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The Last of Us Remastered

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Title Screen

The Last of Us Remastered

Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Platforms: PlayStation 4
Released in JP: July 29, 2014
Released in US: July 29, 2014
Released in EU: July 29, 2014


DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
BonusIcon.png This game has hidden bonus content.


Hmmm...
To do:
  • Replace images with unaltered, native resolution captures.

A remaster of the widely-praised linear Playstation 3 exclusive Survival game about fighting through hostile survivors, and zombified humans infected by a mutated Cordyceps fungus. You play as a smuggler named Joel, and are tasked with escorting a teenage girl named Ellie across the post-apocalyptic United States after what was supposed to be a short delivery goes horribly wrong.

Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • Enable Light theme for Dev Menu without using sRGB mode.
  • Restore Circle button functionality in debug menu- currently just marks the selected option. Does not favorite it.
  • Find and post the Debug Mode codes that work when applied after boot.
  • Find A Way To Re-Enable More Of The Debug Text, There Is Still Some Left That Doesn't Show

To enable this, you'll need a jailbroken PS4. The exploitable firmwares are 9.00 and below.

All that needs to be done is open the executable of the game in a hex editor (eboot.bin for most PS4 games), and do the following edit:


For 1.00

Search For 0xF64597017410
Replace It With 0xF64597017510


For 1.09 to 1.11

Search For 0x753A84C07436
Replace With 0x753A84C07536

(Source:TheMagicalBlob (1.00) & illusion (1.09 - 1.11))


An eboot.bin with normally inaccessible options added in place of the otherwise useless "Crash..." sub-menu can be found here. This works with versions 1.09 to 1.11

The Last of Us Remastered Extra Menu.jpg
The Last of Us Remastered Bonuses Menu.jpg

(Source:TheMagicalBlob)

Dev Menu

After you enable the debug menu, you'll see the FPS text at the top-right of the screen. Press L3 + Touchpad Right to open the Dev Menu, L3 + Touchpad Left for the Quick Menu, or L3 + R3 for Debug Fly (player will need to be spawned in a level to use this). L3 & Triangle normally toggles debug rendering, but none of it's actually functional in the retail build, so it does nothing. Circle is also supposed to do something other than mark the selected option with a +, this is likely not fixable.

L3 + Triangle can instead be patched to toggle the FPS and Build text with this eboot.bin patch for versions 1.00, and 1.09 to 1.11:


1.00 Find: 0x4180b6852e000001
Replace With: 0x4180b6872e000001


1.09 to 1.11 Find: 0x80b0852e000001
Replace With: 0x80b0872e000001

(Source:TheMagicalBlob)

The Dev Menu has a couple of changes between the PS3 and PS4 debug menus with the addition of Crash... and Rendering... sub-menus. These sub-menus would also be in the PS3 version, but they were stripped out before release.

The Last of Us Remastered 20210118000144.png

The Profile... and Net... sub-menus are empty, but can be restored through methods not currently released to the community.

Crash options all cause the game to crash, astonishingly.

The Last of Us Remastered 20210118000156.png

The Tasks sub-menu allows you to start from any specific part of either the story, or the Left Behind Add-on with a predetermined loadout, as well as choose whether or not to Keep Previous Inventory On Task Skip to bypass the preset loadouts.

The Last of Us Remastered 20210118000204.png

Rendering Options

Reduced Menu

The default Rendering menu in the release eboot.bin, most of the options do not show up.

This option changes Motion Blur.

Tlou-opt.png

This option adds a minor shadow quality improvement with no framerate detriment in most environments.

Tlou-render.png
Tlou-render2.png

Restored Menu

This is the full rendering menu that normally goes uncalled. There are plenty of non-functional options, but most of them still work. These options have been stripped completely from the PlayStation 3 original.

Apply these codes to the game's decrypted executable (.elf)

01.00
0x0006363C E8EF246D00
0x0094DD35 E900000000
01.11
0x00071F6C E84F6B8400
0x008BAE75 E993010000
TLOU Remaster Rendering Menu.png

Post Processing > FXAA

Changes Anti Aliasing (View Original to see differences.)

T1r-render-fxaa1.png
T1r-render-fxaa0.png

Neo Enhancements (PS4 Pro)

High detail Mode

T1r-renderhd0.png
T1r-renderhd1.png

Enabling Checkerboard mode will cause corrupted graphics on a base PS4.

T1r-render cherboard.png

Debug Draw Modes

Default (none)

TLOURDraw0.png

Show Instances

TLOURDraw1.png

Show Materials

TLOURDraw2.png

Show Std Pass VGPRs

TLOURDraw3.png

Show Std Pass SGPRs

TLOURDraw4.png

Show Grid

TLOURDraw5.png

Show Book

TLOURDraw6.png

Visibility

Disable All Visibility: Disabled

TLOUR-Vis0.png

Disable All Visibility: Enabled

TLOUR-Vis1.png

While the restored rendering menu isn't available to the community, this can be done publicly with the aforementioned patched executable available here.

(Source: TheMagicalBlob)

Mesh Options

Enable Wireframe

TLOUR-Wireframe.png

Enable Point Mode

TLOUR-Pointmode.png

Dynamic Lights

Show User Spotlight

TLOUR-spotlight-true.png