original line states that the Cat's shield would've made the player invulnerable to damage, but this mechanic was eventually changed. | ||
Fish_H108/Fish_H52 | Over there is a Thing. He or she - I never can tell which - has stolen one of four keys. To get the key back, you'll have to bubble blast them with a captured enemy or a ball of goo. If the Thing is on a different platform than you, you may have to jump and fire. | Over there is a Thing. He or she - I never can tell which - has stolen one of four keys. To get the key back, you'll have to bubble blast them with a captured enemy or a ball of goo. | This line was shortened, as there's no point in the game where the Thing is on the same platform as the player. |
Some of the Fish's dialogues even have two unused takes in the Windows version of the game.
Filenames | Unused (1) | Unused (2) | Used | Transcript for Unused Dialogue | Transcript for Used Dialogue | Notes |
---|---|---|---|---|---|---|
Fish_H04/Fish_H38/Fish_H49 | (A) So, you're having more problems. Why am I not surprised? To jump extra high distances, you can use a trampoline. Some you simply walk up to. Others you must climb onto and then start jumping. You might even be able to squeeze in an extra bit of height if you jump at juuuust the right moment. (B) So, you're having more problems. Why am I not surprised? A trampoline will allow you to jump extra high distances. However, if you need to stop jumping, slam down on the trampoline. |
So, you're having more problems. Why am I not surprised? To jump higher, you can use a trampoline. Do try not to injure yourself. | The trampoline evidently went through a few changes. Originally, some trampolines had the player physically jump onto them rather than making them jump automatically. This was changed to having the trampolines stop only if the player slams down on them, before just having the player walk onto the trampolines. | |||
Fish_H98/Fish_H99/Fish_H97 | (A) You've got enough magic to enter a new world! (B) Another world has been opened because you've tidied up enough magic! |
You can now explore a whoooole neeeew world. | Three alternate takes on the same idea. |
There are also many lines of dialogue that never get used at all, some of which describe concepts and enemies which go entirely unused in the final game.
Filename | Audio | Transcript | Notes |
---|---|---|---|
Fish_H11 | To deal with the various bizarre monstrosities that you've unleashed into this house, you will need to use your umbrella. You can either jump and slam your umbrella down on creatures, or shoot bubbles at the little beasties to capture and fire them at another target. | A hint explaining how to attack using the Cat's umbrella, a function so basic it probably didn't warrant a separate dialogue. | |
Fish_H24 | OK Cat, you're now in a bonus world. In here, you can collect some extra magic, and one of the crystals that will give you access to a secret world. But be careful, one false move and you're outta here! | A hint explaining what bonus worlds are. It was probably removed since it would serve as an unneccesary interruption, as every bonus room involves an obstacle the Cat must run away from. | |
Fish_H28 | Oh no! With the magic he's collected, Quinn has made a new world! You're gonna have to go in after him. | This was probably meant to play while the Cat is traveling to each new world, but it was eventually cut in favour of Fish_H97 above as it was probably far too repetitive. | |
Fish_H30 | Some creatures are covered with armor. A goat has horns, and a lizard has spikes to burst your bubble attack. Try to attack from a different direction, but if all else fails, an explosive gooball should rid you of them! | A hint for a totally unused concept. In the final game, all enemies are vulnerable to any of the Cat's bubble attacks. It also describes an entirely unused lizard enemy. | |
Fish_H54 | Watch out for those giant purple dogs! As you know, there's nothing a dog likes more than chasing a cat! | A hint introducing the player to the purple poodle-looking creatures which ultimately goes unused. | |
Fish_H62 | Those goats with two heads look like they don't know which way to go. But if they see you, they'll point their horns in your direction and charge! | A hint introducing the player to the two-headed goat creatures which ultimately goes unused. | |
Fish_H63 | Those purple parrots are usually quite oblivious to the world. However, if you run into their beaks, they can give you a naaasty peck! | A hint introducing the player to the green-purple parrot enemies which ultimately goes unused. | |
Fish_H64 | Up ahead there's something that looks like a ball with a beak. But if they touch you, it'll sting for a week! | Hints introducing the player to two totally unused enemies. | |
Fish_H68 | Those huge birds up there carry eggs wherever they go. Only, they're not for hatching; they drop them on the heads of unsuspecting cats! | ||
Fish_H73 | These arrow signs are here to help show you which way to go. | A hint explaining the rather obvious purpose of the game's arrow signs. | |
Fish_H81 | Ooh, see if you can find one of those red pieces of magic, because they're worth a lot! | These are pretty self-explanatory. | |
Fish_H116 | Wooow! That's a red piece of magic! That's worth a hundred units. Keep your eye out for more of these! | ||
Fish_H117 | This is a piece of magic. Collect these to open more wooooorlds. | A hint explaining the game's units of currency. It's safe to say that this was cut for being unnecessary. |
Commentary on Boss Fights
There's a few lines of commentary from The Fish that don't seem to get uttered during any of the boss fights with Quinn.
Filename | Audio | Transcript |
---|---|---|
Fish_C01 | Jump, you fool! | |
Fish_C08 | Duck and cover! | |
Fish_C10 | Is that the best you can do!? | |
Fish_C11 | Eeeew, that was nasty! | |
Fish_C16 | The exhaust port is open! | |
Fish_C17 | Attack the exhaust pipe! |
Miscellaneous Dialogue
The Windows version of the game has a rather bizarre mic test of some sort where The Fish makes a bunch of weird noises, aptly named FishWildSounds. It includes an off-the-cuff comment on how "Crablock" sounds like "Kreplach", a sort of Jewish cuisine featuring a dumpling served in chicken soup.
Quinn
Exiting a Level
At the end of the first playthrough of each level, the player spots Quinn running through the exit door. There's a fair bit more dialogue for this purpose than the relatively short game would suggest.
Filename | Audio | Transcript |
---|---|---|
Qui_EP01 | Wa-heee! | |
Qui_EP11 | Catch ya later! | |
Qui_EP12 | Time to leave. | |
Qui_EP13 | Woof woof. | |
Qui_EP14 | I need a vacation. | |
Qui_EP15 | ¡Adiós, muchachos! | |
Qui_EP16 | ¡Hasta la vista! | |
Qui_EP17 | Methinks I saw a puddy cat. | |
Qui_EP18 | I'll be back. | |
Qui_EP19 | Sayonara, señorita! | |
Qui_EP20 | Follow me to your doom. | |
Qui_EP21 | *evil laugh* | |
Qui_EP22 | Once more unto the breach. | |
Qui_EP23 | Come on, scaredy-cat! |
There's an alternate take for Quinn's line of dialogue when he runs through the door at the end of Freezer Burn in the console versions of the game.
Filenames | Unused | Used | Transcript for Unused Dialogue | Transcript for Used Dialogue |
---|---|---|---|---|
Qui_EP03_ALT/Qui_EP03 | ♫A-looting we will go, a-looting we will go, hi-ho a-looting and a-looting we will go!♫ | ♫A-looting we will go...♫ |
Boss Fight Dialogue
There's a lot of dialogue for Quinn that appears to have been intended as taunts/reactions for his boss fights.
Filename | Audio | Transcript |
---|---|---|
Quinn_SE01 | Ha. Ha. | |
Quinn_SE02 | Is that it!? | |
Quinn_SE03 | Poor cat. | |
Quinn_SE04 | Aw, diddums. | |
Quinn_SE05 | Take that, Cat. | |
Quinn_SE06 | Fall, you fool. | |
Quinn_SE08 | Time to fry, Cat. | |
Quinn_SE09 | Poor little puddy cat. | |
Quinn_SE10 | Aw, the Cat's all broken. | |
Quinn_SE11 | Burn baby, burn! | |
Quinn_SE12 | Aah! | |
Quinn_SE13 | Agh! | |
Quinn_SE15 | That hurt! | |
Quinn_SE15_ALT | That hurt. | |
Quinn_SE16 | I'll get you! | |
Quinn_SE16_ALT | Uumph! I'll get you! | |
Quinn_SE17 | *pain noises* |
Miscellaneous Dialogue
A bunch of general dialogue for Quinn that could have been used for any number of purposes. The rest of the dialogue labeled "TA" was eventually used in the Windows version for Quinn's taunts at the end of each level. Interestingly, some of this dialogue may suggest that Quinn was going to show up more frequently than he does in the final game.
Filename | Audio | Transcript |
---|---|---|
Quinn_TA01 | You'll never catch me, Cat! | |
Quinn_TA02 | You'll have to do better than that, Cat! | |
Quinn_TA13 | I've left you quite a few surprises! | |
Quinn_TA14 | You're no match for me, Cat! | |
Quinn_TA15 | Cat! Is that all you've got? | |
Quinn_TA16 | Come on, Cat! Get the lead out! | |
Quinn_TA17 | Who knows? Maybe next time, Cat! | |
Quinn_TA18 | Not bad...but not good either! | |
Quinn_TA19 | I'm doing this with my eyes closed, Cat! | |
Quinn_TA20 | Cat, you're no competition! | |
Quinn_TA21 | Cat, I'm waiting! | |
Quinn_TA22 | I can see you...but you can't see me. | |
Quinn_TA23 | It's a long way down! Land on your feet, Cat! | |
Quinn_TA24 | Nice work! But not nice enough. | |
Quinn_TA25 | This isn't supposed to be fun! | |
Quinn_TA26 | Consider yourself lucky! | |
Quinn_TA27 | You won't be so lucky next time, Cat! | |
Quinn_TA28 | Is the kitty cat tired? Awwww. *laugh* | |
Quinn_TA29 | Close, but not close enough. | |
Quinn_TA30 | Woo! You could use some practice, Cat! |
Several takes of Quinn saying "I'll get that Cat!". These raw takes are labeled Qui_NP13, which is among the dialogue for Quinn whenever he runs from one level to the next.
The Kids
There's not a lot of dialogue recorded for either Conrad or Sally, given that they mostly just stand around the whole game.
Conrad
There's two lines of dialogue for Conrad which suggest you could've talked to him after he stopped blocking your path.
Filename | Audio | Transcript |
---|---|---|
Con_SL07 | Quinn ran past me. Better follow him! | |
Con_SL08 | Quinn went that way, upstairs! |
Sally
Similar lines of dialogue exist for Sally.
Filename | Audio | Transcript |
---|---|---|
Sal_SL07 | I saw Quinn run past me. Go after him! | |
Sal_SL08 | Quinn ran upstairs! You'd better follow him! |
In addition, there are also several raw takes of Sally refusing to let the player past her, at least some of each going unused.
Filename | Audio | Transcript |
---|---|---|
Sal_Extra_Line_Uh_Uh | Uh uh. (x4) | |
Sal_SSE1 | Sorry. (x3) | |
Sal_SSE2 | No. (x6) | |
Sal_SSE4 | Nope. (x4) | |
Sal_SSE5 | Nah. (x3) |
Alternate Ending?
Some characters have unused dialogue labeled "ES", ostensibly for "Ending Special", where Quinn laments his defeat while the kids both celebrate.
Quinn
Filename | Audio | Transcript |
---|---|---|
Quinn_ES01 | Nuts! | |
Quinn_ES02 | Defeated by an overgrown cat! |
Conrad
Filename | Audio | Transcript |
---|---|---|
Con_ES01 | Woohoo! | |
Con_ES02 | Yea! YEA- |
Sally
Filename | Audio | Transcript |
---|---|---|
Sal_ES01 | Hooray! | |
Sal_ES02 | Yahoo! |