The Lion King (SNES)
The Lion King |
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Developer: Westwood Studios This game has unused graphics. This game has a prototype article This game has a prerelease article This game has a Data Crystal page |
Another popular Disney licensed game, this one actually had Disney animators working on it!
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Debug Menu
In Options, press B, A, R, R, Y (for programmer Barry Green) to access the debug menu. This menu deserves special mention for being one of the very few that will easily tell you the CPU, PPU1 and PPU2 versions of your SNES console, which is useful info for testing hardware and software compatibility.
Upside-Down Mode
While in the BARRY cheat menu pictured above, press R, A, A, B (the same button sequence used in the Sega Genesis version to open the cheat menu). This unlocks an upside-down mode, that flips Simba upside down.
Partially Unused Music
About 15 seconds of "To Die For" cannot normally be heard in-game, as The Stampede ends before the track has a chance to loop. The full theme can be heard in the game's sound test.
In early prototype versions of the game, this stage was long enough to allow the music to properly finish looping. It was cut down later in development, but the music wasn't abridged to compensate.
Sketch Sprites
A couple of early sketch sprites of adult Simba still exist. More of these can be seen in an early prototype.
Out of Bounds
In "Be Prepared", there's a secret passageway near the end of the upper level, where you can move left through the wall to gather some items. When the top layer is removed, a hidden continue can be seen on the same path.
If you try to jump along this path, Simba will be unable to do so until you reach the area just underneath the continue (which still cannot be seen with the top layer on). However, there's a hidden barrier preventing Simba from grabbing it. This isn't present in other ports of the game, where Simba just manages to grab it with his back.
Regional Differences
International version | Japanese version |
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The Japanese version uses a thicker font for the main menu and level titles. (This thicker font is used in all versions of the Genesis/Mega Drive version of the game for level titles.) The "Licensed by Nintendo" text is removed, moving the Copyright text down.
International version | Japanese version |
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The Japanese version translates the Options menu, and darkens the background when you enter it.
International version | Japanese version |
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The Japanese version adds subtitles underneath the English level titles.
International version | Japanese version |
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The Japanese version also fixes a small graphical error in Can't Wait to be King. The rhino's shadow displays the second palette instead of the first. The text for this level is much higher.
The Lion King series
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Game Boy (Color) | The Lion King • Simba's Mighty Adventure |
Game Boy Advance | The Lion King 1½ |
NES | The Lion King |
SNES | The Lion King (Prototypes) • Timon & Pumbaa's Jungle Games |
Genesis | The Lion King |
Sega Master System | The Lion King |
Game Gear | The Lion King (Prototypes) |
Sega Pico | Adventures at Pride Rock (Prototypes) |
DOS | The Lion King |
Windows, Mac OS Classic | Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! Adventures in Typing with Timon & Pumbaa • Operation Pridelands • Active Play: Simba's Pride |
PlayStation | Simba's Mighty Adventure |
Adobe Flash | Crocodile Adventure |
Adobe Shockwave | Timon & Pumbaa Bug Out Game |
The Lion Guard | |
HTML5 | Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |
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