The Lion King II Simba's Pride GameBreak!
The Lion King II Simba's Pride GameBreak! |
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Developer: Disney Interactive This game has unused code. |
The Lion King II: Simba's Pride GameBreak! sees Kiara and Kovu breaking away from their babysitters Timon and Pumbaa in order to hang out and play some games.
Contents
Level Titles
Some levels contain working titles for the levels. During gameplay, numbers are used to distinguish levels.
Paddle Bash
The text files contain working titles, along with some developer notes on certain levels.
rb_oneway rb_4rooms rb_tictactoe Attract Checkers Dkm3 KEFive DKM1 rb_bombin rb_corridor KJ_ChainReaction jc_checkers4 jc_checkers2 nc_blastchamber2 nc_shelves RobEasy2 nc_squares nc_highway nc_mosque nc_cyclotron nc_funnel nc_diamond RobEasy1 dke1 DKH2 nc_microwave nc_blastchamber KHPACHI nc_traditional nc_hexagon KMBlork nc_valve KMBWall jc_temple RobEasy3 njc_hexagon2 KHBoxes jc_alleys2 KHBonus DKM1 e nc_sandwich Bouncer Bouncer2 Bouncer3 jc_pyramid4 rb_fortress ny_bricks DKH2
Swampberry Sling
The levels are titled by their text files.
JAB04 Popups1 Popups2 Popups3 JAB14 JAB15 JAB16 JAB09 JAB18 JABTest Liznb1 Demo01 Liznb3 Mix01 Mix02 Monkey1 Monkey2 Monkey3 JAB06 JAB07 Liz03 JAB08 Mix03 JAB10 JAB11 BAB12 JAB17 Liznb2 Circle1 Circle2 Circle3 DTrial1 DTrial2 DTrial3 DTrial4 FnF01 FnF02 JAB01 JAB02 JAB03 Plists JAB05 Power01 Power02 SMix01 SMix02 SMix03 Splat01 Splat02 Pops01 BerryX1 Power1 Power2 TList Test JAB13 Last01 BSplit01 Split02 Split03 Busy01 Busy02 Liz01 Splat03 Liz02 MPops01 MPops02 MPops03 SPops02 SPops03 BerryX2 BerryX3 Bof01
Cub Chase
The text files contain the working titles.
nk1_logs1 k1_CCDemo4 nk1_maxwell2 nk1_deathmatch nk1_logs2 nk1_ladybug4 nk1_pepper nk1_nick2 nk1_hoosegow nk1_headon nk1_CCDemo2 nk1_deathmatch2 nc1_100 nk_105 nc1_110 nc1_115 nc1_CCDemo3 nc1_mill nc1_swimmingpool nc1_zigzag nc1_mousetrap nc1_CCDemo5 nc1_ladybug nc1_pepper2 nc1_crushroller nc1_easy5 nc1_masktroubles nc1_pacman nc1_spiral nc1_baby10 nc1_maxwell c1_CCDemo1 nc_baby10 nc_maxwell nc_CCDemo1 nc_CCDemo3 nc_mill nc_swimmingpool nc_zigzag nc_mousetrap nk1_ladybug2 nk1_funnel nk1_lognet nk1_easy1 nk1_ladybug3 nc1_baby6 nc1_baby6a nk1_mill nk1_swimmingpool nk1_zigzag nk1_mousetrap nk1_CCDemo5 nk1_ladybug nk1_pepper2 nk1_OKCorrall nk1_baby2a nk1_easy3 nk1_easy3a nk1_easy4 nk1_push nk1_easy2 nk1_easylogs nk1_crushroller nk1_baby6 nk1_baby6a nk1_baby9a nk1_baby9b nk1_baby9 nk1_baby7 nk1_baby2 nk1_baby7a nl1_masktroubles nl1_pacman nl1_spiral nl1_baby10 nl1_maxwell nl1_CCDemo1 nl1_CCDemo3 nl1_mill nl1_easy3a nl1_baby8 nl1_easy4 nl1_push nl1_easy2 nl1_easylogs nl1_crushrolle nl1_easy5 nc1_CCDemo2 nc1_deathmatch2 nl1_100 nl1_105 nl1_110 nl1_115 nl1_baby6 nl1_baby6a nc_push nc_easy2 nc_easylogs nc_crushroller nc_easy5 nc_masktroubles nc_pacman nc_spiral nc_baby7 nc_baby2 nc_baby7a nc_baby2a nc_easy3 nc_easy3a nc_baby8 nc_easy4 nl_baby7a nl_baby2a nl_easy3 nl_easy3a nl_baby8 nl_easy4 nl_push nl_easy2 nc1_baby9a nc1_baby9b nc1_baby9 nc1_baby7 nc1_baby2 nc1_baby7a nc1_baby2a nc1_easy3 nc1_maxwell2 nc1_deathmatch nc1_logs2 nc1_ladybug4 nc1_pepper nc1_nick2 nc1_hoosegow nc1_headon nc1_OKCorrall nc1_ladybug2 nc1_funnel nc1_lognet nc1_easy1 nc1_ladybug3 nc1_logs1 nc1_CCDemo4 nc1_easy3a nc1_baby8 nc1_easy4 nc1_push nc1_easy2 nc1_easylogs nl1_baby9a nl1_baby9b nl1_baby9 nl1_baby7 nl1_baby2 nl1_baby7a nl1_baby2a nl1_easy3 nl1_swimmingpool nl1_zigzag nl1_mousetrap nl1_CCDemo5 nl1_ladybug nl1_pepper2 nl1_OKCorrall nl1_ladybug2 nl1_funnel nl1_lognet nl1_easy1 nl1_ladybug3 nl1_logs1 nl1_CCDemo4 nl1_maxwell2 nl1_deathmatch nl1_logs2 nl1_ladybug4 nl1_pepper nl1_nick2 nl1_hoosegow nl1_headon nl1_CCDemo2 nl1_deathmatch2 nk_100 nk_105 nk_110 nk_115 nk_baby6 nk_baby6a nk_baby9a nk_baby9b nk_baby9 nk_baby7 nk_baby2 nk_baby7a nk_baby2a nk_easy3 nk_easy3a nk_baby8 nk1_baby8 nk_easy4 nl_headon nl_CCDemo2 nl_deathmatch2 nk1_100 nk1_105 nk1_110 nk1_115 nk_push nk_easy2 nk_easylogs nk_crushroller nk_easy5 nk_masktroubles nk_pacman nk_spiral nl_easylogs nl_crushroller nl_easy5 nl_masktroubles nl_pacman nl_spiral nl_baby10 nl_maxwell nk_baby10 nk_maxwell nk_CCDemo1 nk_CCDemo3 nk_mill nk_swimmingpool nk_zigzag nk_mousetrap nk_CCDemo5 nk_ladybug nk_pepper2 nk_OKCorrall nk_ladybug2 nk_funnel nk_lognet nk_easy1 nk_ladybug3 nk_logs1 nk_CCDemo4 nk_maxwell2 nk_deathmatch nk_logs2 nk_ladybug4 nk_pepper nk_nick2 nk_hoosegow nk_headon nk_CCDemo2 nk_deathmatch2 nc_100 nc_105 nc_110 nc_115 nc_baby6 nc_baby6a nc_baby9a nc_baby9b nc_baby9 nc_CCDemo5 nc_ladybug nc_pepper2 nc_OKCorrall nc_ladybug2 nc_funnel nc_lognet nc_easy1 nc_ladybug3 nc_logs1 nc_CCDemo4 nc_maxwell2 nc_deathmatch nc_logs2 nc_ladybug4 nc_pepper nc_nick2 nc_hoosegow nc_headon nc_CCDemo2 nc_deathmatch2 nl_100 nl_105 nl_110 nl_115 nl_baby6 nl_baby6a nl_baby9a nl_baby9b nl_baby9 nl_baby7 nl_baby2 nl_CCDemo1 nl_CCDemo3 nl_pepper nl_OKCorrall nl_ladybug2 nl_funnel nl_lognet nl_easy1 nl_ladybug3 nl_logs1 nl_mill nl_swimmingpool nl_zigzag nl_mousetrap nl_CCDemo5 nl_ladybug nl_CCDemo4 nl_maxwell2 nl_deathmatch nl_logs2 nl_ladybug4 nl_pepper nl_nick2 nl_hoosegow nk1_easy5 nk1_masktroubles nk1_pacman nk1_spiral nk1_baby10 nk1_maxwell nk1_CCDemo1 nk1_CCDemo3 CCLT9999
Conga Longa
All level titles use one of the following formats: rb_[#], or rb_[#]easy.
Unused Graphics
setup.bmp
In the icons folder on the disc is a placeholder installer screen.
Unused Audio
Early Voice Clip
An additional recording of a line spoken by Kiara saying "That's not what I had in mind" can be found for the Swampberry Sling game, under BSSK728 alt. Her tone changes completely between the two recordings, with the final version sounding less disappointed than this one.
Developer Notes
Level Title | Notes | Game |
---|---|---|
Bouncer | J-Man's first level using the editor | Paddle Bash |
Bouncer2 | J-Man's second level using the editor | Paddle Bash |
Bouncer3 | J-Man's third level using the editor | Paddle Bash |
jc_pyramid4 | Pyramid with secret entrance | Paddle Bash |
rb_fortress | y Interactive Victoria Studio | Paddle Bash |
ny_bricks | y Interactive Victoria Studio | Paddle Bash |
DKH2 | ____ Diagnostics ____@Free Block: 31177228@Free Bytes: 31177228@Memory Set: 34542208@GameSize: 956050@ColorDepth: 16@Xtras: 4@Marker: 22@ @Brush: Multipuck@Brush#: 29@ScrnXtra: 0..//* | Paddle Bash |
All Other Levels | Notes go here | Paddle Bash |
nk_105 | a kitty level. This one teaches that you don't have to track grass. | Cub Chase |
All Other Levels | 998 Copyright Disney Interactive | Cub Chase |
Debug File
A text file simply named debug rests in the Nav file.
---------------------------------- Debug log entry: 07/27/98 21:39:30 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa140.ANI User requests load file: NVA130.aniUser requests load file: NVa140.ANIUser requests load file: NVa141.ANI User requests load file: NVa142.ANI ---------------------------------- Debug log entry: 07/27/98 22:26:27 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa141.ANIUser requests load file: NVa142.ANI ---------------------------------- Debug log entry: 07/27/98 22:30:05 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa143.aniUser requests load file: NVa142.ANI ---------------------------------- Debug log entry: 07/27/98 22:32:53 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa142.flcEncoding 26 frames as absolute ---------------------------------- Debug log entry: 07/27/98 22:37:47 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa141.ANIUser requests load file: NVa142.ANI ---------------------------------- Debug log entry: 07/27/98 22:56:17 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa142.flc Unhandled FLI_PSTAMP chunk Unhandled FLI_PSTAMP chunk Encoding 26 frames as absolute Unhandled FLI_PSTAMP chunk Unhandled FLI_PSTAMP chunk User requests load file: NVB000.aniUser requests load file: NvA142.ani ---------------------------------- Debug log entry: 07/27/98 23:21:47 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA130.ani ---------------------------------- Debug log entry: 07/28/98 13:25:35 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa140.ANI ---------------------------------- Debug log entry: 07/28/98 14:53:03 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa140.ANI User requests load file: NVA130.aniUser requests load file: NVa140.ANI User requests load file: NVa141.ANIUser requests load file: NvA142.ani User requests load file: NVa143.aniUser requests load file: NVA101.ani User requests load file: NVB000.aniUser requests load file: NVA101.ani ---------------------------------- Debug log entry: 07/28/98 15:11:45 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa106.ANIUser requests load file: NVa107.ANI User requests load file: NVa108.ANIUser requests load file: NVa109.ANIUser requests load file: NVa110.ANI User requests load file: NVa111.ANIUser requests load file: NVa112.ANI ---------------------------------- Debug log entry: 07/28/98 17:09:17 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa106.ANI ---------------------------------- Debug log entry: 07/28/98 19:22:52 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa140.ANI User requests load file: NVa141.ANIUser requests load file: NvA142.ani ---------------------------------- Debug log entry: 07/29/98 15:35:24 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa140.ANI User requests load file: NVa141.ANIUser requests load file: NVA130.aniUser requests load file: NVa141.ANI ---------------------------------- Debug log entry: 07/29/98 21:04:25 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA131.ani User requests load file: NVa122.ANIUser requests load file: GLa310.ANI ---------------------------------- Debug log entry: 07/30/98 18:08:21 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA120.ani User requests load file: NVa121.ANIUser requests load file: NVa122.ANIUser requests load file: NVa123.ANI User requests load file: NVA610.FLC Unhandled FLI_PSTAMP chunk ---------------------------------- Debug log entry: 08/01/98 11:05:57 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVa121.ANIUser requests load file: NVa122.ANI User requests load file: NVa124.ANIUser requests load file: NVa123.ANI ---------------------------------- Debug log entry: 08/01/98 12:56:42 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA120.aniUser requests load file: NVa123.ANI ---------------------------------- Debug log entry: 08/05/98 11:28:12 ---------------------------------- User requests load file: NVB000.aniUser requests load file: GLB700.ANI ---------------------------------- Debug log entry: 08/05/98 11:30:15 ---------------------------------- User requests load file: NVB000.aniUser requests load file: GLb700.flc Unhandled FLI_PSTAMP chunk Unhandled FLI_PSTAMP chunk Unhandled FLI_PSTAMP chunk Encoding 12 frames as absolute Unhandled FLI_PSTAMP chunk Unhandled FLI_PSTAMP chunk User requests load file: GLa100.ANIUser requests load file: Gla110.ANIUser requests load file: GLA120.ANI User requests load file: GLB000.ani ---------------------------------- Debug log entry: 08/10/98 15:45:04 ---------------------------------- User requests load file: NVA130.aniUser requests load file: CCB000.aniUser requests load file: NVA130.ani ---------------------------------- Debug log entry: 08/11/98 10:08:03 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA141.ANIUser requests load file: Nva141.flc Unhandled FLI_PSTAMP chunk Encoding 26 frames as absolute Unhandled FLI_PSTAMP chunk Unhandled FLI_PSTAMP chunk ---------------------------------- Debug log entry: 08/15/98 21:34:19 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA140.ani User requests load file: NVA131.ani User requests load file: NVA130.aniUser requests load file: NVA140.ani User requests load file: Nva141.aniUser requests load file: NvA142.aniUser requests load file: NVa143.ani ---------------------------------- Debug log entry: 08/19/98 18:35:25 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA142.aniUser requests load file: NvA142.ani ---------------------------------- Debug log entry: 10/19/98 14:58:33 ---------------------------------- User requests load file: NVB000.aniUser requests load file: NVA101.aniUser requests load file: NVa107.ANI User requests load file: NVa112.ANIUser requests load file: NVa121.ANIUser requests load file: Nva141.ani
In Scenes/Nav is a copy of Nav.hot, literally named Copy of Nav.hot.
Revisional Differences
File list
In some early copies of the game, a file named 6760010001 can be found in the main directory. Although the file contains most of the files found on the disc, it does not include crc.exe, another file that cannot be found in later editions of the game. Each name includes the address of the file.
crc.exe
A program used for creating CRC Logs can be found in the main directory as well. It is semi-functional when copied out of the disc, but it always produces blank logs. Much like the file above, it has been removed in future copies of the game.
The Lion King series
| |
---|---|
Game Boy (Color) | The Lion King • Simba's Mighty Adventure |
Game Boy Advance | The Lion King 1½ |
NES | The Lion King |
SNES | The Lion King (Prototypes) • Timon & Pumbaa's Jungle Games |
Genesis | The Lion King |
Sega Master System | The Lion King |
Game Gear | The Lion King (Prototypes) |
Sega Pico | Adventures at Pride Rock (Prototypes) |
DOS | The Lion King |
Windows, Mac OS Classic | Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! Adventures in Typing with Timon & Pumbaa • Operation Pridelands • Active Play: Simba's Pride |
PlayStation | Simba's Mighty Adventure |
Adobe Flash | Crocodile Adventure |
Adobe Shockwave | Timon & Pumbaa Bug Out Game |
The Lion Guard | |
HTML5 | Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |
- Pages missing developer references
- Games developed by Disney Interactive
- Pages missing publisher references
- Games published by Disney Interactive
- Windows games
- Pages missing date references
- Games released in 1998
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused sounds
- Games with revisional differences
- Lion King series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Disney Interactive Studios > Games developed by Disney Interactive
Games > Games by platform > Windows games
Games > Games by publisher > Games published by The Walt Disney Company > Games published by Disney Interactive Studios > Games published by Disney Interactive
Games > Games by release date > Games released in 1998
Games > Games by series > Lion King series