The Legend of Zelda: The Wind Waker/Nenaudojamos tekstūros
This is a sub-page of The Legend of Zelda: The Wind Waker/Unused Textures.
Contents
Objektai
Ženklo tekstūra
Faile wood_piece_01.bti yra sena ženklo foninė tekstūra, identiška matytai nuotraukoje iš E3 2002.
Vėjo krypties tekstūra
Šioje tekstūroje rašoma vėjo kryptis, o ji galėjo būti panaudota ant kompaso. Jos failo vardas yra kazzamuki, žodžio kazamuki klaida, kas ir yra japoniškai parašyta.
Nenaudojamas kambarys/Žemėlapio tekstūros
Apačioje esančios tekstūros yra išvardytos pagal tai, kuriam kambariui ar žemėlapiui jos priklauso. Kambariai/žemėlapiai yra išvardyti pagal pavadinimą (jeigu jį turi), po kurių seka jų vidinis pavadinimas žaidime.
Testiniai kambariai
Jie taip pat randami Super Mario Sunshine ir Super Mario 64 DS testiniuose kambariuose.
E3 Outseto sala, DmSpot0
Ši tekstūra randama viduje durų į Orkos namą.
Ebesso
KATA_HB ir KATA_RM
H_test
Tekstūros visai geros, bet nelabai dera prie žaidimo komiško stiliaus,
I_SubAN
Some of these are kind of odd, and their quality suggests that they were cut relatively early.
Fire Mountain, Kazan
Test textures for water and rocks, respectively. Their file name indicates that they were once used for the volcano (kazan in Japanese).
Msmoke
Dar itin senų tekstūrų.
Tower of the Gods, Siren
Used in the early rooms of the Tower of the Gods. Note that H_bz01 and H_mon01 are used at least once: H_bz01 is the ceiling of the room where the three statues activate the teleport up, and H_mon01 is part of the ceiling on the top floor of the Auction House.
tincle
This room, probably one of the strangest in the game, has only two textures. The second texture features what seems to be an Ocarina of Time-style fairy.
Nenaudojami minižemėlapiai
Kai kurie iš jų yra likę iš senesnių žaidimo versijų, tačiau kiti yra tik testiniai žemėlapiai. Žemiau matomi minižemėlapiai yra dat aplanke, naudojamame rodyti minižemėlapius ekrane.
Outseto salos minižemėlapis iš E3 2002, kuris vėliau buvo pernaudotas žemėlapiui DmSpot0.
This mini-map is found in an old version of the Boating Course Island, called E3ROOP internally. The mini-map, however, seems to be an old version of the forest on Outset Island. Something to note is that the space where the Great Fairy is supposed to be is missing.
An unused mini-map of Dragon Roost Cavern. (M_NewD2)
A test mini-map of the Tower of the Gods. It looks like its first room. Notably, this map corresponds to the bottom plane found in the room's model. The final model only uses a portion of that plane, meaning that this version of the mini-map was made when all of its space was in use.(Siren)
Miniboso Darknuto kambario minižemėlapis be kontūrų. (Siren)
The mini-map of an old version of the boss room of the Tower of the Gods. (Siren)
Dievų bokšto viršaus senos versijos minižemėlapis. (Siren)
Minižemėlapis, naudotas Žemės šventyklai (Earth Temple). Tačiau jis priklausė Dragon Roost urvui. (M_Dai)
Vėjo šventyklos testinis minižemėlapis. Čia yra kažkiek japoniško teksto "工事中 (koujichuu)", išverčiamo į "under construction". (kaze)
Padidinus galima įžiūrėti visiškai kitokį žemėlapį, ant kurio irgi yra užrašyta teksto.
Anr šio testinio žemėlapio užrašyta "2D MAP ダミー" ("2D MAP Dummy" katakana).
Another unused mini-map in room 3 in "Cave08", the old version of Wind Temple. It seems that this is an old mini-map of mini-boss in the Dragon Roost Cave. (Cave08)
Early Maps
The following mini-maps are different from the mini-maps above. Firstly, they are in a folder named "tex" which isn't in every game map/room group, like "dat" is. There are only three mini-maps with two different sizes, small like normal maps and large. They are much older, too.
A large map of one of the game's test areas named Amos_T and I_TestM internally. There are a few differences between what this map shows and what is in the final test rooms. One difference is that the final test maps are lacking the two pools closer to the right side. The depressions for where the pools were still exist but they do not contain water. Another difference is that there are some structures present in the final test rooms that are not present in this map.
This map would be used for the rooms A_nami and VrTest.
Perhaps the best unused map: a very old version of Outset Island, much older than that from E3 2002. It is very different from the final version (DmSpot0 and others). This map is rotated 180 degrees compared to its later counterparts.
Outset Island comparison
Here is a comparison of all three versions of Outset Island. The early versions of Outset Island both have the forest, called A_mori internally, of the island in the bottom left. The final version of Outset Island doesn't show A_mori. What is equally interesting is that A_mori is different in the early versions of Outset Island showing that the forest also went through at least one revision. The right side of the 2001 version of the island is missing Mesa's house that was added in later versions. One minor difference between the 2001 version of the island and the E3 version is that the main dock of the island appears to be attached to what would be Link's house in the final version. There is also a bit of land south to the entrance of forest in the 2001 version of the island that isn't present in later versions. The last difference is that the final version of the island carves out some of the island to the west for land and placed the entrance to the Savage Labyrinth in that area.
Kita
Nuotraukos Linko namelyje
Linko namelyje yra matomos šešios nuotraukos, bet dar yra kitos dvi nenaudojamos. Iš aštuonių čia pateiktų nuotraukų 2-a ir 3-ą nuotraukos su Linku yra nenaudojamos.
Photos in Sturgeon's Room and Rose's House
Sturgeon's Room (both used and unused versions) and Rose's House have this texture found in their model file. Both places only have three photos frames hanging on a wall. Of all of the photo frames, both places combined only seem to use photos 1,2,6 and 9 starting from the top. The other photos (3,4,5,7,8 and 10) seem to go unused. Photos 3,5 and 7 are pictures of Windfall Island. Photo 4 could be a beach on just about any island and photo 7 could be a picture from just about any island as well. Photo 10 is a picture of the constellation Orion.
Early Clouds
In the room tincle and in the file "Stage.arc", some early cloud textures can be found. The room KATA_HB hosts the first three of these textures, as well.
Early Earth Sage Stone Texture
Three models for the Sage Stone exist- one for Makar, one for Medli and one that replaces the previous two for the "crumbling" effect. While not mapped to the model, the "crumbling" Sage Stone has early designs for the Earth Sage Stone in its textures. Interestingly, the space which contains the Wind Waker directions in the two used Sage Stones is filled with an Ocarina of Time and Majora's Mask-esque musical score. What this could have been used for is unknown.
If the musical score was meant to be played with the Wind Waker, it is impossible since the Wind Waker only allows up to 6/8 time (6 inputs), and the score contains 8 notes. It doesn't really sound like any melody in the final game when "played", and even playing it with an ocarina (from the N64 games) reveals nothing.
Cyclos' Shrine
This is the texture for Cyclos' shrine on Dragon Roost Island. The blue arrow is not mapped to any part of the model, and thus goes unused. It's purpose is unknown.
Lava Layer
In the unused "Room 16" in M_NewD2, it is possible to see a different lava pit. In very old versions of The Wind Waker, the lava used a background layer.
Compared to the final version, it is static and doesn't give off any light of its own (so it looks very dark); thus it was most likely a placeholder. It is visible in the room, but only when not covered by the final version of the lava, some of which was added into the room. The easiest way is to look in the corner near the start, as shown in the screenshot.
Small red arrow on a texture in the Forsaken Fortress
On a textures of Forsaken Fortress, there is a little red arrow indicating a possible direction of contours.
Unused Eye Textures
This eye texture is found with Maggie's poor model. The name of the texture is "pm_eye.5.dds". Judging from the name relative to her other eye textures and the fact that it has a '5' scrawled on it suggests that it was either a frame of animation or a different eye pose altogether. Out of 5, Maggie's model only uses the first 4 textures. This unused texture looks the same as the 4th texture except that the 4th texture has a pupil in it.
Like Maggie, Mila's rich model also has an unused 5th eye frame under the name "km_eye.5.dds". The same information that applied for Maggie's eye above also applies to this eye.
Place Namecards
When the player is formally introduced to a new area, a namecard will pop up at the top of the screen to give the player its name. The following images are unused.
There is no "Fairy Atoll" in the final game. It could perhaps be referring to the Mother and Child Isles, where the Fairy Queen lives.
Hyrule exists in the final version of the game, but it is never identified as such – especially since the first time the player sees the kingdom, its identity is kept secret.
Dungeons and benign locations have unique swirl graphics that frame the text. This version of the Tower of the Gods' namecard is shorter than the one that is used, and also uses the benign swirls. The reason for this is unknown.