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The Legend of Zelda: Majora's Mask/Alternate Scene Setups

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This is a sub-page of The Legend of Zelda: Majora's Mask.

Hmmm...
To do:
Investigate cutscene environments to document differences.

Contents

Introduction

Because Ocarina of Time's script and settings changed so frequently and drastically during development, cutscene director Takumi Kawagoe struggled with the question of how to keep his cutscenes up-to-date. Had the game used prerecorded FMVs, like Final Fantasy VII, a cutscene would need to be remade from scratch to reflect the current state of the game (such as the look of the characters and the design of the area) each time something that appeared in the scene was altered. Fortunately, Kawagoe was able to come up with a clever solution; which was used in both Ocarina of Time and its sequel, Majora's Mask.

The cutscenes in these games are not pre-rendered, which means that, rather than displaying a pre-recorded movie, the camera moves around in-game models on a predetermined path in real-time.

Some information is set in stone at the time of the cutscene’s creation, such as the path of the camera, which actors and objects are loaded, which exits lead where, environmental settings such as the skybox, and the timing of the events and actions that take place in the scene. Other information, such as which outfit and accessories Link has equipped, and the current terrain, are not.

The data that is not predetermined is generated in real-time. Thanks to Kawagoe's system, even when the developers changed the appearance of an area following a scene's creation, there wasn't any need to rerecord it. In addition, Link’s equipment in cutscenes always reflects what the player currently has equipped.

(Source: Kawagoe's Cutscene System - Iwata Asks: Finding the Right Location for the Opening Sequence)

Explaining the Alternate Scene Setups

Because of the information preserved by the cutscene system, each cutscene environment acts as a time capsule that reflects some aspects of how the maps in which they take place appeared during the point in development that the cutscenes were created.

In the past, before gamers had access to the Debug ROM, some of these alternate setups could be explored using a series of GameShark codes. The process of adventuring through the cutscene environments, with their seemingly random exits, eerie out-of-place objects and NPCs, and frequent crashes, was dubbed the "Beta Quest".

Now that more is known about "how" and "why" behind the alternate scene setups, they can be explored and documented in a more systematic way.

This sub-page attempts to catalogue the differences between the data preserved by the cutscenes and the data as it normally appears in the retail game.

Accessing the Alternate Scene Setups

Alternate scene setups can be explored using the following steps:

  1. Open the Debug ROM and go to Map Select.
  2. Go to the scene's Map Select number (Map Select #).
  3. Set the stage to the scene's Stage number (Stage #).
  4. Enter the map. The cutscene will start to play.
  5. Use D-Right to cancel the cutscene and walk around in the cutscene environment.

Because not all actors and objects are present in the cutscene headers loaded in-game, it may not be possible to view every object or actor listed below. Additionally, some actions may cause the game to crash, such as trying to leave the map via an exit with invalid or nonexistent exit data. Tread carefully!

Cutscene Map

Setup 01 - Waving Goodbye to the Giant Scrub

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - Ambushed by Hallucinatory Deku Scrubs

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 01

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - Learning the Song of Time

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 02

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 04 - Healing Mikau's Spirit

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 03

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 05 - Healing Darmani's Spirit

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 04

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 06 - Receiving Magic Power

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 05

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 07 - Learning the Goron Lullaby

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 06

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 08 - Playing the Song of Time

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 07

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 09 - Destroyed by the Moon's Shockwave

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 08

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 10 - Credits: Missing Masks

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 09

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 11 - Title Screen

Map # Map Name Map Select # Stage #
014 Cutscene Map X 1 0A

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Ikana Canyon

Setup 01 - xxx

Map # Map Name Map Select # Stage #
016 Ikana Canyon 43 00

This is the cutscene environment in which xxxx.

Ikana - Cursed

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - The Curse Is Lifted

Map # Map Name Map Select # Stage #
016 Ikana Canyon 43 01

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - xxx

Map # Map Name Map Select # Stage #
016 Ikana Canyon 43 02

This is the cutscene environment in which xxxx.

Ikana - Uncursed

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 04 - Credits: Ikana Canyon

Map # Map Name Map Select # Stage #
016 Ikana Canyon 43 03

This is the cutscene environment in which xxxx.

Credits - Father & Daughter

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Pirates' Fortress

Setup 01 - xxx

Map # Map Name Map Select # Stage #
017 Pirates' Fortress 32-0 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - xxx

Map # Map Name Map Select # Stage #
017 Pirates' Fortress 32-0 01

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Milk Bar

Setup 01 - Credits: Milk Bar Concert I (Rosa Sisters)

Map # Map Name Map Select # Stage #
018 Milk Bar 50-5 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - Credits: Milk Bar Concert II (Indigo-Go's)

Map # Map Name Map Select # Stage #
018 Milk Bar 50-5 01

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - Credits: Milk Bar Concert III (Indigo-Go's)

Map # Map Name Map Select # Stage #
018 Milk Bar 50-5 02

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 04 - Credits: Milk Bar Concert IV (Guru-Guru)

Map # Map Name Map Select # Stage #
018 Milk Bar 50-5 03

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Clock Tower - Rooftop

Setup 01 - xxx

Map # Map Name Map Select # Stage #
022 Clock Tower - Rooftop 54 00

This is the cutscene environment in which xxxx.

It is said that an evil and wicked power is bestowed upon the mask.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - xxx

Map # Map Name Map Select # Stage #
022 Clock Tower - Rooftop 54 01

This is the cutscene environment in which xxxx.

Majora's Mask Seizes Control, Calls Down the Moon Once More

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - xxx

Map # Map Name Map Select # Stage #
022 Clock Tower - Rooftop 54 02

This is the cutscene environment in which xxxx.

Failing to Stop the Moon, Go Back in Time?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Before the Portal to Termina

Setup 01 - Ending: Deku Butler & Son

Map # Map Name Map Select # Stage #
023 Before the Portal to Termina 122 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Path to Mountain Village

Setup 01 - xxx

Map # Map Name Map Select # Stage #
025 Path to Mountain Village 13 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Fairy's Fountain

Setup 01 - xxx

Map # Map Name Map Select # Stage #
035 Fairy's Fountain 127-0 to 127-4 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Termina Field

Setup 01 - Not Enough Giants to Stop the Moon

Map # Map Name Map Select # Stage #
042 Termina Field 1 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - Ending: Fireworks Over Clock Town

Map # Map Name Map Select # Stage #
042 Termina Field 1 01

This is the cutscene environment in which xxxx.

Ending: Fireworks Over Clock Town, Clock Tower Opens

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - Tatl & Tael Meet Skullkid

Map # Map Name Map Select # Stage #
042 Termina Field 1 02

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 04 - xxx

Map # Map Name Map Select # Stage #
042 Termina Field 1 03

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 05 - xxx

Map # Map Name Map Select # Stage #
042 Termina Field 1 04

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 06 - xxx

Map # Map Name Map Select # Stage #
042 Termina Field 1 05

This is the cutscene environment in which xxxx.

Giants Fall Through the Earth at Twilight?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 07 - Ending: Skullkid Bids Farewell to the Giants

Map # Map Name Map Select # Stage #
042 Termina Field 1 06

This is the cutscene environment in which xxxx.

Link Regains Consciousness, Skullkid Bids Farewell to Giants

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 08 - Ending: The Moon Is Tossed Back Into the Sky

Map # Map Name Map Select # Stage #
042 Termina Field 1 07

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 09 - Ending: Anju's Wedding

Map # Map Name Map Select # Stage #
042 Termina Field 1 08

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Goron Shrine

Setup 01 - xxx

Map # Map Name Map Select # Stage #
047 Goron Shrine 11 - 1 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Zora Hall

Setup 01 - Zoras Eavesdrop on Japas' & Mikau's Practice

Map # Map Name Map Select # Stage #
048 Zora Hall 33 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Romani Ranch

Setup 01 - Horseback Target Game Begins

Map # Map Name Map Select # Stage #
050 Romani Ranch 2 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - Credits: Romani Ranch

Map # Map Name Map Select # Stage #
050 Romani Ranch 2 01

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - xxx (Unused)

Map # Map Name Map Select # Stage #
050 Romani Ranch 2 02

This is the cutscene environment in which xxxx.

Weird Unused Bow Game & Music

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 04 - Abducted by "Them"

Map # Map Name Map Select # Stage #
050 Romani Ranch 2 00

This is the cutscene environment in which Link fails to protect the barn.

"They" Abduct the Cows... And Romani

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 05 - Title Demo: Romani Ranch

Map # Map Name Map Select # Stage #
050 Romani Ranch 2 04

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 06 - Romani Describes "Them"

Map # Map Name Map Select # Stage #
050 Romani Ranch 2 05

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Great Bay Coast - Village

Setup 01 - xxx

Map # Map Name Map Select # Stage #
052 Great Bay Coast - Village 30 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - Credits: Great Bay

Map # Map Name Map Select # Stage #
052 Great Bay Coast - Village 30 01

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Great Bay Coast - Falls

Setup 01 - xxx

Map # Map Name Map Select # Stage #
053 Great Bay Coast - Falls 31 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Deku King's Chamber

Setup 01 - Credits: Deku King's Chamber

Map # Map Name Map Select # Stage #
059 Deku King's Chamber 25 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Cucco Shack

Setup 01 - Credits: Cucco Shack

Map # Map Name Map Select # Stage #
063 Cucco Shack 6 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Ikana Graveyard

Setup 01 - Title Demo: Ikana Graveyard

Map # Map Name Map Select # Stage #
064 Ikana Graveyard 1 - 2 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Woodfall

Setup 01 - Woodfall Is Purified

Map # Map Name Map Select # Stage #
067 Woodfall 21 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - xxx

Map # Map Name Map Select # Stage #
067 Woodfall 21 01

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Goron Village (Spring)

Setup 01 - Credits: Goron Village (Spring)

Map # Map Name Map Select # Stage #
069 Goron Village (Spring) 11-0 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Igos du Ikana's Lair

Setup 01 - Credits: Igos du Ikana's Lair

Map # Map Name Map Select # Stage #
083 Igos du Ikana's Lair 42-B 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Mountain Village (Spring)

Setup 01 - Spring Comes to the Mountains

Map # Map Name Map Select # Stage #
087 Mountain Village (Spring) 10 - 0 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Path to Snowhead

Setup 01 - xxx

Map # Map Name Map Select # Stage #
088 Path to Snowhead 14 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Snowhead

Setup 01 - xxx

Map # Map Name Map Select # Stage #
089 Snowhead 12 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Stock Pot Inn

Setup 01 - Title Demo: Stock Pot Inn

Map # Map Name Map Select # Stage #
094 Stock Pot Inn 50-3 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Lost Woods

Setup 01 - Opening: Link Rides Through Lost Woods

Map # Map Name Map Select # Stage #
098 Lost Woods 0-0 00

This is the cutscene environment in which Link rides on Epona in the Lost Woods at the beginning of the game.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - Skullkid Searches the Happy Mask Man's Bag

Map # Map Name Map Select # Stage #
098 Lost Woods 0-0 01

This is the cutscene environment in which xxxx.

Skullkid Rifles Through the Happy Mask Man's Bag

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - Ending: Link Rides Off Into the Woods

Map # Map Name Map Select # Stage #
098 Lost Woods 0-0 02

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Giants' Chamber

Setup 01 - xxx

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 00

This is the cutscene environment in which xxxx.

What exactly are all of you?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - xxx

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 01

This is the cutscene environment in which xxxx.

We want you to lend us your power!

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - xxx

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 02

This is the cutscene environment in which xxxx.

Well, we've helped all of you.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 04 - xxx (Unused)

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 03

This is the cutscene environment in which Link finds himself in an unused scene setup in the Giants' Chamber.

Unused Cutscene, Dummied-Out Messages

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 05 - xxx (Unused)

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 04

This is the cutscene environment in which Link finds himself in yet another unused scene setup in the Giants' Chamber.

Unused Cutscene, Dummied-Out Messages

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 06 - xxx

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 05

This is the cutscene environment in which xxxx.

What exactly are all of you? - Duplicate?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 07 - xxx (Unused)

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 06

This is the cutscene environment in which Link finds himself, yet again, inside an unused scene setup in the Giants' Chamber.

Unused Cutscene, Dummied-Out Messages

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 08 - xxx

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 07

This is the cutscene environment in which xxxx.

Unused Cutscene, Dummied-Out Messages

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 09 - xxx

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 08

This is the cutscene environment in which xxxx.

We want you to lend us your power! - Duplicate?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 0A - xxx

Map # Map Name Map Select # Stage #
102 Giants' Chamber 123 09

This is the cutscene environment in which xxxx.

What exactly are all of you? - Duplicate?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Goron Racetrack

Setup 01 - xxx

Map # Map Name Map Select # Stage #
104 Goron Racetrack 15 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

East Clock Town

Setup 01 - Title Demo: East Clock Town

Map # Map Name Map Select # Stage #
105 East Clock Town 50 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - xxx (Unused)

Map # Map Name Map Select # Stage #
105 East Clock Town 50 01

This is the cutscene environment in which Link finds himself in an unused scene setup for East Clock Town.

Weird Music, Weird View of Clock Tower

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

West Clock Town

Setup 01 - Ending: West Clock Town

Map # Map Name Map Select # Stage #
106 West Clock Town 51 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

North Clock Town

Setup 01 - xxx

Map # Map Name Map Select # Stage #
107 North Clock Town 52 00

This is the cutscene environment in which xxxx.

No Cutscene?

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

South Clock Town

Setup 01 - Title Demo: South Clock Town (Night)

Map # Map Name Map Select # Stage #
108 South Clock Town 53 00

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 02 - Fireworks in Clock Town

Map # Map Name Map Select # Stage #
108 South Clock Town 53 01

This is the cutscene environment in which xxxx.

Fireworks in Clock Town, Clock Tower Opens

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx

Setup 03 - Title Demo: South Clock Town (Day)

Map # Map Name Map Select # Stage #
108 South Clock Town 53 02

This is the cutscene environment in which xxxx.

Environment Settings

xxxx

Layout Differences

xxxx

Unloaded Actors/Objects

xxxx

Exit Differences

xxxx