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The Lion King (SNES)

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Title Screen

The Lion King

Developer: Westwood Studios
Publisher: Virgin Interactive
Platform: SNES
Released in JP: December 9, 1994
Released in US: October 1994
Released in EU: December 8, 1994


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Another popular Disney licensed game, this one actually had Disney animators working on it!

Debug Menu

If this was on the N64, surely the code would have been BAZZA.

In Options, press B, A, R, R, Y (for programmer Barry Green) to access the debug menu. This menu deserves special mention for being one of the very few that will easily tell you the CPU, PPU1 and PPU2 versions of your SNES console, which is useful info for testing hardware and software compatibility.

Upside-Down Mode

How much did I DRINK last night?

While in the BARRY cheat menu pictured above, press R, A, A, B (the same button sequence used in the Sega Genesis version to open the cheat menu). This unlocks an upside-down mode, that flips Simba upside down.

Partially Unused Music

About 15 seconds of "To Die For" cannot normally be heard in-game, as The Stampede ends before the track has a chance to loop. The full theme can be heard in the game's sound test.

In early prototype versions of the game, this stage was long enough to allow the music to properly finish looping. It was cut down later in development, but the music wasn't abridged to compensate.

Sketch Sprites

A couple of early sketch sprites of adult Simba still exist. More of these can be seen in an early prototype.

Out of Bounds

In "Be Prepared", there's a secret passageway near the end of the upper level, where you can move left through the wall to gather some items. When the top layer is removed, a hidden continue can be seen on the same path.

If you try to jump along this path, Simba will be unable to do so until you reach the area just underneath the continue (which still cannot be seen with the top layer on). However, there's a hidden barrier preventing Simba from grabbing it. This isn't present in other ports of the game, where Simba just manages to grab it with his back.

(Source: RadSpyro)

Regional Differences

International version Japanese version
The Lion King SNES-title.png Lionking title japanese.png

The Japanese version uses a thicker font for the main menu and level titles. (This thicker font is used in all versions of the Genesis/Mega Drive version of the game for level titles.) The "Licensed by Nintendo" text is removed, moving the Copyright text down.

International version Japanese version
Lionking options western.png Lionking options japanese.png

The Japanese version translates the Options menu, and darkens the background when you enter it.

International version Japanese version
TheLionKing-EnglishLevelTitle.png Lionking levelcard japanese.png

The Japanese version adds subtitles underneath the English level titles.

International version Japanese version
LionKing-CantWait-Int.png LionKing-CantWait-Jp.png

The Japanese version also fixes a small graphical error in Can't Wait to be King. The rhino's shadow displays the second palette instead of the first. The text for this level is much higher.