The Emperor's New Groove (PlayStation)
|The Emperor's New Groove|
Figure out what the unknown cheat does. It's likely "Cheat Teleport".
Ha! Boom, baby!
Check for the chapters past Chapter 12 to see if those crash as well.
There's a 9th area after the Lab area, with 49 chapters and plenty of unusual coin totals (Chapters 11 and 12 have constantly-changing totals). However, entering any of the chapters (at least up to 12) will result in crashing the game, with Chapter 1 at least showing the loading image from the River area's Chapter 1.
Setting the MainRAM's address 06C22C to 0x08 will take you to this area in the map.
While holding L1 at the main menu, the player can activate several cheats. A small sound effect will confirm correct entry of a cheat.
|Square, Square, Circle, Circle, Triangle, Triangle, Left, Right||Unlimited health.|
|Circle, Left, Right, Left, Right, Left, Right, Circle||50 lives.|
|Left, Left, Left, Left, Right, Right, Right, Right||Plays the credit sequence.|
|Circle, Square, Circle, Square, Left, Right, Circle, Square||Unknown. Possibly "Cheat Teleport".|
|Triangle, Square, Triangle, Square, Right, Right, Left, Left||500 Spits.|
|Up, Left, Down, Right, Square, Square, Circle, Circle||Full charge meter.|
Early Loading Screens
A bunch of early loading screens, taken from various moments of the movie.
Croc 2 Demo Leftovers
Three screens left over from the Croc 2 demo.
An unused 512x240 version of the game's logo. Only the 640x480 version is used.
A weird image of Kronk, in the style of the Croc 2 demo cards.
An early level selection map.
Present at 0x5C8E8 in SCUS_945.71 is a build date.
Oct 13 2000 12:20:45
Present at 0x5CB48 in SCUS_945.71 are some development-related strings.
Running version %s\%s[%s] the A-team Couldn't open file: "%s" %%Can't find file: "%s" Load took %d vblanks (%d.%02d seconds) Assigning Light Tuples Warning: Wad MultiAmbience - wrong ambience file Wad error Unknown effect %d Camera reset Camera Inited BIG ERROR: CHECK GAMESTATE LOGIC: CD IS PLAYING MUSIC WHILST TRYING TO LOAD A LEVEL Crd.DB.Level %d, Crd.DB.Map %d Clear all Streams %%%s: stCollide_AlienVar %%%s: stCollide_AlienVarAddress %%%s: stCollide_AlienVar_Equals %%%s: stFlash %%%s: stTrans %%%s: stWpdel %%%s: stWpnew %%%s: stAnimsetspeed %%%s: stCollheight %%%s: stCollview %%%s: stRelease %%%s: stMapadd %%%s: stMapreplace %%%s: stLink %%%s: stUnlink %%%s: stStreamLoad %%%s: stStreamPlay %%%s: stStreamQueue %%%s: stIsLight %%%s: stLightCol %%%s: stLightFade %%%s: stLightAtten %%%s: stLightType %%%s: stLight ***** All coins collected ****** %s: stPushPlayer, no playerstrat to push show_level_start_info %d %s: Doesn't have a MapStrat (&Param1->Stack) %s: Doesn't have a MapStrat (&Param2->Stack) ITS NOT USED! %08x Sound: ERROR: Not enough memory SeqAlloc ERROR Unsupported META Event %d Unsupported Control Change [%d %d] Unsupported MIDI event Unsupported Meta Event [%d] Bad MIDI event Sound: ERROR: Invalid address Sound: ERROR: Write Failed VILLAGE JUNGLE1 RIVER JUNGLE2 MOUNTAIN CITY CATACOMB LAB TITLE GAMEOVER TALLY TURRACE PACHASNK MOUNT2 BALLOON JUNGSPID JAGCHASE RIVRACE SNKJUNG FROG KRONK KIDLLAMA TUNE8 ROLLER BUNNY BLOCK TUNE5 CITYPUZZ TUNE1 CHACHA JJUNGLE2 TUNE9 TUNE6 VICTORY PUZZLE2 PLATFORM ENDGAME ENGLISH ENGLISH2 Invalid Music Track [%d] Music Track [%d] has not been initialised
Present throughout KINGDOM.DAT are more development-related strings.
WARNING: Coin . . over nothing attempted to be dropped! Missing WP ERROR: Not enough WPs no waypoints defined (removing strat) waypoint talk parameter error (removing strat) Error: Missing a final spline WP Error: Last WP set up to be a spline Error: Cutscene missing final WP Error: Cutscene spline missing final WP Error: No time set for spline Error! Cutscene ID . used more than once! Not enough WPs for cutscene ., event Uneven number of WPs Guard not in WP box CityGuard ERROR: Visibility distance (.) is greater than give up distance (.) CheatCharge Infinite Charge CheatTeleport teleport cheat active -------------Player------------- gFreezePlayer = gPlayerPossessed = gPlayerSpd = -> Player speeds = . . object_yrot = -> gPlayerCharging = gCarryStatus = gPlayerTalking = gPlayerDead = Coins, spit, keys = . . collision_underme = . . type = Position = . . -------------Camera------------- gCamAng = -> gCameraState = gCamCutSceneID = event = gCutSceneReady = gCamHold = Dist and height = . -> ., . -> Min and max dist = . gCameraLock = Default = gCamLookAhead = . -> gDialogLookHeight = gCamFocusY = collision_underme = . type = Position = . . Desired position = . . Camlook = . . Desired camlook = . . . Playing music teleported to location (., ., .)
GAMEHELP.TXT is a file list.
p:\diskimage\psx\fesound.wad p:\diskimage\psx\t0*.wad p:\diskimage\psx\t1l1m001.wad p:\diskimage\psx\t1l1m002.wad p:\diskimage\psx\t1l1m003.wad p:\diskimage\psx\t1l1m004.wad p:\diskimage\psx\t1l2m001.wad p:\diskimage\psx\t1l2m002.wad p:\diskimage\psx\t1l2m003.wad p:\diskimage\psx\t1l3m001.wad p:\diskimage\psx\t1l5m001.wad p:\diskimage\psx\t1l5m002.wad p:\diskimage\psx\t1l5m003.wad p:\diskimage\psx\t1l6m001.wad p:\diskimage\psx\t1l7m001.wad p:\diskimage\psx\t1l7m002.wad p:\diskimage\psx\t1l7m003.wad p:\diskimage\psx\t1l7m004.wad p:\diskimage\psx\t1l7m005.wad p:\diskimage\psx\t1l8m001.wad p:\diskimage\psx\t1l8m002.wad p:\diskimage\psx\t1l8m003.wad p:\diskimage\psx\t1l8m004.wad p:\diskimage\psx\t6l6m005.wad p:\diskimage\psx\test2.tle p:\diskimage\psx\*.raw p:\diskimage\psx\*.dem p:\diskimage\psx\*.img