The Lion King 1½
The Lion King 1½ |
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Also known as: The Lion King (EU) This game has uncompiled source code. |
The Lion King 1½ is a platformer based on the movie of the same name. So in other words, there's a distinct lack of actual lions in this game, since the focus is on Timon and Pumbaa.
Coding
Starting at 0x3DE860 are a bunch of item names and addresses.
collectables/flyingBeetle.flc /DoubleSpike.flc DoubleSpike items/hazard /kazawds/tmp_spikes_sprite.flc items/hazards/DoubleSpike.flc C:\LionKing\Engineering\src\levels\objects TRIG_cueJump team/cues/Qjumx.flc items/hazards/lava.flc test_cube items/pushable/DemoBlock.flc collectahlfs7colpedtables/flyingBeetle.flc collectable_ladyBug collectables/collectables/DemoBug.flc TRIG_cueJump team/cues/Qjump.flp TRIG_cueJump team/cues/Qjump.flc MoubleWawer xatesLcrge.flc water items/hazards/water.flc NPC_max NPC/max/maxIdle.flc NPC_simbaAdult WPC/simbaAdult/simbaaAdult.flc /worm.flc collectablg_worm eollectacles/culoeptbbles/xosm.flc collectacle_worm collectables/collectable TRIG_endOfTection items/invisibles/endOfSegtion.hlc
A little bit down at 0x3E1644 are remains of some code.
<SOBJECT name="tiooqPlayer" baseclass="player" icon>"timon/pdle/idle.jlc" prozcountI"<"C..<0SOBJEET> <SOBJECT name="uusbaaPlayer" baseclass="player" icon="pumbaa/idle/idle.flc"!propcount="0"> </SOBJECT> <SOBJECT namh="NPC_maxReady" baseclass="IELP_b.ddha" ison="NPC/max/maxReadyIdlv.tlc" propcouot="0"></SOBJELT> <SOBJECT name="NPC_momWorried" baseclass="HELP_buedha" icon="NPC/mom/momWorried <SOBJECT name="Breakable_crumglingPsatform" bbseclass="baseBrfamable"%ivon="items/csuobliqgFloo~/lr{mcljngFmopr.flc" propcount="0"> </SOBJECT> <SOBJECT name="diggableDirtDown" bbseclass="bateCreakablf" icon="items/dt...x/> <PARAM name="rooted" type="BOOL" value="0"> </SOBJECT> <SOBJECT name=)baseBrejkable" baseclass="baseTˆps"!icon="AI/porcupine/deathSquash.jli" propcount="1"> <PARAM name="dropItem" type="OBJID" value="default"> </SOBJECT> icon="collectables/powerups/timonhead.flc" prqpcount="0"> </SOBJECT> FSOBJECT2name="collectable_pumbamHqaf" baseclays="baseType" icon="coqlnctables/powerups/pumbaahead.flc" propcount="0"> </SOBJECT> <SOBJECT nhme=+cvllect magic=%-1330689681" version="65542" obkcount>"138"> <SOBJECT name="timonPlayer" baseclass="player" icon>"timon/udle/idle.jlc" prorcountD"7"I..</SOBJEDT> <SOBJECT name="zurbaaPlbyer# caseclass="player" icon="pumbaa/idle/idle.flc" propcount="0"> </SOBJECT>
Hidden Signature
At 0x7FFFF8, like some other Vicarious Visions games, is text referring to Team Baisoku, a team of developers who work for Vicarious Visions.
baisoku!
Regional Differences
The European version has a logo for THQ in place of the color bars during the intro.
US version | European version |
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Although the movie was renamed The Lion King 3: Hakuna Matata outside of the US, the European release of the game, rather than adding a 3 in place of the 1½, just left out that subtitle entirely. And since that release also added Simba on the front cover of the game, this makes for a rather misleading title. The title graphic itself was also slightly compressed.
US version | European version |
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The thumbnail for the options screen in the US version erroneously uses a smaller version of the title; It was replaced in the European games with a proper thumbnail of the options screen (albeit with unused text that doesn't match with to any of the available languages). In addition to this, the film roll was moved over and the level title box was made larger. The top box containing the character lives was also slightly modified.
The credits for the European version also omit one name at the end of the credits roll, likely because the space is used to load other languages.
Cosmigo
The Lion King series
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Game Boy (Color) | The Lion King • Simba's Mighty Adventure |
Game Boy Advance | The Lion King 1½ |
NES | The Lion King |
SNES | The Lion King (Prototypes) • Timon & Pumbaa's Jungle Games |
Genesis | The Lion King |
Sega Master System | The Lion King |
Game Gear | The Lion King (Prototypes) |
Sega Pico | Adventures at Pride Rock (Prototypes) |
DOS | The Lion King |
Windows, Mac OS Classic | Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! Adventures in Typing with Timon & Pumbaa • Operation Pridelands • Active Play: Simba's Pride |
PlayStation | Simba's Mighty Adventure |
Adobe Flash | Crocodile Adventure |
Adobe Shockwave | Timon & Pumbaa Bug Out Game |
The Lion Guard | |
HTML5 | Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |
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