The Curse of Monkey Island
The Curse of Monkey Island |
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Developer: LucasArts This game has unused animations. This game has a prototype article This game has a prerelease article |
Monkeys! Monkeys! Monkeys! Guybrush Threepwood! Spanning two CDs, it is also known as the first game in the series to have voice acting, first to have not been written by Ron Gilbert, and the last to use the SCUMM engine.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Boot Params Game saves, but for Devs! |
Unused Dialogue He just can't stop jammering. |
Unused Graphics `This newest addition to our public works of art depicts our esteemed Governor Marley in startling, lifelike detail.` |
Debug Mode
After booting up the game, enter matilda on the keyboard. Then, press Ctrl, Shift and D together. At any time Guybrush is on the screen, press one of the following key combinations:
Key(s) | Action |
---|---|
Ctrl | Hold down to speed the game up |
F9 | Play low pickup animation |
F10 | Play high pickup animation |
Shift + A | Choose a different actor |
Shift + B | Make actor face to the back |
Shift + F | Actor follows walk boxes |
Shift + I | Actor ignores walk boxes |
F | Make actor face to the front |
7 | Decrease actor talk color |
8 | Increase actor talk color |
Unused Animations
Banjo Arm
An early, badly drawn arm for the banjo duel.
Pink Ship
A placeholder boat for ship combat.
Type actor 2 costume 227 in the ScummVM debugger (ctrl+d) to turn your ship into this.
Soda Jerk
An unused animation of Snowcone Guy flavoring a snowcone.
Type actor 2 anim 6 in the ScummVM debugger at the Carnival to play this animation in-game.
Snowcone Toppings
Unused animation of Little Guybrush giving the Snowcone Guy meringue, dog hair, and tofu/paste.
To play this in-game, type actor 1 costume 435. Then, type actor 1 anim 8 (meringue), actor 1 anim 9 (dog hair), or actor 1 anim 10 (tofu/paste) for the animations.
tort-dia-wally
Early placeholder animation of Wally in the torture chamber diorama.
Unused Frames
Animated inventory items have 5 frames, but only 4 are shown in-game. The unused item frames:
Fireflies | Lice | Maggots | Insurance money | Gold tooth |
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Leftovers
Animation from the demo, like Guybrush crashing through a door after firing the cannon and Wally's tears (type actor 2 anim 30 in the ScummVM debugger near Wally), were also left inside the game's files.
Unused Items
Cooking Pot
Name | Filename | Icon | Icon (Highlight) |
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cooking pot | cheese-pot-icon-object |
Verb | Subtitles |
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(Examine) | "It's a big, heavy-looking cast-iron cooking pot." |
(Use) | "I don't think that would help." |
(Eat) | "We all need more iron in our diet, but not like this." |
This was abandoned as a usable item. In the final version of the game, Guybrush automatically drags it down to the beach in a cutscene.
Type object 940 pickup in the ScummVM debugger outside the Goodsoup Hotel to have this in your inventory.
Unused Story
Grog-o-mints
Unused Graphics
There are unused guest-room-mints which were intended for the skeleton in the Goodsoup Hotel guest room.
Type object 1047 state 1 in the ScummVM debugger while in the guest room and its graphic will appear in the skeleton's hand.
Unused Dialogue
Audio for the unused object, /GRNZ342/mints.
Audio | Filename | Subtitles |
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GRGT343.IMX | (Examine) "They must leave a mint on his pillow every night." | |
GRGT344.IMX | "Good thing, too or he'd really stink by now." | |
GRGT345.IMX | "It's an enormous pile of grog-o-mints, courtesy of this establishment." | |
GRGT346.IMX | (Pick Up/Taste) "The bed slammed up before I could reach them." | |
GRGT347.IMX | "I don't make a habit of eating things found next to corpses." |
Missing floorboard
Unused Graphics
There's an unused stage-floorboard-anim-object object in the Puerto Pollo Theater Stage area. While this is technically seen in the cutscene where a cannon ball lands on the floorboard, it was abandoned as an interact-able background object. In-game, the floor is back to normal after the show.
Other unused objects which may have been associated with this are: /SGNZ487/missing floorboard to /SGNZ491/.
Unused graphic objects: stage-missing-plank-1 to 6.
Unused Dialogue
Audio for the unused object, /SGNZ483/missing floorboard.
Audio | Filename | Subtitles |
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SGGT484.IMX | (Examine) "It's a hole where there used to be a floorboard." | |
SGGT485.IMX | (Pick Up) "There's nothing there to pick up." | |
SGGT486.IMX | (Talk) "Hello down there!" |
Partially Unused Audio
Player's Inventory
This line is heard in-game with a pitch effect after using the helium balloons. Here's what it actually sounds like:
Audio | Filename | Subtitles |
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LGGT002.IMX | "That's made my voice sound funny." |
Goodsoup Hotel 1st Floor
After Guybrush downs the spiked drink, the following lines are heard in-game with a distortion effect. This is what they actually sound like:
Audio | Filename | Subtitles |
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HBGT378.IMX | "In fact, I..." | |
HBGT379.IMX | "...in fact I feel..." | |
HBGT380.IMX | "...I feel..." |
Unused Text
Development Text
Leftover development text found in the test room.
"MONKEY ISLAND 3, UNDER DEVELOPMENT"
Unused Objects
Objects with nothing but a name.
RoD Snow Monkey
There are two unused objects in the Snow Monkey diorama area which suggest that there were supposed to be more pirates on the ride: pirate-sledders-object (left square) and pirate-skier-object (right square). Their intended locations can be seen in red. It's possible it was meant for an earlier version of the background.
Scripts
CMI
When the "The Monkeys are listening..." screen appears, type script 2004 run and then script 2005 run in the ScummVM debugger and an unused subtitle will quickly play. Other language versions of the game will display a translated version of this subtitle by normal means.
Rottingham's Ship
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Why? |
On Rottingham's Ship, script 2005 will crash the game if you try to run it.
Script Number 2005 O_PUSH_NUMBER 00 00 02 80 O_PUSH_NUMBER 00 00 00 02 O_DIV O_PUSH_VARIABLE 40 00 00 00 F_OBJECT_IMAGE_WIDTH O_PUSH_NUMBER 00 00 00 02 O_DIV O_SUB O_STORE_VARIABLE 40 00 00 01 O_PUSH_NUMBER 00 00 00 76 O_PUSH_VARIABLE 40 00 00 00 O_PUSH_VARIABLE 40 00 00 01 O_PUSH_NUMBER 00 00 00 32 O_PUSH_NUMBER 00 00 00 00 O_PUSH_NUMBER 00 00 00 00 O_PUSH_NUMBER 00 00 00 FF O_PUSH_NUMBER 00 00 00 FF O_PUSH_NUMBER 00 00 00 01 O_PUSH_NUMBER 00 00 00 09 O_KLUDGE O_BREAK_HERE O_JUMP FF FF FF AA O_END_SCRIPT
Voodoo Lady's Candles
There is a short, unused animation of the candles in the Voodoo Lady's room getting blown to the side by wind.
To see this, have the Voodoo Lady on-screen and type script 2011 run in the ScummVM debugger.
Oddities
- The bananas on The Sea Cucumber are completely separate objects from the background image and can be removed with state hacking.
- Most candles in-game, possibly due to sharing the same graphic, have various animations of getting blown by the wind as well as becoming completely extinguished.
- The image for the bed of hay in LeChimp's quarters is named lc-qurtr-yeti-fur.
Regional Differences
The song "A pirate I was meant to be" is not present in most if not all non-English versions, probably because it was too difficult to translate all the rhymes.
The Monkey Island series
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DOS, Mac OS Classic | The Secret of Monkey Island • Monkey Island 2: LeChuck's Revenge (Demo) |
Windows | The Curse of Monkey Island (Demo) • The Secret of Monkey Island: Special Edition • Return to Monkey Island |
PlayStation 2 | Escape from Monkey Island |
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