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The Legend of Spyro: Dawn of the Dragon (PlayStation 3, Xbox 360, PlayStation 2, Wii)

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Title Screen

The Legend of Spyro: Dawn of the Dragon

Developer: Étranges Libellules[1]
Publisher: Sierra Entertainment[1]
Platforms: PlayStation 3, Xbox 360, PlayStation 2, Wii
Released in US: October 21, 2008[2]
Released in EU: November 21, 2008[2]
Released in AU: November 5, 2008[2]

SourceIcon.png This game has uncompiled source code.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

To do:
  • There is a massive asset dump of The Legend of Spyro games that was released, along with tools to browse the files. It was released in 2021, and it includes a folder for the Xbox 360 release of this game. Here it is: TLoS Asset Library

The Legend of Spyro: Dawn of the Dragon is the third, conclusive installment to the Legend of Spyro trilogy. This page covers the original console release.


Shader Source Code
Some shader code can be found in the PlayStation 3 version.

Early Splash Video

Found in PS3_GAME\USRDIR\MOVIE\00 is an early Sierra/Étranges Libellules splash video, named PS3_002.VID. It contains an earlier logo for Étranges Libellules. This is not present in other versions of the game, where a video with 002 in the filename is missing from the folder.

Unused Text

To do:
There are a lot more strings... Use this program to browse the Wii version of DOTD. You can also open the individual level files in a hex editor to see what strings some objectives/dialogue belong to.

Through a dump of the English localization strings for the Wii version of the game, some unused/early dialogue, menu text, and objectives can be found.

String Purpose
Ray of Fury Appears to be the name of Spyro's Fury breath. Fury breaths cannot be viewed in-game, thus going unused.
Ray of Darkness Appears to be the name of Cynder's Fury breath. Also cannot be viewed in-game.

Hold #£_89998153_0_8_# or #£_89998153_0_9_# to use a Ray of Darkness.

Hold #£_89998153_0_8_# or #£_89998153_0_9_# to use a Super Ray of Darkness.

Hold #£_89998153_0_8_# or #£_89998153_0_9_# to use an Ultimate Ray of Darkness.

Tutorial text instructing you to use Cynder's upgraded Ray of Darkness. These strings also exist for Spyro's Ray of Fury.
Rescue Sparx Scrapped objective. It is currently unknown what level this objective was for.

Wii Challenges

Top 5

Choose your character

Enter your name


An apparent challenge mode, though it is unknown if this is for the Wii version of this game, or a leftover from a previous EL title in development.
And soon, the world will be destroyed, you along with it… and I will be left to rule, along with my new queen! Dialogue during the cutscene with Malefor in his lair. While the first half is used verbatim, the rest of the dialogue goes unused.

(Source: Dragonsoul5000 for initial string dump)

Unused Voice Lines

To do:
Document their location in the files, what version(s?) they appear in (these were ripped from the Xbox 360 release, see if they appear in more) and upload the rips here. These YouTube videos should suffice for the time being though.

Some unused/scrapped voice lines for several major characters have been discovered and uploaded onto YouTube in 2021. Here they are:






Hidden Cheats

Three previously unreleased cheat codes have been discovered in the game by some fans. These can be enabled in the pause menu:

Cheat Code Description
Unlimited Fury Hold Z/L1/LB, then press Left, Down, Down, Up, Up Grants you unlimited fury without the armor you get in the game which enables this.
Disable HUD Hold Z/L2/LT, then press Down, Left, Right, Right, Right Disables the HUD in-game.
Unknown Cheat Hold Z/L2/LT, then press Down, Right, Left, Left, Left Changes a value in memory, however what the effect is remains to be discovered.

(Source: New TLoS Discoveries by Dragonsoul5000)

Version Differences

To do:
  • There might be more...
  • Some differences should have further elaboration for documentation purposes. For example, what's the resolution of the textures between these releases?

PS3/X360 vs PS2/Wii

  • The PS2/Wii version have lower quality models and textures.
  • Video files are of lower resolution on PS2/Wii. Cutscenes are 512x192 with an audio sample rate of 22000hz on that release while the PS3/X360 release is a higher quality 1280x544 resolution with an audio sample rate of 44100hz.
  • The PlayStation 2 release is the only one that doesn't target 60fps. The other versions, however, do.
  • The PS3 release supports more languages than the PS2 version.
  • Sparx's eyes bug out during the cutscene in Valley of Avalar when you rescue Meadow in the PlayStation 2 release.