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The Last of Us Remastered

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Title Screen

The Last of Us Remastered

Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Platforms: PlayStation 4
Released in JP: July 29, 2014
Released in US: July 29, 2014
Released in EU: July 29, 2014

DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
BonusIcon.png This game has hidden bonus content.

A remaster of the widely-praised linear game about fighting through every zombified living being infected by a fungus.

Debug Menu

To enable this, you'll need a jailbroken PS4, the exploitable firmwares are 7.55 and below. Just search, in an eboot.bin file with a version from v1.09 to 1.11, for 0x753A84C07436 and replace it with 0x753A84C07537. This enables the debug mode during the boot process, so applying the patch while the game's already running will have no effect.

(Source: illusion)

An eboot.bin with normally inaccessible options added in place of the otherwise useless "Crash..." sub-menu can be found here.

(Source: TheMagicalBlob)

Dev Menu


  • Enable Light theme for Dev Menu without using sRGB mode.
  • Restore Circle button functionality in debug menu- currently just marks the selected option. Does not favorite it.
  • Find and post the Debug Mode codes that work when applied after boot.}}

After you enable the debug menu, you'll see the FPS text at the top-right of the screen. Press L3 + Touchpad Right to open the Dev Menu, L3 + Touchpad Left for the Quick Menu, or L3 + R3 for Debug Fly (player will need to be spawned in a level to use this). L3 & Triangle normally toggles debug rendering, but none of it's actually functional in the retail build, so it does nothing. Circle is also supposed to do something other than mark the selected option with a +, this is likely not fixable.

L3 + Triangle can instead be patched to toggle the FPS and Build text restoring functionality to both with this eboot.bin patch for 1.00 to 1.07:

Find: 0x418a8424aa3a000089c180f10141888c24aa3a0000
Replace With: 0x418a8424b83a000089c180f10141888c24b83a0000

(Source: TheMagicalBlob)

The Dev Menu has a couple of changes between the PS3 and PS4 debug menus with the addition of Crash... and Rendering... sub-menus. These sub-menus would also be in the PS3 version, but they were stripped out before release.

The Last of Us Remastered 20210118000144.png

The Profile... and Net... sub-menus are empty, but can be restored through methods not currently released to the community.

Crash options all cause the game to crash, astonishingly.

The Last of Us Remastered 20210118000156.png

The Tasks sub-menu allows you to start from any specific part of either the story, or the Left Behind Add-on with a predetermined loadout, as well as choose whether or not to Keep Previous Inventory On Task Skip to bypass the preset loadouts.

The Last of Us Remastered 20210118000204.png

Rendering Options

Reduced Menu

The default Rendering menu in the release eboot, most of the options do not show up.

This option changes Motion Blur.


This option adds a minor shadow quality improvement with no framerate detriment in most environments.


Restored Menu

This is the rendering menu after it's had all of the options still in the executable restored. There are plenty of non-functional options, but most of them still work. These options have been stripped completely from the PlayStation 3 original.

This is clearly possible, but the methods are not currently released to the community.

TLOU Remaster Rendering Menu.png

Post Processing > FXAA

Changes Anti Aliasing (View Original to see differences.)


Neo Enhancements (PS4 Pro)

High detail Mode


Enabling Checkerboard mode will cause corrupted graphics on a base PS4.

T1r-render cherboard.png

Debug Draw Modes

Default (none)


Show Instances


Show Materials


Show Std Pass VGPRs


Show Std Pass SGPRs


Show Grid


Show Book



Disable All Visibility: Disabled


Disable All Visibility: Enabled


While the restored rendering menu isn't available to the community, this can be done publicly with the aforementioned patched executable available here.

(Source: TheMagicalBlob)

Mesh Options

Enable Wireframe


Enable Point Mode


Dynamic Lights

Show User Spotlight