We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

The Lion King II Simba's Pride GameBreak!

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Lion King II Simba's Pride GameBreak!

Developer: Disney Interactive
Publisher: Disney Interactive
Platform: Windows
Released internationally: 1998


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


The Lion King II: Simba's Pride GameBreak! sees Kiara and Kovu breaking away from their babysitters Timon and Pumbaa in order to hang out and play some games.

Level Titles

Some levels contain working titles for the levels. During gameplay, numbers are used to distinguish levels.

Paddle Bash

The text files contain working titles, along with some developer notes on certain levels.

rb_oneway
rb_4rooms
rb_tictactoe
Attract
Checkers
Dkm3
KEFive
DKM1
rb_bombin
rb_corridor
KJ_ChainReaction
jc_checkers4
jc_checkers2
nc_blastchamber2
nc_shelves
RobEasy2
nc_squares
nc_highway
nc_mosque
nc_cyclotron
nc_funnel
nc_diamond
RobEasy1
dke1
DKH2
nc_microwave
nc_blastchamber
KHPACHI
nc_traditional
nc_hexagon
KMBlork
nc_valve
KMBWall
jc_temple
RobEasy3
njc_hexagon2
KHBoxes
jc_alleys2
KHBonus
DKM1
e
nc_sandwich
Bouncer
Bouncer2
Bouncer3
jc_pyramid4
rb_fortress
ny_bricks
DKH2

Swampberry Sling

The levels are titled by their text files.

JAB04
Popups1
Popups2
Popups3
JAB14
JAB15
JAB16
JAB09
JAB18
JABTest
Liznb1
Demo01
Liznb3
Mix01
Mix02
Monkey1
Monkey2
Monkey3
JAB06
JAB07
Liz03
JAB08
Mix03
JAB10
JAB11
BAB12
JAB17
Liznb2
Circle1
Circle2
Circle3
DTrial1
DTrial2
DTrial3
DTrial4
FnF01
FnF02
JAB01
JAB02
JAB03
Plists
JAB05
Power01
Power02
SMix01
SMix02
SMix03
Splat01
Splat02
Pops01
BerryX1
Power1
Power2
TList
Test
JAB13
Last01
BSplit01
Split02
Split03
Busy01
Busy02
Liz01
Splat03
Liz02
MPops01
MPops02
MPops03
SPops02
SPops03
BerryX2
BerryX3
Bof01

Cub Chase

The text files contain the working titles.

nk1_logs1
k1_CCDemo4
nk1_maxwell2
nk1_deathmatch
nk1_logs2
nk1_ladybug4
nk1_pepper
nk1_nick2
nk1_hoosegow
nk1_headon
nk1_CCDemo2
nk1_deathmatch2
nc1_100
nk_105
nc1_110
nc1_115
nc1_CCDemo3
nc1_mill
nc1_swimmingpool
nc1_zigzag
nc1_mousetrap
nc1_CCDemo5
nc1_ladybug
nc1_pepper2
nc1_crushroller
nc1_easy5
nc1_masktroubles
nc1_pacman
nc1_spiral
nc1_baby10
nc1_maxwell
c1_CCDemo1
nc_baby10
nc_maxwell 
nc_CCDemo1
nc_CCDemo3
nc_mill
nc_swimmingpool
nc_zigzag
nc_mousetrap
nk1_ladybug2
nk1_funnel
nk1_lognet
nk1_easy1
nk1_ladybug3
nc1_baby6
nc1_baby6a
nk1_mill
nk1_swimmingpool
nk1_zigzag
nk1_mousetrap
nk1_CCDemo5
nk1_ladybug
nk1_pepper2
nk1_OKCorrall
nk1_baby2a
nk1_easy3
nk1_easy3a
nk1_easy4
nk1_push
nk1_easy2
nk1_easylogs
nk1_crushroller
nk1_baby6
nk1_baby6a
nk1_baby9a
nk1_baby9b
nk1_baby9
nk1_baby7
nk1_baby2
nk1_baby7a
nl1_masktroubles
nl1_pacman
nl1_spiral
nl1_baby10
nl1_maxwell
nl1_CCDemo1
nl1_CCDemo3
nl1_mill
nl1_easy3a
nl1_baby8
nl1_easy4
nl1_push
nl1_easy2
nl1_easylogs
nl1_crushrolle
nl1_easy5
nc1_CCDemo2
nc1_deathmatch2
nl1_100
nl1_105
nl1_110
nl1_115
nl1_baby6
nl1_baby6a
nc_push
nc_easy2
nc_easylogs
nc_crushroller
nc_easy5
nc_masktroubles
nc_pacman
nc_spiral
nc_baby7
nc_baby2
nc_baby7a
nc_baby2a
nc_easy3
nc_easy3a
nc_baby8
nc_easy4
nl_baby7a
nl_baby2a
nl_easy3
nl_easy3a
nl_baby8
nl_easy4
nl_push
nl_easy2
nc1_baby9a
nc1_baby9b
nc1_baby9
nc1_baby7
nc1_baby2
nc1_baby7a
nc1_baby2a
nc1_easy3
nc1_maxwell2
nc1_deathmatch
nc1_logs2
nc1_ladybug4
nc1_pepper
nc1_nick2
nc1_hoosegow
nc1_headon
nc1_OKCorrall
nc1_ladybug2
nc1_funnel
nc1_lognet
nc1_easy1
nc1_ladybug3
nc1_logs1
nc1_CCDemo4
nc1_easy3a
nc1_baby8
nc1_easy4
nc1_push
nc1_easy2
nc1_easylogs
nl1_baby9a
nl1_baby9b
nl1_baby9
nl1_baby7
nl1_baby2
nl1_baby7a
nl1_baby2a
nl1_easy3
nl1_swimmingpool
nl1_zigzag
nl1_mousetrap
nl1_CCDemo5
nl1_ladybug
nl1_pepper2
nl1_OKCorrall
nl1_ladybug2
nl1_funnel
nl1_lognet
nl1_easy1
nl1_ladybug3
nl1_logs1
nl1_CCDemo4
nl1_maxwell2
nl1_deathmatch
nl1_logs2
nl1_ladybug4
nl1_pepper
nl1_nick2
nl1_hoosegow
nl1_headon
nl1_CCDemo2
nl1_deathmatch2
nk_100
nk_105
nk_110
nk_115
nk_baby6
nk_baby6a
nk_baby9a
nk_baby9b
nk_baby9
nk_baby7
nk_baby2
nk_baby7a
nk_baby2a
nk_easy3
nk_easy3a
nk_baby8
nk1_baby8
nk_easy4
nl_headon
nl_CCDemo2
nl_deathmatch2
nk1_100
nk1_105
nk1_110
nk1_115
nk_push
nk_easy2
nk_easylogs
nk_crushroller
nk_easy5
nk_masktroubles
nk_pacman
nk_spiral
nl_easylogs
nl_crushroller
nl_easy5
nl_masktroubles
nl_pacman
nl_spiral
nl_baby10
nl_maxwell
nk_baby10
nk_maxwell
nk_CCDemo1
nk_CCDemo3
nk_mill
nk_swimmingpool
nk_zigzag
nk_mousetrap
nk_CCDemo5
nk_ladybug
nk_pepper2
nk_OKCorrall
nk_ladybug2
nk_funnel
nk_lognet
nk_easy1
nk_ladybug3
nk_logs1
nk_CCDemo4
nk_maxwell2
nk_deathmatch
nk_logs2
nk_ladybug4
nk_pepper
nk_nick2
nk_hoosegow
nk_headon
nk_CCDemo2
nk_deathmatch2
nc_100
nc_105
nc_110
nc_115
nc_baby6
nc_baby6a
nc_baby9a
nc_baby9b
nc_baby9
nc_CCDemo5
nc_ladybug
nc_pepper2
nc_OKCorrall
nc_ladybug2
nc_funnel
nc_lognet
nc_easy1
nc_ladybug3
nc_logs1
nc_CCDemo4
nc_maxwell2
nc_deathmatch
nc_logs2
nc_ladybug4
nc_pepper
nc_nick2
nc_hoosegow
nc_headon
nc_CCDemo2
nc_deathmatch2
nl_100
nl_105
nl_110
nl_115
nl_baby6
nl_baby6a
nl_baby9a
nl_baby9b
nl_baby9
nl_baby7
nl_baby2
nl_CCDemo1
nl_CCDemo3
nl_pepper
nl_OKCorrall
nl_ladybug2
nl_funnel
nl_lognet
nl_easy1
nl_ladybug3
nl_logs1
nl_mill
nl_swimmingpool
nl_zigzag
nl_mousetrap
nl_CCDemo5
nl_ladybug
nl_CCDemo4
nl_maxwell2
nl_deathmatch
nl_logs2
nl_ladybug4
nl_pepper
nl_nick2
nl_hoosegow
nk1_easy5
nk1_masktroubles
nk1_pacman
nk1_spiral
nk1_baby10
nk1_maxwell
nk1_CCDemo1
nk1_CCDemo3
CCLT9999

Conga Longa

All level titles use one of the following formats: rb_[#], or rb_[#]easy.

Unused Graphics

setup.bmp

LionKingII setup.png

In the icons folder on the disc is a placeholder installer screen.

Unused Audio

Early Voice Clip

An additional recording of a line spoken by Kiara saying "That's not what I had in mind" can be found for the Swampberry Sling game, under BSSK728 alt. Her tone changes completely between the two recordings, with the final version sounding less disappointed than this one.

Developer Notes

Level Title Notes Game
Bouncer J-Man's first level using the editor Paddle Bash
Bouncer2 J-Man's second level using the editor Paddle Bash
Bouncer3 J-Man's third level using the editor Paddle Bash
jc_pyramid4 Pyramid with secret entrance Paddle Bash
rb_fortress y Interactive Victoria Studio Paddle Bash
ny_bricks y Interactive Victoria Studio Paddle Bash
DKH2 ____ Diagnostics ____@Free Block: 31177228@Free Bytes: 31177228@Memory Set: 34542208@GameSize: 956050@ColorDepth: 16@Xtras: 4@Marker: 22@ @Brush: Multipuck@Brush#: 29@ScrnXtra: 0..//* Paddle Bash
All Other Levels Notes go here Paddle Bash
nk_105 a kitty level. This one teaches that you don't have to track grass. Cub Chase
All Other Levels 998 Copyright Disney Interactive Cub Chase

Debug File

A text file simply named debug rests in the Nav file.

----------------------------------
Debug log entry: 07/27/98 21:39:30
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa140.ANI
User requests load file: NVA130.aniUser requests load file: NVa140.ANIUser requests load file: NVa141.ANI
User requests load file: NVa142.ANI
----------------------------------
Debug log entry: 07/27/98 22:26:27
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa141.ANIUser requests load file: NVa142.ANI
----------------------------------
Debug log entry: 07/27/98 22:30:05
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa143.aniUser requests load file: NVa142.ANI
----------------------------------
Debug log entry: 07/27/98 22:32:53
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa142.flcEncoding 26 frames as absolute
----------------------------------
Debug log entry: 07/27/98 22:37:47
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa141.ANIUser requests load file: NVa142.ANI
----------------------------------
Debug log entry: 07/27/98 22:56:17
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa142.flc
Unhandled FLI_PSTAMP chunk

Unhandled FLI_PSTAMP chunk
Encoding 26 frames as absolute
Unhandled FLI_PSTAMP chunk

Unhandled FLI_PSTAMP chunk
User requests load file: NVB000.aniUser requests load file: NvA142.ani
----------------------------------
Debug log entry: 07/27/98 23:21:47
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA130.ani
----------------------------------
Debug log entry: 07/28/98 13:25:35
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa140.ANI
----------------------------------
Debug log entry: 07/28/98 14:53:03
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa140.ANI
User requests load file: NVA130.aniUser requests load file: NVa140.ANI
User requests load file: NVa141.ANIUser requests load file: NvA142.ani
User requests load file: NVa143.aniUser requests load file: NVA101.ani
User requests load file: NVB000.aniUser requests load file: NVA101.ani
----------------------------------
Debug log entry: 07/28/98 15:11:45
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa106.ANIUser requests load file: NVa107.ANI
User requests load file: NVa108.ANIUser requests load file: NVa109.ANIUser requests load file: NVa110.ANI
User requests load file: NVa111.ANIUser requests load file: NVa112.ANI
----------------------------------
Debug log entry: 07/28/98 17:09:17
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa106.ANI
----------------------------------
Debug log entry: 07/28/98 19:22:52
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa140.ANI
User requests load file: NVa141.ANIUser requests load file: NvA142.ani
----------------------------------
Debug log entry: 07/29/98 15:35:24
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa140.ANI
User requests load file: NVa141.ANIUser requests load file: NVA130.aniUser requests load file: NVa141.ANI
----------------------------------
Debug log entry: 07/29/98 21:04:25
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA131.ani
User requests load file: NVa122.ANIUser requests load file: GLa310.ANI
----------------------------------
Debug log entry: 07/30/98 18:08:21
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA120.ani
User requests load file: NVa121.ANIUser requests load file: NVa122.ANIUser requests load file: NVa123.ANI
User requests load file: NVA610.FLC
Unhandled FLI_PSTAMP chunk

----------------------------------
Debug log entry: 08/01/98 11:05:57
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVa121.ANIUser requests load file: NVa122.ANI
User requests load file: NVa124.ANIUser requests load file: NVa123.ANI
----------------------------------
Debug log entry: 08/01/98 12:56:42
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA120.aniUser requests load file: NVa123.ANI
----------------------------------
Debug log entry: 08/05/98 11:28:12
----------------------------------
User requests load file: NVB000.aniUser requests load file: GLB700.ANI
----------------------------------
Debug log entry: 08/05/98 11:30:15
----------------------------------
User requests load file: NVB000.aniUser requests load file: GLb700.flc
Unhandled FLI_PSTAMP chunk

Unhandled FLI_PSTAMP chunk

Unhandled FLI_PSTAMP chunk
Encoding 12 frames as absolute
Unhandled FLI_PSTAMP chunk

Unhandled FLI_PSTAMP chunk
User requests load file: GLa100.ANIUser requests load file: Gla110.ANIUser requests load file: GLA120.ANI
User requests load file: GLB000.ani
----------------------------------
Debug log entry: 08/10/98 15:45:04
----------------------------------
User requests load file: NVA130.aniUser requests load file: CCB000.aniUser requests load file: NVA130.ani
----------------------------------
Debug log entry: 08/11/98 10:08:03
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA141.ANIUser requests load file: Nva141.flc
Unhandled FLI_PSTAMP chunk
Encoding 26 frames as absolute
Unhandled FLI_PSTAMP chunk

Unhandled FLI_PSTAMP chunk

----------------------------------
Debug log entry: 08/15/98 21:34:19
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA140.ani
User requests load file: NVA131.ani
User requests load file: NVA130.aniUser requests load file: NVA140.ani
User requests load file: Nva141.aniUser requests load file: NvA142.aniUser requests load file: NVa143.ani
----------------------------------
Debug log entry: 08/19/98 18:35:25
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA142.aniUser requests load file: NvA142.ani
----------------------------------
Debug log entry: 10/19/98 14:58:33
----------------------------------
User requests load file: NVB000.aniUser requests load file: NVA101.aniUser requests load file: NVa107.ANI
User requests load file: NVa112.ANIUser requests load file: NVa121.ANIUser requests load file: Nva141.ani

Nav.hot

In Scenes/Nav is a copy of Nav.hot, literally named Copy of Nav.hot.

Revisional Differences

File list

In some early copies of the game, a file named 6760010001 can be found in the main directory. Although the file contains most of the files found on the disc, it does not include crc.exe, another file that cannot be found in later editions of the game. Each name includes the address of the file.

crc.exe

A program used for creating CRC Logs can be found in the main directory as well. It is semi-functional when copied out of the disc, but it always produces blank logs. Much like the file above, it has been removed in future copies of the game.