If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Elder Scrolls II: Daggerfall/Revision Differences

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of The Elder Scrolls II: Daggerfall.

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
There are plenty more fixes, removals and additions to add here.

Unsurprisingly, giving how buggy the game is, the game has quite a few patches circulating. This section attempts to document the many, many bug fixes and changes made between the game's release and the final patch.

Gameplay

  • The spellmaker removed the polymorph and diminution effects.
  • Versions 2.12 and newer have the player turn into a werewolf, instead of a wereboar, when getting bitten by a werewolf.
  • Trying to use the Wabbajack in versions 1.04.191 and earlier will crash the game. Later versions fixed this crash.
  • Only one temple and one knightly order may be joined in Daggerfall since patch 1.04.191.
  • A wagon in the original release could carry up to 1000 kg. Early patches reduced this to 500 kg, but later patches bumped it back up to 750 kg.
  • In versions prior to 1.04.191, having a spell name starting with $ or ! reduced its cost.
  • The initial release had a bug where city guards would come to the player while they were sleeping in their own ship or house.
  • A weird glitch in the initial release was that players could rest over water.
  • Starting with version 1.07.212, the player can now leave items for repairs in shops after they left town and they will remain in said shops until the player picks them back up.
  • Prior to version 1.04.191, having more than 63 soul gems crashed the item maker.

Quests

  • Version 1.01.175 and later make sure the Dark Brotherhood don't give the same quests as the Fighters Guild.
  • A zombie in the Soul of A Lich quest didn't spawn properly, but it was fixed in a later version.
  • A Special Mixture - In the original retail version, the player's contact at the Mages Guild cannot be found and this will prevent you from completing the quest successfully. This error was probably corrected by one of the later official patches, but a fixed version is only confirmed for the latest patch.
  • Versions 1.06.200 and later fix a glitch in the main story, where the quest could suddenly shut down and prevent the player from lifting Daggerfall's curse when putting King Lysandus's soul to rest.
  • Versions 1.04.191 and later allow the player to give the totem to King Gothryd.
  • A few quests were accidentally overwritten in patch 2.13 and now function identically to A Special Substance. The quests affected are The Mad Slayer, The Mad Ripper, and The Mad Butcher.

Miscellaneous

  • Prior to version 1.03.179, bad dagtext entries would cause the game to crash.
  • Versions 1.04.191 and later include a program called "Fixsave", allowing the player to fix corrupted save games.
  • z.cfg has some new commands added to later versions; "MAGICREPAIR", which repairs magic items with an item maker, "TEXTUREMEMORY", which allocates more memory to the textures, and the aforementioned "CHEATMODE". The latest patched version also removed "CHEAT".
(Source: UESPWiki)