The Legend of Zelda: Ocarina of Time/Unused Camera Settings
This is a sub-page of The Legend of Zelda: Ocarina of Time.
Contents
Collision Header Cameras
Cameras are predefined for all scene settings along with collision meshes. All the listed cameras are not known whether they were used in the game's older builds or if they were planned to be used but didn't have time to be implemented.
Inside the Deku Tree
Located in ydan_scene offset 0x0250:
This camera is fixed in the middle of the timed pool crossing room. It can also follow Link's movements.
Located in ydan_scene offset 0x0262:
This fixed camera is pointed at the block of stone, probably intended to make crossing to the other side easier. The C-Up button can't be used when this camera is active.
Phantom Ganon's Room
Located in moribossroom_scene offset 0x00F0:
An unused camera that was apparently intended for the staircase. Strangely, it starts to rotate when the analog stick is down, unlike what happens in Saria's House, where the camera rotates when the analog stick is forward.
Gerudo Training Ground
Located in men_scene offset 0x0300:
This camera would have been used in the room of Like-Likes.
Talon's House
Located in souko_scene offset 0x0140:
This camera would be triggered when Link leaves a door.
Cameras in Cutscenes
Hidden Camera in Hyrule Field - Cutscene 00
This camera is in the first Ganondorf chase scene. It is hidden by the transition effect in the first seconds. Removing this effect will reveal that the camera is pointed at Lon Lon Ranch for some unknown reason.
Hidden Camera in Hyrule Field - Cutscene 02
This camera is in the cutscene where Link talks to Adult Zelda for the first time. This camera is hidden by a black screen, meaning it cannot be seen during normal gameplay. Removing this back screen reveals that the camera is focused on the Market entrance's Triforce pattern.