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The Cat in the Hat (PlayStation 2, Xbox, Windows)/Unused Dialogue

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This is a sub-page of The Cat in the Hat (PlayStation 2, Xbox, Windows).

There's a significant amount of unused voice clips that can be found in the files for the Windows version of this game. These range from references to various early concepts, including unused intros, scrapped levels, early enemies, and reworked mechanics, to alternate takes of used dialogue and a bizarre mic test.

(Source: CallaxianTitan)

Alternate Intro

A series of voice clips reveal that the game would have originally started with the Fish explaining the game's plot and the Cat interjecting with some occasional comments.

Filename Audio Transcript
Fish_Alt_Intro_Line
Fish: So, we're having a quiet day at home, when this irresponsible lunatic of a cat shows up!
Icut_C02
Cat: Hey, I resent that! I am a very responsible lunatic.
Icut_F03
Fish: And with him, this cat brings a magic crate with a whole bizarre world inside!
Icut_C04
Cat: ♫He's got a whole world in his crate!♫
Icut_F05
Fish: Now the kids are fascinated by this world of chaos!
Icut_C06
Cat: Hey! Have you taken a look outside your own world recently?
Icut_F07
Fish: And then, the not-very-nice neighbour Mr. Quinn turns up...
Icut_C08
Cat: Yeah, I'll agree with ya there. He ain't nice!
Icut_F09
Fish: And he convinces Conrad to open the crate!
Icut_C10
Cat: Which wasn't really the smartest thing he coulda done.
Icut_F11
Fish: Now the world from the crate has taken over the house!
Icut_C12
Cat: Uh, yea. Oops.
Icut_F13
Fish: And Quinn's stolen the Crablock from the crate!
Icut_C14
Cat: And unfortunately, I had to leave for an urgent meeting in Australia.
Icut_F15
Fish: So, the cat decided he would heroically step forward, collect up all the magical energy loose around the house, stop Quinn, and save the day!
Icut_C16
Cat: Oh, well...If you put it like that. I suppose a cat's gotta do what a cat's gotta do.
Icut_F17
Fish: And I follow him around dispensing advice, because otherwise the incompetent idiot wouldn't stand a chance!
Icut_C18
Cat: Oh, come on, cut me some slack here, will ya!?
Icut_C19
Fish: Hey, you got us into this mess, now get us out!!!

The Cat

Be prepared to hear an awful lot of Mike Myers, or more accurately, an awfully good impression of him.

Opening Cutscene

Several outtakes of the opening intro, featuring the Cat explaining the game's plot, can be found in the Windows version.

Most of this audio, named Cat_G002, is used, but the first nine seconds are different from the final game.

A raw take, named Cat_G002_Entire_Read, with two alternate readings of the intro. Chris Edgerly, the Cat's voice actor, breaks character a little bit at the beginning.

The Cat saying "Ta da!", the file being named Cat_G001. It's possible that this was meant to play when the title screen appeared.

Level Entry

There are alternate takes for the Cat's dialogue for entering two of the levels, specifically Musical Madness and Trouble Bath.

Level Name Filenames Unused Used Transcript
Musical Madness Cat_LI03_ALT/Cat_LI03
(A) Let us make beautiful music together.
(B) Ah, mon cherie...let us make beautiful music together!
Trouble Bath Cat_LI09_ALT/Cat_LI09
(A) I'll never understand this human obsession with baths. Cats are self-cleaning.
(B) I'll never understand this human obsession with baths. When you're a cat, there's nowhere you can't lick!

In addition to these, there are three other level introductions stored alongside the Cat's dialogue for entering the secret world, Mystical Mirror. This might imply that there were three other secret levels planned at one point. There's no other evidence for this as of yet, however.

Filename Audio Transcript
Cat_SL01
Ooh, a strange new world. Time to seek out new life, and bubble-blow it away! Mwahahaha!
Cat_SL02
Smashing, baby! A top secret lair of evil! ...Oh! Wrong film, wrong- Cut. We'll do it again?
Cat_SL03
Hmmm...smells like this place ain't been cleaned in a while.

General Gameplay

As it turns out, the Cat was somehow going to talk a lot more than in the final game.

Death

The Cat spends his nine lives in many more ways within the files for the Windows version. Note that some similarly-named files are occasionally used for teleporting.

Filename Audio Transcript
Cat_D001
That coulda gone better!
Cat_D003
Go to your happy place... go to your happy place...
Cat_D004
Awkward.
Cat_D005
Game over, man! Game over!
Cat_D007
Well, partner, that's another fine mess you've got me into.
Cat_D010
Oh my gosh, it's full of stars...
Cat_D011
Mommy!
Cat_D013
We came, we saw, we got our tushy kicked.
Cat_D018
Ah, come on! We can do better then that!
Cat_D019
That wasn't my finest hour.

There's also an alternate take for one used death sound:

Filenames Unused Used Transcript
Cat_D023_ALT/Cat_D023
*cries in agony*

Quitting

The Cat was originally going to be a bit more creative in admonishing you for quitting the game.

Filename Audio Transcript
Cat_Q005
I'm gonna miss ya. I promised myself I wouldn't cry!
Cat_Q006
Quitter.
Cat_Q007
If at first you don't succeed, give up, huh?
Cat_Q008
Wh-whattya mean we're over!? What'd I do wrong?
Cat_Q009
Aw, come on! It ain't that hard!
Cat_Q010
You're gonna have to carry on without me.
Cat_Q011
We were just getting started!
Cat_Q012
Uh huh. When the going gets tough, run away.
Cat_Q013
Don't go! I promise I'll get this cleaned up!
Cat_Q014
Aw man, you can't quit now!

Reactions

There's a series of unused reactions for the Cat that have various purposes, including pain reactions, gaining health, capturing an enemy, or other miscellaneous criterion.

Filename Audio Transcript
Cat_SE17
Ah!
Cat_SE18
Ow-o-o-o!
Cat_SE19
Huh?
Cat_SE20
Wha? What?
Cat_SE21
Now that's what I'm talkin' about.
Cat_SE22
Don't try this at home.
Cat_SE23
Ah, much better!
Cat_SE25
You're mine!
Cat_SE26
Up and away!
Cat_SE27
Yeeees!
Cat_SE28
Gotcha!
Cat_SE29
Got it!
Cat_SE30
Uh huh! Uh huh! Uh huh uh huh uh huh!
Cat_SE33
Ahhh...
Cat_SE39
Man, I am good!


Talking to the Fish

In the final game, the Cat cycles through twenty-five comebacks after the player finishes talking to the Fish, but a total of twenty-nine exist in the files of the Windows version.

Filename Audio Transcript
Cat_FR27
What do you do when you ain't got me to patronize?
Cat_FR28
I know some day your Dad's gonna find ya. "Oops! Wrong fish!"
Cat_FR29
Finally! Some decent advice!
Cat_FR30
Ya know, you do a lot of talking for someone with no lips.

Talking with Quinn

The Cat's final line of dialogue in the final boss fight, Quinn in Toyland, has an alternate take in the Windows version of the game.

Filenames Unused Used Transcript
Cat_BS03/Cat_BS03A
(A) Cat - 3. Strange man from next door - zero. Result - The suave, sophisticated, and incredibly handsome Cat wins! Woohoo!
(B) Cat - 3. Strange man from next door - nil. Result - The suave, sophisticated, and incredibly handsome Cat wins! Woohoo!

Miscellaneous Dialogue

A series of idle dialogue where the Cat complains about being bored go unused.

Filename Audio Transcript
Cat_FE01
Ah, come on, I'm growin' old here!
Cat_FE02
Oh, why are we waiting!?
Cat_FE03
Hello? Is there anybody there?
Cat_FE04
Cat to player. Come in, player.
Cat_FE09
Look, I've got an appointment with my therapist in an hour...
Cat_FE10
Hey look, my contract made no mention of just standing around.
Cat_FE15
I'm getting a feeling of deja-vu here.
Cat_FE16
Something tells me I've been here before...

The Cat had a good bit more to say for any given situation.

Filename Audio Transcript
Cat_GI16
Y'know, I think I'm getting lumps on my lumps.
Cat_GI17
And now, face the might of karate cat!
Cat_GI18
All for one and one for all!
Cat_GI19
Oh, rush to the head, it's all gone black, ah, ahah! Oh, that's better.
Cat_I001
*hack* *hack* *cough* Hairball.
Cat_I002
*burp* I knew that milk would come back to haunt me.
Cat_I003
I'll just entertain myself until you do something.
Cat_I004
Can we get on with this? I have a life, you know.
Cat_I005
But I'm boooored.
Cat_I006
Hey! I want my lawyer.
Cat_I007
This ain't the cat you're looking for.
Cat_I008
Have you gone to sleep out there?
Cat_I009
Suddenly I feel so alone...
Cat_I010
You ever get the feeling that you're trapped in some computer game?
Cat_I011
Helloooooo? Anybody out there?
Cat_I012
I'll just take a quick cat nap.
Cat_I013
You haven't forgotten about your old friend Cat, have you?
Cat_I014
I like this spot...but not that much.
Cat_I015
Ready when you are, pal!
Cat_I016
I'm all rested up now, thanks.
Cat_I017
Yoohooooo.
Cat_I018
OK, OK, nothing else to see here, let's move along.
Cat_I019
You can't leave me hangin' like this!

An extended reel of idle dialogue called Cat_Whistling_Bored_Talking. While some parts of this clip are used in-game, the rest of it isn't, including an off-the-cuff reference to comedian Buddy Hackett.

Finally, there's two other lines of dialogue with no clear purpose.

Filename Audio Transcript Notes
Cat_Fun
It's fun to have fun, but you've got to know how! The Cat reciting a line from one of the movie's songs, "Fun Fun Fun". It's not clear where this would've been used.
Cat_GI02
Hey, watch me dance now...haha! This may have been an alternate sound test, as the dialogue that plays for changing the volume is stored right next to this.

Credits

In the console versions of the game, the Cat talks over the credits, just in case you hadn't heard enough of him up to this point. Although he remains silent in the Windows version, both of his monologues show up in its files.

In the Xbox version's monologue, the Cat comments on many of the people mentioned in the credits, name-dropping specific people after about a minute. Only the very last line in this monologue isn't used, where he calls Andrea "button girl". As a side note, many of the Cat's shoutouts appear to refer to some of the actual people behind the game:

  • Jonathan probably refers to Jonathan Eubanks, credited as the executive producer.
  • Nick probably refers to Nick Torchia, credited as the production coordinator and for "game concept".
  • Steve probably refers to Stephen Townsend, credited as the producer.
  • Nathan probably refers to Nathan Whitman, credited as the assistant producer.
  • Tom refers to Tom Keegan, credited as the casting and voice director.
  • Andrea refers to Andrea Toyias, credited as the dialogue editor and recording engineer.

It's not entirely clear who Dave is.

The Fish

As the game's built-in instruction manual, the Fish also has a lot to say that goes unused.

Alternate Intro

There appears to be another early concept for an intro sequence within the Fish's dialogue, where he explains the game's set-up even more succinctly than in the final game. Note how he blames the Things here for opening the magic crate rather than Conrad like in the other opening.

Filename Audio Transcript
Fish_H21
You bring a magic crate into the house, the hairless monkeys open it, and the magic gets everywhere! Now you need to collect it and put it back where it belongs! The more magic you collect, the more bizarre worlds you'll open. It's a very dirty job, and someone's gotta do it, and it's gonna be you!

Advice

Much of the Fish's advice throughout the game was rerecorded or changed. These changes were usually just clarifications, but some reveal earlier versions of core game mechanics.

Filenames Unused Used Transcript for Unused Dialogue Transcript for Used Dialogue Notes
Fish_H12/Fish_H12_HEARTS
So, you wanna live forever, Cat? Collect slices of cake or even full cakes to increase your waistline, er, I mean, cat lives. Collect any small cats, than you will gain extra lives. Now get a move on, Cat! So, you wanna live forever, Cat? Collect slices of cake or even full cakes to increase your waistline, er, I mean, cat lives. Collect any small hearts, than you will gain extra lives. Now get a move on, Cat! In what was presumably a mistake, this line originally suggested you had to collect a smaller cat in order to gain an extra life rather than a heart.
Fish_H13/Fish_H41
Now, a new introduction to your vocabulary: the switch. Those you find on the ground must be slammed, while others must be fired at with something you've caught in your umbrella. Now, a new introduction to your vocabulary: the switch. Those you find on the ground must be slammed, while others must be hit by firing at them with something you've caught with your umbrella. Switches will often start platforms moving, or even make them appear out of thin air! This line was rewritten to elaborate what the switches would do upon activation.
Fish_H18/Fish_H31
While gooballs are relatively stable, Goobangs are anything but! If you get too close to them, they'll explode! I know you might enjoy that, but if you get blown up, there'll be no one left to clean up the mess. Coming up, there's a Goobang. These are like gooballs, except if you touch them, they'll explode. So jump over them, shoot them with captured creatures or gooballs, or set them off as part of some chain reaction. It's not that I care, I just need you to clean up this big mess you've made! This line was rewritten to make the function(s) of the Goobangs more clear.
Fish_H19/Fish_H48
These are special switches. If you slam down on them, you'll become encased in a floating bubble. You can move around in it, but if you touch anything, it will burst. Use the shield button to move the bubble faster, and jump to pop it. These are special switches. If you slam down on them, you'll become encased in a floating bubble. You can move around in it, but if you touch any spiky walls, floors, ceilings, or any creatures, it will burst. You can increase the speed of the balloon, or you can burst it if you decide you want to get out early. This line was rewritten to make what bursts the bubble more clear.
Fish_H20/Fish_H51
If you see a hanging hoop, you can jump up, grab it, and be carried along to wherever it leads. Try it, but don't expect me to come running if it all goes wrong. I must have left my legs in the other fish bowl! If you see a hanging hoop, you can jump up, grab it, and be carried along to wherever it leads. If you move in the direction the hoop is traveling, then you'll speed up, and if you move the other way, it'll slow down. Try it, but don't expect me to come running if it all goes wrong. I must have left my legs in the other fish bowl! Some information was added telling the player how they can change the speed of the hoop.
Fish_H57_ALT/Fish_H57
Those giant crabs are really mean! Their claws can do some serious damage! Those giant crabs are really mean! Their claws can really do some damage! Two alternate takes on the same idea.
Fish_H107/Fish_H29
Your umbrella can also be used to form a shield which will protect you from all forms of damage. But, you can't move while you're using it. You can form a shield from your umbrella to protect you from incoming fire. You can't move while you're under the shield, and it will not protect you from goo explosions or creatures running into you. The original line states that the Cat's shield would've made the player invulnerable to damage, but this mechanic was eventually changed.
Fish_H108/Fish_H52
Over there is a Thing. He or she - I never can tell which - has stolen one of four keys. To get the key back, you'll have to bubble blast them with a captured enemy or a ball of goo. If the Thing is on a different platform than you, you may have to jump and fire. Over there is a Thing. He or she - I never can tell which - has stolen one of four keys. To get the key back, you'll have to bubble blast them with a captured enemy or a ball of goo. This line was shortened, as there's no point in the game where the Thing is on the same platform as the player.

Some of the Fish's dialogues even have two unused takes in the Windows version of the game.

Filenames Unused (1) Unused (2) Used Transcript for Unused Dialogue Transcript for Used Dialogue Notes
Fish_H04/Fish_H38/Fish_H49
(A) So, you're having more problems. Why am I not surprised? To jump extra high distances, you can use a trampoline. Some you simply walk up to. Others you must climb onto and then start jumping. You might even be able to squeeze in an extra bit of height if you jump at juuuust the right moment.
(B) So, you're having more problems. Why am I not surprised? A trampoline will allow you to jump extra high distances. However, if you need to stop jumping, slam down on the trampoline.
So, you're having more problems. Why am I not surprised? To jump higher, you can use a trampoline. Do try not to injure yourself. The trampoline evidently went through a few changes. Originally, some trampolines had the player physically jump onto them rather than making them jump automatically. This was changed to having the trampolines stop only if the player slams down on them, before just having the player walk onto the trampolines.
Fish_H98/Fish_H99/Fish_H97
(A) You've got enough magic to enter a new world!
(B) Another world has been opened because you've tidied up enough magic!
You can now explore a whoooole neeeew world. Three alternate takes on the same idea.

There are also many lines of dialogue that never get used at all, some of which describe concepts and enemies which go entirely unused in the final game.

Filename Audio Transcript Notes
Fish_H11
To deal with the various bizarre monstrosities that you've unleashed into this house, you will need to use your umbrella. You can either jump and slam your umbrella down on creatures, or shoot bubbles at the little beasties to capture and fire them at another target. A hint explaining how to attack using the Cat's umbrella, a function so basic it probably didn't warrant a separate dialogue.
Fish_H24
OK Cat, you're now in a bonus world. In here, you can collect some extra magic, and one of the crystals that will give you access to a secret world. But be careful, one false move and you're outta here! A hint explaining what bonus worlds are. It was probably removed since it would serve as an unneccesary interruption, as every bonus room involves an obstacle the Cat must run away from.
Fish_H28
Oh no! With the magic he's collected, Quinn has made a new world! You're gonna have to go in after him. This was probably meant to play while the Cat is traveling to each new world, but it was eventually cut in favour of Fish_H97 above as it was probably far too repetitive.
Fish_H30
Some creatures are covered with armor. A goat has horns, and a lizard has spikes to burst your bubble attack. Try to attack from a different direction, but if all else fails, an explosive gooball should rid you of them! A hint for a totally unused concept. In the final game, all enemies are vulnerable to any of the Cat's bubble attacks. It also describes an entirely unused lizard enemy.
Fish_H54
Watch out for those giant purple dogs! As you know, there's nothing a dog likes more than chasing a cat! A hint introducing the player to the purple poodle-looking creatures which ultimately goes unused.
Fish_H62
Those goats with two heads look like they don't know which way to go. But if they see you, they'll point their horns in your direction and charge! A hint introducing the player to the two-headed goat creatures which ultimately goes unused.
Fish_H63
Those purple parrots are usually quite oblivious to the world. However, if you run into their beaks, they can give you a naaasty peck! A hint introducing the player to the green-purple parrot enemies which ultimately goes unused.
Fish_H64
Up ahead there's something that looks like a ball with a beak. But if they touch you, it'll sting for a week! Hints introducing the player to two totally unused enemies.
Fish_H68
Those huge birds up there carry eggs wherever they go. Only, they're not for hatching; they drop them on the heads of unsuspecting cats!
Fish_H73
These arrow signs are here to help show you which way to go. A hint explaining the rather obvious purpose of the game's arrow signs.
Fish_H81
Ooh, see if you can find one of those red pieces of magic, because they're worth a lot! These are pretty self-explanatory.
Fish_H116
Wooow! That's a red piece of magic! That's worth a hundred units. Keep your eye out for more of these!
Fish_H117
This is a piece of magic. Collect these to open more wooooorlds. A hint explaining the game's units of currency. It's safe to say that this was cut for being unnecessary.

Commentary on Boss Fights

There's a few lines of commentary from The Fish that don't seem to get uttered during any of the boss fights with Quinn.

Filename Audio Transcript
Fish_C01
Jump, you fool!
Fish_C08
Duck and cover!
Fish_C10
Is that the best you can do!?
Fish_C11
Eeeew, that was nasty!
Fish_C16
The exhaust port is open!
Fish_C17
Attack the exhaust pipe!

Miscellaneous Dialogue

The Windows version of the game has a rather bizarre mic test of some sort where The Fish makes a bunch of weird noises, aptly named FishWildSounds. It includes an off-the-cuff comment on how "Crablock" sounds like "Kreplach", a sort of Jewish cuisine featuring a dumpling served in chicken soup.

Quinn

Exiting a Level

At the end of the first playthrough of each level, the player spots Quinn running through the exit door. There's a fair bit more dialogue for this purpose than the relatively short game would suggest.

Filename Audio Transcript
Qui_EP01
Wa-heee!
Qui_EP11
Catch ya later!
Qui_EP12
Time to leave.
Qui_EP13
Woof woof.
Qui_EP14
I need a vacation.
Qui_EP15
¡Adiós, muchachos!
Qui_EP16
¡Hasta la vista!
Qui_EP17
Methinks I saw a puddy cat.
Qui_EP18
I'll be back.
Qui_EP19
Sayonara, señorita!
Qui_EP20
Follow me to your doom.
Qui_EP21
*evil laugh*
Qui_EP22
Once more unto the breach.
Qui_EP23
Come on, scaredy-cat!

There's an alternate take for Quinn's line of dialogue when he runs through the door at the end of Freezer Burn in the console versions of the game.

Filenames Unused Used Transcript for Unused Dialogue Transcript for Used Dialogue
Qui_EP03_ALT/Qui_EP03
♫A-looting we will go, a-looting we will go, hi-ho a-looting and a-looting we will go!♫ ♫A-looting we will go...♫

Boss Fight Dialogue

There's a lot of dialogue for Quinn that appears to have been intended as taunts/reactions for his boss fights.

Filename Audio Transcript
Quinn_SE01
Ha. Ha.
Quinn_SE02
Is that it!?
Quinn_SE03
Poor cat.
Quinn_SE04
Aw, diddums.
Quinn_SE05
Take that, Cat.
Quinn_SE06
Fall, you fool.
Quinn_SE08
Time to fry, Cat.
Quinn_SE09
Poor little puddy cat.
Quinn_SE10
Aw, the Cat's all broken.
Quinn_SE11
Burn baby, burn!
Quinn_SE12
Aah!
Quinn_SE13
Agh!
Quinn_SE15
That hurt!
Quinn_SE15_ALT
That hurt.
Quinn_SE16
I'll get you!
Quinn_SE16_ALT
Uumph! I'll get you!
Quinn_SE17
*pain noises*

Miscellaneous Dialogue

A bunch of general dialogue for Quinn that could have been used for any number of purposes. The rest of the dialogue labeled "TA" was eventually used in the Windows version for Quinn's taunts at the end of each level. Interestingly, some of this dialogue may suggest that Quinn was going to show up more frequently than he does in the final game.

Filename Audio Transcript
Quinn_TA01
You'll never catch me, Cat!
Quinn_TA02
You'll have to do better than that, Cat!
Quinn_TA13
I've left you quite a few surprises!
Quinn_TA14
You're no match for me, Cat!
Quinn_TA15
Cat! Is that all you've got?
Quinn_TA16
Come on, Cat! Get the lead out!
Quinn_TA17
Who knows? Maybe next time, Cat!
Quinn_TA18
Not bad...but not good either!
Quinn_TA19
I'm doing this with my eyes closed, Cat!
Quinn_TA20
Cat, you're no competition!
Quinn_TA21
Cat, I'm waiting!
Quinn_TA22
I can see you...but you can't see me.
Quinn_TA23
It's a long way down! Land on your feet, Cat!
Quinn_TA24
Nice work! But not nice enough.
Quinn_TA25
This isn't supposed to be fun!
Quinn_TA26
Consider yourself lucky!
Quinn_TA27
You won't be so lucky next time, Cat!
Quinn_TA28
Is the kitty cat tired? Awwww. *laugh*
Quinn_TA29
Close, but not close enough.
Quinn_TA30
Woo! You could use some practice, Cat!

Several takes of Quinn saying "I'll get that Cat!". These raw takes are labeled Qui_NP13, which is among the dialogue for Quinn whenever he runs from one level to the next.

The Kids

There's not a lot of dialogue recorded for either Conrad or Sally, given that they mostly just stand around the whole game.

Conrad

There's two lines of dialogue for Conrad which suggest you could've talked to him after he stopped blocking your path.

Filename Audio Transcript
Con_SL07
Quinn ran past me. Better follow him!
Con_SL08
Quinn went that way, upstairs!

Sally

Similar lines of dialogue exist for Sally.

Filename Audio Transcript
Sal_SL07
I saw Quinn run past me. Go after him!
Sal_SL08
Quinn ran upstairs! You'd better follow him!

In addition, there are also several raw takes of Sally refusing to let the player past her, at least some of each going unused.

Filename Audio Transcript
Sal_Extra_Line_Uh_Uh
Uh uh. (x4)
Sal_SSE1
Sorry. (x3)
Sal_SSE2
No. (x6)
Sal_SSE4
Nope. (x4)
Sal_SSE5
Nah. (x3)

Alternate Ending?

Some characters have unused dialogue labeled "ES", ostensibly for "Ending Special", where Quinn laments his defeat while the kids both celebrate.

Quinn

Filename Audio Transcript
Quinn_ES01
Nuts!
Quinn_ES02
Defeated by an overgrown cat!

Conrad

Filename Audio Transcript
Con_ES01
Woohoo!
Con_ES02
Yea! YEA-

Sally

Filename Audio Transcript
Sal_ES01
Hooray!
Sal_ES02
Yahoo!