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The Legend of Zelda: The Wind Waker/Unused Models

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This is a sub-page of The Legend of Zelda: The Wind Waker.

These models are either completely unused or just misplaced in a location where they're not seen. The models are listed by a proper name and are followed by their model name within the game.

Adnno

This model appears to be the corner of a mural at first glance, but there are 16 material swap files for it. When the textures inside these material swaps are put together, a mural of people praying to the Triforce is revealed. This image is similar to a scene in the game's opening legend.

Adnno Image Opening Image
WindWakerGC-Adnno-Mural.png WindWakerGC-Opening-Adnno-Reference.png

The fact that the mural is in 16 pieces may suggest that this was an early idea for the sliding puzzle, which in the final game is an optional mini-game found in Link's Oasis.

Always

TWW obm koisi2.png
Archive Translation Used
Always.arc Always

This is an archive file that holds various gameplay objects. While used, it contains some unused resources.

Small Rock (Heavy)

Model Translation
obm_koisi2.bdl xxx

This little black stone is heavy like the huge rocks. This model uses the same texture as the other stone, but darker.

(Source: JayTheHam)
TWW omb koisi2 2.png

Btd

Archive Translation Used
Btd.arc Boss (Bird Dungeon)

This is the archive file for Gohma. While used, it contains some unused resources.

Gohma

Model Translation
xxx xxx

Gohma's unarmored form also features textures for an early version of the boss's exoskeleton. For some reason, the early textures are actually more detailed than the final ones.

Early Final
LoZTWW Gohma Old Tex.png
LoZTWW Gohma New.png
(Source: Gamma)

Demo18

Archive Translation Used
Demo18.arc Cutscene 18

This is the archive file for the cutscene in which Link meets Jabun. While used, it contains some unused resources.

Jabun (Dummy)

Model Translation
jb_dummy.bdl Jabun - Dummy

As this model's name implies, it's a rough version of Jabun's final model. It lacks eyes and a proper mouth.

Unlike this early version, the Jabun that appears in the final game doesn't have a tail. It's possible that the appendage was excluded in order to reduce his model's file size, since the opaque water of the released game would have hidden it from sight. However, since the Amos_T test room has translucent water, it's likely that this dummy model was created at a time when this water was in use.

Only one animation exists for this model: jblob_swim.bck. It's just what it sounds like: a swimming animation. Where this animation would be used is unknown. (Especially since it looks like it's underwater.)

(Source: Gamma)

Demo20

Archive Translation Used
Demo20.arc Cutscene 20

This is the archive file for the cutscene in which Link travels to Hyrule for the first time. While used, it contains some unused resources.

Rose (Duplicate)

My many eyes see into your soul.
Model Translation
ob_comp.bdl Lady - ?

In the final version of the game, Rose never leaves Outset Island, so it's a mystery why a copy of her model is included in a cutscene that doesn't take place anywhere near her home.

While Rose's model may have been misplaced, there is some evidence that her inclusion in this archive is more than an accident. Demo20.arc also contains two animations for the character (a BCK and a BTP file), which are copies of the Rose animations in Demo5.arc, the archive file for the "Leaving Outset Island" cutscene. Rose's model and these animation files can also be found in Demo45.arc, the archive file for the cutscene in which the King of Red Lions talks to Valoo before he, Link, and Tetra travel to Hyrule for the second time.

(Source: Gamma)

Demo45

Archive Translation Used
Demo45.arc Cutscene 45

This is the archive file for the cutscene in which Link and Tetra travel to Hyrule. While used, it contains some unused resources.

Fado (Early)

TWW fd comp.png
Model Translation
fd_comp.bdl Fado - ?

This model is an older version of Fado. It is strange for a version of the character to be located in Demo45.arc, as Link hasn't even met the Sage of Wind by the point in the story at which this cutscene is triggered.

This incarnation of Fado differs from his final appearance in that he bears a much stronger resemblance to Saria: his hair is green, his eyes are open, and his sleeves are more reminiscent of his sister sage from Ocarina of Time.

A comparison of the early and final models' main textures reveals that there is only one difference between them: a square in the top-center that has become lighter. As such, the sleeve design used by Fado's early model goes unused in the final.

While the animated texture (BTP) files attached to the model no longer function correctly, there are textures for blinking, looking left, and looking right. There are placeholder textures where one would expect to find his other eye and mouth textures, suggesting that there was still work to be done on this model at the time it was cut.

(Source: Gamma)

Ff

TWW ff.png
Archive Translation Used
Ff.arc Firefly

This is the archive file for the fireflies. While used, it contains some unused resources.

Firefly (Unused)

Model Translation
ff.bmd Firefly

This firefly features textures that resemble those of the unused bird. This model is accompanied by current models of fireflies.

(Source: Dark Linkaël)

Bespectacled Head

Model Translation
long.bmd xxx

A head with glasses, quite possibly the strangest unused model in the game. Delirium, programmers?

(Source: JayTheHam)
Model Texture
TWW long.png TLoZTWW Ari.png

Flag_a

TWW flag aoty.png
Archive Translation Used
Flag_a.arc Flag - A

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Red Hand-Flag

Model Translation
flag_a.bdl Flag - A
Flag A
Texture Ww act flag a.gif
Writing 旗 赤い手旗
Trans. Flag: Red Hand-Flag
(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Flag_o

TWW flag aoty.png
Archive Translation Used
Flag_o.arc Flag - O

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Huge Sale Flag

Model Translation
flag_o.bdl Flag - O
Flag O
Texture Ww act flag o.gif
Writing 旗 大売り出しの旗
Trans. Flag: Huge Sale Flag
(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Flag_t

TWW flag aoty.png
Archive Translation Used
Flag_t.arc Flag - T

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Big Catch Flag

Model Translation
flag_t.bdl Flag - T
Flag T
Texture Ww act flag t.gif
Writing 旗 大漁祈願の旗
Trans. Flag: Prayer For a Big Catch Flag
(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Flag_y

TWW flag aoty.png
Archive Translation Used
Flag_y.arc Flag - Y

This is an unused archive file for a placeholder cube that may have been used in the Goron Merchants' island trading sequence.

Hero's Flag

Model Translation
flag_y.bdl Flag - Y
Flag Y
Texture Ww act flag y.gif
Writing 旗 勇者の旗
Trans. Flag: Hero's Flag
(Source: JayTheHam - Discovery, GlitterBerri - Translation)

Forest

Archive Translation Used
Forest.arc Forest

This is the archive file for an unused forest model.

Small Forest

Model Translation
s_forest.bmd ? - Forest

A model consisting of tree stumps centered around a complete tree. What it could have been used for is anyone's guess.

(Source: JayTheHam)
Model Texture
TWW s forest.png TLoZTWW Tree all.png

Gryw00

Archive Translation Used
Gryw00.arc xxx

This is the archive file for an unused xxx.

Transparent Water

Model Translation
xxx xxx

This unused object consists of a layer of invisible water that allows you to see Link's swimming animation. Every object that interacts with water can also interact with this one, such as the King of Red Lions and Big Octos. The only exceptions are objects like Beedle's Ship Shop that use scripted paths.

The cheat codes below replace the grass clump objects, known as kusax21, with the unused water layer.

PAL/EUR NTSC-U/USA NTSC-J/Japan
Action Replay

4RZ1-G09A-6XC9C

2VWH-64VC-0EKF4

8Z26-2CRF-2TE20

W7DG-PFEP-2E334

Q4A5-G16N-AKMW6

QDEF-1V1T-FUVF3

Gecko/WiiRd

04379518 0090FF00

04372838 0090FF00

04365CD8 0090FF00

(Source: CosmoCortney)

Hyuf2

TWW hyuf2.png
Archive Translation Used
Hyuf2.arc H Floor Fly 2

This is the archive file for an unused version of the eye platforms in the Tower of the Gods.

Eye Platform (Early)

Model Translation
hyuf2.bdl xxx

This is an earlier version of the eye platforms found in the Tower of the Gods. The design of the platform matches the style of a number of rooms that were cut from the dungeon. It was probably scrapped when the tower was redesigned. However, this platform is still spawned in one of the test rooms.

(Source: Dark Linkaël)
H_byuka02 Hme_1
TLoZTWW H byuka02.png TLoZTWW Hme.1.png
Hme_2 Hme_3
TLoZTWW Hme.2.png TLoZTWW Hme.3.png

Itnak

TWW itnak.png
Archive Translation Used
Itnak.arc Item Knuckle

This is the archive file for an unused Darknut statue.

Darknut Statue

Model Translation
itnak.bdl Item Knuckle

This Darknut statue sparks when struck with the sword. The following codes will load it in place of postboxes:

PAL/EUR NTSC-U/USA NTSC-J/Japan
Action Replay

7VTB-NKXF-F7W07

5T12-A4A5-28JM6

AHF4-V3FM-2JR95

N3D5-664B-867M5

8VJQ-B3Y2-16XFY

PRQ6-FQY5-XAT6R

Gecko/WiiRd

0437A6D0 018EFF00

043739F0 018EFF00

04366E90 018EFF00

(Source: Gamma - Discovery, CosmoCortney - Codes)

Kaizokusen

Archive Translation Used
Kaizokusen.arc Pirate Ship

This is the archive file for Tetra's pirate ship. While used, it contains some unseen resources.

Pirate Ship Bottom

Archive Translation Used
oba_kaizoku_a.bdl ? - Pirate - A
Hmmm...
To do:
Add a model rip of this.

The Pirate Ship has a bottom which is partially obscured by the Great Sea.

(Source: Robotortoise)

Krock_01

WindWaker Krock01 Comparison.png
Archive Translation Used
Krock_01.arc Small Rock - 01

This is the archive file for a small, unused rock.

Small Rock

Model Translation
krock_01.bmd Small Rock - 01

This uniquely-textured stone is a bit taller and much wider than Link, but seems tiny in comparison to other rocks, such as the Head Stones.

The fact that its model uses the .bmd format instead of the more common .bdl suggests that it was created early in development. There is no mention of the stone in the game's executable file, and it doesn't appear to be loadable via the regular methods of actor replacement. The most reliable way to see the rock in-game is to swap its model file with that of another object that uses the same .bmd format.

There is a model called krock_00.bdl found in the Always.arc archive, which features both the newer model format and more conventional textures.

(Source: Dark Linkaël, Yoshi2)
Model Texture
TWW krock 01.png TLoZTWW M koisi01.png

Kt

Archive Translation Used
Kt.arc ?

This is the archive file for a colourful unused bird.

Bird

Model Translation
kt_model.bmd ? - Model

This little bird cannot be found in normal maps, but does appear to be mostly working in-game. It flies and lands on Link's head, albeit improperly. It is loaded in one of the test levels. The codes below will replace seagulls with this bird:

PAL/EUR NTSC-U/USA NTSC-J/Japan
Action Replay

Y8JB-QGU3-F6P98

3J0K-TFK1-2NBFD

Q75X-8886-DE1H2

RK2P-Y4UG-UF0RE

BR0Z-C0ZE-B8K1X

VVDM-8AD8-P98GN

Gecko/WiiRd

04379EC0 00B9FF00

043731E0 00B9FF00

04366680 00B9FF00

(Source: glztt - Discovery, CosmoCortney - Codes)
Model Texture
TWW kt model.png TLoZTWW Kt all.png

Syan

TWW syan.png
Archive Translation Used
Syan.arc Chandelier

This is the archive file for an unused chandelier that appeared in the Spaceworld 2001 trailer.

Chandelier

Model Translation
syan.bdl Chandelier

This chandelier was used in the SpaceWorld 2001 trailer, during the scene where several Moblins are chasing Link. It features two animations: syan.bck and syan2.bck. It doesn't have any collision files associated with it, so it isn't possible to land on or hang off it like Link does in the trailer. It is loaded in one of the test levels, though scaled down significantly in size. The codes below will replace postboxes with this chandelier:

PAL/EUR NTSC-U/USA NTSC-J/Japan
Action Replay

AUPT-EU14-HVR2M

1FWZ-FQFU-0PWKN

Y0Y1-MMDU-P8RQK

YQ47-W17E-RFGPX

D2X3-DHE0-ZYY58

9PHP-H9F1-G6WCN

Gecko/WiiRd

0437A6D0 00B2FF00

043739F0 00B2FF00

04366E90 00B2FF00

(Source: Gamma - Discovery, CosmoCortney - Codes)

Tincle

Archive Translation Used
Tincle Tingle

This is the stage file for an unused area called Knuckle's Art Studio. It would have originally been part of Tingle Tower.

Skybox (Early)

Model Translation
vr_box.bmd xxx

This model is an older version of the game's skybox. It is seen in a multitude of pre-release screenshots, suggesting that it was cut rather late in development.

Model Pre-Release Image
TWW tincle vr box.png TWW-Prerelease Skybox.jpg


Textures
TLoZTWW Vr boxcloud1.png
TLoZTWW Vr boxcloud2.png
(Source: Dark Linkaël)

Title

Archive Translation Used
Title.arc Title

This is the archive file for the title screen. While used, it contains some unused resources.

Early Skybox

Model Translation
xxx xxx

The archive named Title.arc contains a slightly different version of the "VrTest" BMD, as well as another model of the sky much older than vr_box.bmd. The main difference between this version and later versions of the skybox is that this skybox is dome shaped. Later skyboxes are cylindrical in shape with cloud textures around the circumference with separate cloud textures added in the center. This skybox, on the other hand, has cloud textures all over the inside of the dome and doesn't appear to have separate cloud textures.

Model Pre-Release Image
TWW Title vrbox.png TWW-Prerelease Skybox2.jpg


Texture
TLoZTWW Vrboxvrkumo.png
(Source: Dark Linkaël)

Small Island

Wind Waker Unused Isle model.bmd.png
Model Translation
model.bmd Model

The archive Title.arc also contains a little object named "model.bmd" which is nothing more than an isle. It is to be mentioned that this isle is not a level and cannot be found in the Stage folder.

(Source: CosmoCortney)

Wfall

Archive Translation Used
Wfall.arc Waterfall ?

This is the archive file for the xxx.

Waterfall Gate

Model Translation
xxx xxx

Judging by the symbol plastered across it, this gate and waterfall were meant to appear in the Tower of the Gods. The second half of that dungeon is blocked off with waterfalls until a puzzle is solved in the final game, so it seems likely this gate was an earlier version of those. The archive containing this object is called Wfall.arc.

(Source: CosmoCortney)

Mtest

Archive Translation Used
Mtest.arc ? Test

This is the archive file for an unused xxx.

Test Cube

TWW mcube.png
Model Translation
mcube.bmd ? Cube

This cube is used in testing areas.

(Source: Dark Linkaël)

Test Cylinder

TWW mcyln.png
Model Translation
mcyln.bmd ? Cylinder

Like the cube, the cylinder is used in testing areas.

(Source: Dark Linkaël)

T_Tree

Archive Translation Used
T_Tree.arc ? Tree ?

This is the archive file for an unused xxx.

Poe

Model Translation
po_test.bdl Poe - Test

A very early Poe model. Most of the model is missing textures. Only the face and hands have textures and, for some reason, the hands use the same texture as the face. This model has at least one animation called "wait.bck". As can be expected, the animation makes the Poe model hover in place, as if it is waiting. The animation can be seen in the video below.

Model Texture
TWW po test.png TLoZTWW Pow.png
(Source: JayTheHam, Cuber456)

Archive

LoZ-TWW-UnusedWoodenDoor.png
Archive Translation Used
xxx xxx

This is the stage file for an unused test map called I_TestM.

Wooden Door

Model Translation
door10.bdl xxx

This model of a wooden door was found in the Stage.arc of I_TestM, the older of two copies of a test room. It seems to have been a placeholder for the unique dungeon doors found in the final game.

Archive

Archive Translation Used
xxx xxx

This is the archive file for the xxx.

Lava Bubbles (Unused)

Model Translation
yg_awa xxx

This odd object consists of animated, orange lava bubbles of different sizes.

The cheat codes below will replace post boxes with those.

PAL/EUR NTSC-U/USA NTSC-J/Japan
Action Replay

HV8R-1RVZ-QEDGM

Z3DE-8GY8-YAV71

EJ3N-FTEE-F1YVQ

M0UN-U1BX-V9VYZ

0ATF-G5EU-5R57G

7RBC-V4EZ-T2H0W

Gecko/WiiRd

04379EC0 01AEFF00

043731E0 01AEFF00

04366680 01AEFF00

(Source: CosmoCortney)